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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2021-06-12 11:08:47 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-11 21:08:47 -0400 |
| commit | c203b9b60678046fff0ffee3bc06e148ec35b216 (patch) | |
| tree | 9b98ee938f7cfb55b4443d07d57c29be8cfb7a69 /src/code/z_lib.c | |
| parent | 54aef44a9e8b70591d1b626f21fa4d309cf7a595 (diff) | |
Importing Sound Effects from MM3D (#179)
* Add sfx & update Audio_PlayActorSound2
* more sfx
* Match Enemies sfxId
* Update with PR
* Update sfx for new pr
* Fix commit
Diffstat (limited to 'src/code/z_lib.c')
| -rw-r--r-- | src/code/z_lib.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_lib.c b/src/code/z_lib.c index ba532b08e..c2af07932 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -648,8 +648,8 @@ void func_801000CC(u16 sfxId) { func_8019F128(sfxId); } -void func_801000F4(s32 a0, u16 a1) { - func_8019F1C0(a0, a1); +void func_801000F4(s32 a0, u16 sfxId) { + func_8019F1C0(a0, sfxId); } void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst) { |
