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| author | Rozelette <Rozelette@users.noreply.github.com> | 2021-03-27 14:29:30 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-27 14:29:30 -0500 |
| commit | fee7a49abc84fbe91116f969a90570cff15decde (patch) | |
| tree | 972de249287b0f1d11f04aeb33d28d4e7140f75e /src/code/z_scene_proc.c | |
| parent | 012e3c21aeb43437d53a90c2fbd8dfe525d95915 (diff) | |
z_lights fully matched (#80)
* z_lights OK
* Documentation
* Fixup for z_collision_check
* Improve function types of bind functions
* Fixup for types
Diffstat (limited to 'src/code/z_scene_proc.c')
| -rw-r--r-- | src/code/z_scene_proc.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/code/z_scene_proc.c b/src/code/z_scene_proc.c index b7775e868..9dea984ea 100644 --- a/src/code/z_scene_proc.c +++ b/src/code/z_scene_proc.c @@ -66,7 +66,7 @@ void SceneProc_DrawType1Texture(GlobalContext* ctxt, u32 segment, ScrollingTextu #ifdef NON_MATCHING // Slight ordering differences at the beginning -void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, RGBA8* envColor) { +void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTexturePrimColor* primColor, Color_RGBA8* envColor) { GraphicsContext* gfxCtx; Gfx* dl; @@ -108,7 +108,7 @@ void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTex #endif void SceneProc_DrawType2Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params) { - RGBA8* envColor; + Color_RGBA8* envColor; FlashingTexturePrimColor* primColor = (FlashingTexturePrimColor *)Lib_PtrSegToVirt(params->primColors); u32 pad; u32 index = gSceneProcStep % params->cycleLength; @@ -116,7 +116,7 @@ void SceneProc_DrawType2Texture(GlobalContext* ctxt, u32 segment, FlashingTextur primColor += index; if (params->envColors) { - envColor = (RGBA8*)Lib_PtrSegToVirt(params->envColors) + index; + envColor = (Color_RGBA8*)Lib_PtrSegToVirt(params->envColors) + index; } else { envColor = NULL; } @@ -132,18 +132,18 @@ s32 SceneProc_Lerp(s32 a, s32 b, f32 t) { // Slight ordering and regalloc differences around t = ... void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params) { FlashingTextureParams* params2 = params; - RGBA8* envColorTo; + Color_RGBA8* envColorTo; FlashingTexturePrimColor* primColorTo = (FlashingTexturePrimColor *)Lib_PtrSegToVirt(params2->primColors); u16* keyFrames = (u16*)Lib_PtrSegToVirt(params2->keyFrames); s32 index = gSceneProcStep % params2->cycleLength; s32 pad1; s32 keyFrameIndex; - RGBA8* envColorPtrIn; + Color_RGBA8* envColorPtrIn; f32 t; s32 pad2; FlashingTexturePrimColor primColorIn; - RGBA8* envColorFrom; - RGBA8 envColorIn; + Color_RGBA8* envColorFrom; + Color_RGBA8 envColorIn; s32 pad3; FlashingTexturePrimColor* primColorFrom; @@ -169,7 +169,7 @@ void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextur primColorIn.lodFrac = SceneProc_Lerp(primColorFrom->lodFrac, primColorTo->lodFrac, t); if (params2->envColors) { - envColorTo = (RGBA8*)Lib_PtrSegToVirt(params2->envColors) + keyFrameIndex; + envColorTo = (Color_RGBA8*)Lib_PtrSegToVirt(params2->envColors) + keyFrameIndex; envColorFrom = envColorTo - 1; envColorIn.red = SceneProc_Lerp(envColorFrom->red, envColorTo->red, t); envColorIn.green = SceneProc_Lerp(envColorFrom->green, envColorTo->green, t); |
