summaryrefslogtreecommitdiff
path: root/src/code/z_skelanime.c
diff options
context:
space:
mode:
authorTharo <17233964+Thar0@users.noreply.github.com>2021-10-29 19:30:48 +0100
committerGitHub <noreply@github.com>2021-10-29 15:30:48 -0300
commitb1b114e142f05443524d91b4127d9bf97fe75a28 (patch)
tree5ce14d46785f45f07819ef20bc0b810746b3e0c1 /src/code/z_skelanime.c
parent38fc110f9987d967f6a25e75220dbf995ff03600 (diff)
Decompile graph.c (#274)
* Decompiled, 1 non-matching, add some bss reordering helpers * Document stuff * Review suggestions * graphutil.c -> graphalloc.c * Try to fix fault callback warnings * Remove extra comments in GfxMasterList * char pad -> u32 pad Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Fix gameState Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Other suggestions Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src/code/z_skelanime.c')
-rw-r--r--src/code/z_skelanime.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index 4cd9734f6..c8ab534de 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -210,7 +210,7 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
OPEN_DISPS(globalCtx->state.gfxCtx);
- gSPSegment(POLY_OPA_DISP++, 0xD, mtx);
+ gSPSegment(POLY_OPA_DISP++, 0x0D, mtx);
Matrix_StatePush();
rootLimb = (LodLimb*)Lib_SegmentedToVirtual(skeleton[0]);
@@ -428,7 +428,7 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
OPEN_DISPS(globalCtx->state.gfxCtx);
- gSPSegment(POLY_OPA_DISP++, 0xD, mtx);
+ gSPSegment(POLY_OPA_DISP++, 0x0D, mtx);
Matrix_StatePush();
@@ -555,7 +555,7 @@ void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
mtx = (Mtx*)GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
- gSPSegment(POLY_OPA_DISP++, 0xD, mtx);
+ gSPSegment(POLY_OPA_DISP++, 0x0D, mtx);
Matrix_StatePush();
@@ -822,7 +822,7 @@ Gfx* SkelAnime_DrawFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointT
mtx = (Mtx*)GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount));
- gSPSegment(gfx++, 0xD, mtx);
+ gSPSegment(gfx++, 0x0D, mtx);
Matrix_StatePush();