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authorDerek Hensley <hensley.derek58@gmail.com>2022-09-29 19:22:59 -0700
committerGitHub <noreply@github.com>2022-09-30 03:22:59 +0100
commit3a723efb15c4d3e044edda7979b1cde5588c0aeb (patch)
tree723be7198b5f4806ae3881841eb530e0767945ad /src/code/z_snap.c
parent08be0b3bd4f8c2e7955e94dd2714e1c8e4ef9594 (diff)
SceneNum -> SceneId (#1036)
* sceneNum -> sceneId * horse data scene -> sceneId * Clean up scene table * format * PR comments * Some more * It helps if you actually save the file * PR * Remove comment * Format * Conflicts
Diffstat (limited to 'src/code/z_snap.c')
-rw-r--r--src/code/z_snap.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_snap.c b/src/code/z_snap.c
index 7a234ca22..5d37e3eac 100644
--- a/src/code/z_snap.c
+++ b/src/code/z_snap.c
@@ -21,7 +21,7 @@ s32 Snap_RecordPictographedActors(PlayState* play) {
gSaveContext.save.pictoFlags0 = 0;
gSaveContext.save.pictoFlags1 = 0;
- if (play->sceneNum == SCENE_20SICHITAI) {
+ if (play->sceneId == SCENE_20SICHITAI) {
Snap_SetFlag(PICTOGRAPH_IN_SWAMP);
}
@@ -30,7 +30,7 @@ s32 Snap_RecordPictographedActors(PlayState* play) {
seen = 0;
// Actors which must be pictographed in a specific scene
- switch (play->sceneNum) {
+ switch (play->sceneId) {
case SCENE_20SICHITAI:
if ((actor->id == ACTOR_EN_MNK) || (actor->id == ACTOR_EN_BIGOKUTA)) {
seen = PICTO_SEEN_IN_SCENE;