diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-09-28 18:47:46 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-28 19:47:46 -0300 |
| commit | 5e860dd3e7989e6ea1712e9b250a1e47fbcfe692 (patch) | |
| tree | c9597e53458d1bc3b1a7f3b26e94fe368592e0e1 /src/code/z_scene.c | |
| parent | 91d4e29dfab60d4ced001cce7993d60b5f5c705b (diff) | |
`z_parameter`: Hud Visibility (#942)
* Begin interface alpha docs
* More Interface Alpha
* cleanup docs
* Minor fixes
* Apply Discord Discussions
* More discussions
* More suggestions from OoT
* fix merge
Diffstat (limited to 'src/code/z_scene.c')
| -rw-r--r-- | src/code/z_scene.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c index da05eac2b..75616e8a5 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -234,17 +234,17 @@ void Scene_HeaderCmdSpecialFiles(PlayState* play, SceneCmd* cmd) { // SceneTableEntry Header Command 0x08: Room Behavior void Scene_HeaderCmdRoomBehavior(PlayState* play, SceneCmd* cmd) { - play->roomCtx.currRoom.unk3 = cmd->roomBehavior.gpFlag1; - play->roomCtx.currRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF; - play->roomCtx.currRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1; + play->roomCtx.curRoom.unk3 = cmd->roomBehavior.gpFlag1; + play->roomCtx.curRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF; + play->roomCtx.curRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1; play->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1; - play->roomCtx.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xB) & 1; + play->roomCtx.curRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xB) & 1; play->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xC) & 1; } // SceneTableEntry Header Command 0x0A: Mesh Header void Scene_HeaderCmdMesh(PlayState* play, SceneCmd* cmd) { - play->roomCtx.currRoom.mesh = Lib_SegmentedToVirtual(cmd->mesh.segment); + play->roomCtx.curRoom.mesh = Lib_SegmentedToVirtual(cmd->mesh.segment); } // SceneTableEntry Header Command 0x0B: Object List @@ -446,7 +446,7 @@ void Scene_HeaderCmdSoundSettings(PlayState* play, SceneCmd* cmd) { // SceneTableEntry Header Command 0x16: Echo Setting void Scene_HeaderCmdEchoSetting(PlayState* play, SceneCmd* cmd) { - play->roomCtx.currRoom.echo = cmd->echoSettings.echo; + play->roomCtx.curRoom.echo = cmd->echoSettings.echo; } // SceneTableEntry Header Command 0x18: Alternate Header List= |
