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path: root/src/code/z_skelanime.c
AgeCommit message (Expand)Author
2024-12-21Standardize "ActorMovement" over "ActorMove" (#1773)engineer124
2024-10-22Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINAL...engineer124
2024-10-05[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)Dragorn421
2024-09-19Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)engineer124
2024-02-20Clean2 (#1605)Derek Hensley
2024-01-15General Cleanup (#1529)Derek Hensley
2024-01-14Dmadata Migration (#1526)Derek Hensley
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-11-23Yet another header cleanup (#1508)Anghelo Carvajal
2023-11-18Player doc: anim wrappers (#1434)engineer124
2023-11-02Enable `-Wint-conversion` warning (#1266)Anghelo Carvajal
2023-10-01Animation Cleanup: En_K* (#1402)engineer124
2023-06-06Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)Derek Hensley
2023-05-28`ovl_player_actor`: Dawn of a new PR (#1227)Anghelo Carvajal
2023-04-18`z_player_lib`: Dawn of the final PR (#1142)Anghelo Carvajal
2023-04-18Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups ...Anghelo Carvajal
2023-03-21Misc Cleanup 14 (#1214)Derek Hensley
2023-02-24TransitionFade OK (#1160)Derek Hensley
2022-11-06Player preparation 1 (#1058)Anghelo Carvajal
2022-10-28Add ALIGN16 to GRAPH_ALLOC (#1137)Derek Hensley
2022-10-04Format Script Update (#904)Derek Hensley
2022-08-15Make names related to animations more consistent (#998)Tom Overton
2022-06-26PlayState rename (#835)Tom Overton
2022-06-19`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, documen...EllipticEllipsis
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-04-22Enable full IDO warnings (#781)EllipticEllipsis
2022-03-26SubS ActorPathing (#689)Derek Hensley
2022-03-23`z_skin` and `z_skin_awb` OK and documented a bit (#415)Anghelo Carvajal
2022-02-14SubS Animations and LimbRotTables (#624)Derek Hensley
2022-01-16SubS Skelanime functions (#572)Derek Hensley
2021-11-19Sub_S Prototypes and approriate header stuff (#408)Derek Hensley
2021-11-11Improve/Add Enums for Player, Items, and Quest (#275)engineer124
2021-11-03Match `SkelAnime_GetFrameDataLegacy` (#392)Anghelo Carvajal
2021-10-29Decompile graph.c (#274)Tharo
2021-10-24Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...Lucas Shaw
2021-08-03Overhaul the build system (#234)Tharo
2021-06-17Add current missing functions prototypes (#181)Anghelo Carvajal
2021-05-20Misc fixes (#159)Anghelo Carvajal
2021-05-18Fix all warnings raised by IDO (#152)Zach Banks
2021-05-18Format everything (#141)Anghelo Carvajal
2021-04-07z_lib fully matched (#85)Rozelette
2021-03-27Some OOT transfers, some renaming, etc (#75)Lucas Shaw
2021-03-16yaz0.c OK (#71)Rozelette
2021-03-10Initial support of tracking progress per code/boot/overlay, and outputs the s...Kenix3
2021-02-28Add OoT actor structs and enums (#55)Zelllll
2021-02-23pragma variant for GLOBAL_ASM (#49)Tharo
2020-10-11z_skelanime OK (#34)fullgrowngaming