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Decompilation of The Legend of Zelda: Majora’s Mask
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z_room.c
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Author
2024-11-07
libu64 (#1705)
Dragorn421
2024-10-22
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...
engineer124
2024-09-06
Update Room Documentation (#1678)
mzxrules
2024-06-20
z_map decompiled (#1032)
mzxrules
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-01-29
General Cleanup 3 (#1543)
Derek Hensley
2024-01-15
General Cleanup (#1529)
Derek Hensley
2024-01-14
Dmadata Migration (#1526)
Derek Hensley
2023-11-07
Struct Returns (#1466)
engineer124
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-10-26
Decompile Remaining code_8019AF00.c Functions (1 non-matching) (#1442)
engineer124
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-10-03
Speedmeter OK (#1393)
Derek Hensley
2023-09-15
Move libultra variables to their respective headers (#1369)
Anghelo Carvajal
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-05-27
`gfx.h` (#1248)
Anghelo Carvajal
2023-05-22
`z_camera` with Partial Docs (3 Non-Equivalent) (#601)
engineer124
2023-04-24
Match Room_DrawCullable (#1232)
Derek Hensley
2023-03-24
THA docs (#1177)
Anghelo Carvajal
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2022-10-04
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ...
petrie911
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-28
`z_parameter`: Hud Visibility (#942)
engineer124
2022-07-23
Hex Cleanup (#960)
engineer124
2022-07-22
EnBjt OK and documented (#912)
EllipticEllipsis
2022-07-11
z_map_exp OK and somewhat documented (#877)
Tom Overton
2022-06-26
PlayState rename (#835)
Tom Overton
2022-03-05
General Cleanup 2 (#681)
Derek Hensley
2022-03-04
`z_demo` with 4 NON_MATCHINGs (#514)
Anghelo Carvajal
2022-02-19
Door_Shutter (#623)
Maide
2021-12-27
Bigslime OK and Documented (#361)
engineer124
2021-10-29
Decompile graph.c (#274)
Tharo
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-10-12
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...
engineer124
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-05
Document most of global context (#198)
Zelllll
2021-06-17
Add current missing functions prototypes (#181)
Anghelo Carvajal
2021-05-25
ovl_Obj_Milk_Bin OK (#161)
Anghelo Carvajal
2021-05-20
General Cleanup (#155)
engineer124
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-04-07
z_lib fully matched (#85)
Rozelette
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-08-06
Add actor and scene enums (#8)
Rozelette
2020-06-04
Added macros header
Kenix3
2020-06-04
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather tha...
Kenix3
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