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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-09-28 18:47:46 -0400
committerGitHub <noreply@github.com>2022-09-28 19:47:46 -0300
commit5e860dd3e7989e6ea1712e9b250a1e47fbcfe692 (patch)
treec9597e53458d1bc3b1a7f3b26e94fe368592e0e1 /src/code/z_room.c
parent91d4e29dfab60d4ced001cce7993d60b5f5c705b (diff)
`z_parameter`: Hud Visibility (#942)
* Begin interface alpha docs * More Interface Alpha * cleanup docs * Minor fixes * Apply Discord Discussions * More discussions * More suggestions from OoT * fix merge
Diffstat (limited to 'src/code/z_room.c')
-rw-r--r--src/code/z_room.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/code/z_room.c b/src/code/z_room.c
index 169d6d5b5..e0c2a035d 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -64,8 +64,8 @@ void Room_DrawType1Mesh(PlayState* play, Room* room, u32 flags) {
void Room_Init(PlayState* play, RoomContext* roomCtx) {
s32 i;
- roomCtx->currRoom.num = -1;
- roomCtx->currRoom.segment = NULL;
+ roomCtx->curRoom.num = -1;
+ roomCtx->curRoom.segment = NULL;
roomCtx->unk78 = 1;
roomCtx->unk79 = 0;
for (i = 0; i < 3; i++) {
@@ -79,9 +79,9 @@ s32 Room_StartRoomTransition(PlayState* play, RoomContext* roomCtx, s32 index) {
if (roomCtx->unk31 == 0) {
s32 size;
- roomCtx->prevRoom = roomCtx->currRoom;
- roomCtx->currRoom.num = index;
- roomCtx->currRoom.segment = NULL;
+ roomCtx->prevRoom = roomCtx->curRoom;
+ roomCtx->curRoom.num = index;
+ roomCtx->curRoom.segment = NULL;
roomCtx->unk31 = 1;
size = play->roomList[index].vromEnd - play->roomList[index].vromStart;
@@ -103,15 +103,15 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) {
if (roomCtx->unk31 == 1) {
if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
roomCtx->unk31 = 0;
- roomCtx->currRoom.segment = roomCtx->activeRoomVram;
+ roomCtx->curRoom.segment = roomCtx->activeRoomVram;
// TODO: Segment number enum
gSegments[0x03] = PHYSICAL_TO_VIRTUAL(roomCtx->activeRoomVram);
- Scene_ProcessHeader(play, (SceneCmd*)roomCtx->currRoom.segment);
+ Scene_ProcessHeader(play, (SceneCmd*)roomCtx->curRoom.segment);
func_80123140(play, GET_PLAYER(play));
Actor_SpawnTransitionActors(play, &play->actorCtx);
- if (((play->sceneNum != SCENE_IKANA) || (roomCtx->currRoom.num != 1)) &&
+ if (((play->sceneNum != SCENE_IKANA) || (roomCtx->curRoom.num != 1)) &&
(play->sceneNum != SCENE_IKNINSIDE)) {
play->envCtx.lightSettingOverride = 0xFF;
play->envCtx.unk_E0 = 0;
@@ -142,9 +142,9 @@ void func_8012EBF8(PlayState* play, RoomContext* roomCtx) {
roomCtx->prevRoom.segment = NULL;
func_800BA798(play, &play->actorCtx);
Actor_SpawnTransitionActors(play, &play->actorCtx);
- if (roomCtx->currRoom.num > -1) {
- Map_InitRoomData(play, roomCtx->currRoom.num);
+ if (roomCtx->curRoom.num > -1) {
+ Map_InitRoomData(play, roomCtx->curRoom.num);
Minimap_SavePlayerRoomInitInfo(play);
}
- func_801A3CD8(play->roomCtx.currRoom.echo);
+ func_801A3CD8(play->roomCtx.curRoom.echo);
}