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authorLucas Shaw <49287729+shawlucas@users.noreply.github.com>2021-03-27 14:17:41 -0700
committerGitHub <noreply@github.com>2021-03-27 16:17:41 -0500
commit623b6d531855aecb3f64cdb678843e9d423ce415 (patch)
treebfa2514d5320425eb74764290057f2a21155f4d7 /src/code/z_room.c
parentfee7a49abc84fbe91116f969a90570cff15decde (diff)
Some OOT transfers, some renaming, etc (#75)
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
Diffstat (limited to 'src/code/z_room.c')
-rw-r--r--src/code/z_room.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_room.c b/src/code/z_room.c
index 2c04cabe8..04842eeb6 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -110,7 +110,7 @@ s32 Room_HandleLoadCallbacks(GlobalContext* ctxt, RoomContext* roomCtxt) {
roomCtxt->unk31 = 0;
roomCtxt->currRoom.segment = roomCtxt->activeRoomVram;
// TODO: Segment number enum
- gRspSegmentPhysAddrs[3] = PHYSICAL_TO_VIRTUAL(roomCtxt->activeRoomVram);
+ gSegments[3] = PHYSICAL_TO_VIRTUAL(roomCtxt->activeRoomVram);
Scene_ProcessHeader(ctxt, (SceneCmd*)roomCtxt->currRoom.segment);
func_80123140(ctxt, (ActorPlayer*)ctxt->actorCtx.actorList[2].first);
@@ -135,7 +135,7 @@ s32 Room_HandleLoadCallbacks(GlobalContext* ctxt, RoomContext* roomCtxt) {
void Room_Draw(GlobalContext* ctxt, Room* room, u32 flags) {
if (room->segment != NULL) {
// TODO: Segment number enum
- gRspSegmentPhysAddrs[3] = PHYSICAL_TO_VIRTUAL(room->segment);
+ gSegments[3] = PHYSICAL_TO_VIRTUAL(room->segment);
roomDrawFuncs[room->mesh->type0.type](ctxt, room, flags);
}
return;