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authorLucas Shaw <49287729+shawlucas@users.noreply.github.com>2021-10-24 10:59:14 -0400
committerGitHub <noreply@github.com>2021-10-24 10:59:14 -0400
commitdcf44596d2c335c1ad82ea50f7e7d934e6bc1e52 (patch)
tree59946691d9d64724244a98332a1350a5dca3f8b7 /src/code/z_scene.c
parent961913f18fb677ac6f95f0ab08c30bedaa616ec2 (diff)
Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Diffstat (limited to 'src/code/z_scene.c')
-rw-r--r--src/code/z_scene.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index e77144528..b744af5d0 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -1,7 +1,7 @@
#include "global.h"
s32 Object_Spawn(ObjectContext* objectCtx, s16 id) {
- u32 size;
+ size_t size;
objectCtx->status[objectCtx->num].id = id;
size = objectFileTable[id].vromEnd - objectFileTable[id].vromStart;
@@ -23,8 +23,8 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 id) {
return objectCtx->num - 1;
}
-void Object_InitBank(GameState* gamestate, ObjectContext* objectCtx) {
- GlobalContext* globalCtx = (GlobalContext*)gamestate;
+void Object_InitBank(GameState* gameState, ObjectContext* objectCtx) {
+ GlobalContext* globalCtx = (GlobalContext*)gameState;
s32 pad;
u32 spaceSize;
s32 i;
@@ -49,7 +49,7 @@ void Object_InitBank(GameState* gamestate, ObjectContext* objectCtx) {
for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) { objectCtx->status[i].id = 0; }
// clang-format on
- objectCtx->spaceStart = objectCtx->status[0].segment = THA_AllocEndAlign16(&gamestate->heap, spaceSize);
+ objectCtx->spaceStart = objectCtx->status[0].segment = THA_AllocEndAlign16(&gameState->heap, spaceSize);
objectCtx->spaceEnd = (void*)((u32)objectCtx->spaceStart + spaceSize);
objectCtx->mainKeepIndex = Object_Spawn(objectCtx, GAMEPLAY_KEEP);
@@ -60,7 +60,7 @@ void Object_UpdateBank(ObjectContext* objectCtx) {
s32 i;
ObjectStatus* status = &objectCtx->status[0];
RomFile* objectFile;
- u32 size;
+ size_t size;
for (i = 0; i < objectCtx->num; i++) {
if (status->id < 0) {
@@ -354,7 +354,7 @@ s32 Scene_LoadAreaTextures(GlobalContext* globalCtx, s32 fileIndex) {
{ SEGMENT_ROM_START(scene_texture_08), SEGMENT_ROM_END(scene_texture_08) },
};
u32 vromStart = sceneTextureFiles[fileIndex].vromStart;
- u32 size = sceneTextureFiles[fileIndex].vromEnd - vromStart;
+ size_t size = sceneTextureFiles[fileIndex].vromEnd - vromStart;
if (size != 0) {
globalCtx->roomCtx.unk74 = THA_AllocEndAlign16(&globalCtx->state.heap, size);