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authorDerek Hensley <hensley.derek58@gmail.com>2021-08-15 07:56:20 -0700
committerGitHub <noreply@github.com>2021-08-15 10:56:20 -0400
commitf90e3ee739689ffa404e0e45eddf2e08dc5569dd (patch)
treeaf6ee237d196e4a550fc3b6d34f36db0ce6e2b88 /src/code/z_scene_proc.c
parent5dc98392e034a3f4ba1dafbf69883d657db4817d (diff)
Color_RGBAu32 (#253)
* Renamed deprecated RGB5A1 to RGBA16 * Cleanup shopkeeper structs with Color_RGBAu32 and Vec3f * Rename functions with RGB5A1 in them * BSS fix
Diffstat (limited to 'src/code/z_scene_proc.c')
-rw-r--r--src/code/z_scene_proc.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/code/z_scene_proc.c b/src/code/z_scene_proc.c
index 7c77d6cd5..bdd3ea1ad 100644
--- a/src/code/z_scene_proc.c
+++ b/src/code/z_scene_proc.c
@@ -1,8 +1,9 @@
+#include "prevent_bss_reordering.h"
#include "global.h"
-static s32 sMatAnimStep;
-static u32 sMatAnimFlags;
-static f32 sMatAnimAlphaRatio;
+s32 sMatAnimStep;
+u32 sMatAnimFlags;
+f32 sMatAnimAlphaRatio;
// Default displaylist that sets a valid displaylist into all of the segments.
static Gfx sSceneDrawDefaultDL[] = {