diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-07-05 12:09:01 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-05 12:09:01 +1000 |
| commit | 532ec3097384cd707de99e80f0cb73ba791c8e45 (patch) | |
| tree | 0cf2e5dc4a7311bd52ef3bb64919faeae2dd9282 /src/code/z_parameter.c | |
| parent | 857a0cfdaf29755b763eda075b7ac9c4a204b0e4 (diff) | |
Misc Cleanup 6 (#1307)
* more cleanup
* 3 more brackets
* PR Suggestions
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index a79071603..cbbe959e7 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2020,10 +2020,10 @@ void Interface_UpdateButtonsPart2(PlayState* play) { } // C buttons - if (gSaveContext.save.playerForm == player->transformation) { + if (GET_PLAYER_FORM == player->transformation) { for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) { // Individual C button - if (!gPlayerFormItemRestrictions[(void)0, gSaveContext.save.playerForm][GET_CUR_FORM_BTN_ITEM(i)]) { + if (!gPlayerFormItemRestrictions[GET_PLAYER_FORM][GET_CUR_FORM_BTN_ITEM(i)]) { // Item not usable in current playerForm if (gSaveContext.buttonStatus[i] != BTN_DISABLED) { gSaveContext.buttonStatus[i] = BTN_DISABLED; @@ -2182,7 +2182,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) { if (gSaveContext.save.cutsceneIndex < 0xFFF0) { gSaveContext.hudVisibilityForceButtonAlphasByStatus = false; if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) || - (!(CHECK_EVENTINF(EVENTINF_41)) && (play->unk_1887C >= 2))) { + (!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) { // Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat // (non-minigame?) if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) && @@ -2255,8 +2255,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) { (gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) && (Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) { Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP); - } else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && - (CHECK_EVENTINF(EVENTINF_35))) { + } else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) { Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP); } else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) && (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) { @@ -2345,8 +2344,8 @@ void Interface_UpdateButtonsPart1(PlayState* play) { restoreHudVisibility = true; sPictoState = PICTO_BOX_STATE_OFF; } else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || (func_801A5100() == 1)) { - if (!(CHECK_EVENTINF(EVENTINF_41)) || - ((CHECK_EVENTINF(EVENTINF_41)) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) { + if (!CHECK_EVENTINF(EVENTINF_41) || + (CHECK_EVENTINF(EVENTINF_41) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) { Audio_PlaySfx(NA_SE_SY_CAMERA_SHUTTER); SREG(89) = 1; play->haltAllActors = true; @@ -3145,10 +3144,8 @@ void Inventory_UpdateDeitySwordEquip(PlayState* play) { interfaceCtx->unk_21C = 0; interfaceCtx->bButtonDoAction = 0; - // Is simply checking if (gSaveContext.save.playerForm == PLAYER_FORM_FIERCE_DEITY) - if ((((gSaveContext.save.playerForm > 0) && (gSaveContext.save.playerForm < 4)) - ? 1 - : gSaveContext.save.playerForm >> 1) == 0) { + // Is simply checking if (GET_PLAYER_FORM == PLAYER_FORM_FIERCE_DEITY) + if ((((GET_PLAYER_FORM > 0) && (GET_PLAYER_FORM < 4)) ? 1 : GET_PLAYER_FORM >> 1) == 0) { CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_SWORD_DEITY; } else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_SWORD_DEITY) { if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) { @@ -4104,7 +4101,7 @@ void Interface_DrawBButtonIcons(PlayState* play) { (play->sceneId != SCENE_BOWLING) && ((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || (gSaveContext.save.entrance != ENTRANCE(ROMANI_RANCH, 0))) && - ((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !(CHECK_EVENTINF(EVENTINF_35))) && + ((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !CHECK_EVENTINF(EVENTINF_35)) && (!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->unk_1887C != 100))) { Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha); } @@ -6409,7 +6406,7 @@ void Interface_Draw(PlayState* play) { Interface_DrawItemButtons(play); - if (player->transformation == ((void)0, gSaveContext.save.playerForm)) { + if (player->transformation == GET_PLAYER_FORM) { Interface_DrawBButtonIcons(play); } Interface_DrawCButtonIcons(play); |
