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Decompilation of The Legend of Zelda: Majora’s Mask
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z_scene_proc.c
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Author
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-07-28
Misc Cleanup (#1665)
Derek Hensley
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2023-08-09
`z64vi*.h` and `sys_cfb.h` headers (#1259)
Anghelo Carvajal
2023-06-02
Misc Cleanup 2 (#1260)
engineer124
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-02-21
Lens docs (#1123)
engineer124
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-10-28
Add ALIGN16 to GRAPH_ALLOC (#1137)
Derek Hensley
2022-10-04
Format Script Update (#904)
Derek Hensley
2022-07-11
General Cleanup 4 (#871)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-04-22
Enable full IDO warnings (#781)
EllipticEllipsis
2022-03-05
General Cleanup 2 (#681)
Derek Hensley
2022-03-04
`z_demo` with 4 NON_MATCHINGs (#514)
Anghelo Carvajal
2021-11-23
z_bgcheck.c (#357)
mzxrules
2021-08-15
Color_RGBAu32 (#253)
Derek Hensley
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-05
Document most of global context (#198)
Zelllll
2021-05-09
Scene Changes (#114)
Zelllll
2021-04-07
z_lib fully matched (#85)
Rozelette
2021-03-27
z_lights fully matched (#80)
Rozelette
2021-03-16
yaz0.c OK (#71)
Rozelette
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-04-22
Decompile z_rpc.c
rozlette
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-02-20
Make non-matchings consistent with oot
rozlette
2019-12-29
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
rozlette
2019-12-28
Little bit of work on z_scene_proc
rozlette