diff options
| author | Lucas Shaw <49287729+shawlucas@users.noreply.github.com> | 2021-03-27 14:17:41 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-27 16:17:41 -0500 |
| commit | 623b6d531855aecb3f64cdb678843e9d423ce415 (patch) | |
| tree | bfa2514d5320425eb74764290057f2a21155f4d7 /src/code/z_room.c | |
| parent | fee7a49abc84fbe91116f969a90570cff15decde (diff) | |
Some OOT transfers, some renaming, etc (#75)
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
Diffstat (limited to 'src/code/z_room.c')
| -rw-r--r-- | src/code/z_room.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_room.c b/src/code/z_room.c index 2c04cabe8..04842eeb6 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -110,7 +110,7 @@ s32 Room_HandleLoadCallbacks(GlobalContext* ctxt, RoomContext* roomCtxt) { roomCtxt->unk31 = 0; roomCtxt->currRoom.segment = roomCtxt->activeRoomVram; // TODO: Segment number enum - gRspSegmentPhysAddrs[3] = PHYSICAL_TO_VIRTUAL(roomCtxt->activeRoomVram); + gSegments[3] = PHYSICAL_TO_VIRTUAL(roomCtxt->activeRoomVram); Scene_ProcessHeader(ctxt, (SceneCmd*)roomCtxt->currRoom.segment); func_80123140(ctxt, (ActorPlayer*)ctxt->actorCtx.actorList[2].first); @@ -135,7 +135,7 @@ s32 Room_HandleLoadCallbacks(GlobalContext* ctxt, RoomContext* roomCtxt) { void Room_Draw(GlobalContext* ctxt, Room* room, u32 flags) { if (room->segment != NULL) { // TODO: Segment number enum - gRspSegmentPhysAddrs[3] = PHYSICAL_TO_VIRTUAL(room->segment); + gSegments[3] = PHYSICAL_TO_VIRTUAL(room->segment); roomDrawFuncs[room->mesh->type0.type](ctxt, room, flags); } return; |
