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Decompilation of The Legend of Zelda: Majora’s Mask
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z_snap.c
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Author
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-07-28
Introduce a bunch of small new headers (#1649)
Anghelo Carvajal
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-06-02
Misc Cleanup 2 (#1260)
engineer124
2023-04-18
Add `SaveInfo` substruct to `SaveContext` (#1191)
Anghelo Carvajal
2023-03-21
Misc Cleanup 14 (#1214)
Derek Hensley
2023-01-14
Play (2 NON_MATCHINGS) (#1109)
Derek Hensley
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-08-15
General Cleanup 11 (#992)
Derek Hensley
2022-08-04
EnGe1 OK and documented, document `z_snap` (#952)
EllipticEllipsis
2022-06-26
PlayState rename (#835)
Tom Overton
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-02-20
Camera Preparation (#644)
engineer124
2022-02-05
code_8012EC80.c OK and Documented + parameter_static extraction (#534)
engineer124
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-11-23
z_bgcheck.c (#357)
mzxrules
2021-10-12
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...
engineer124
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-13
z_olib.c OK and Documented (#202)
engineer124
2021-07-05
Document most of global context (#198)
Zelllll
2021-07-01
z64player.h and Player struct work (#195)
EllipticEllipsis
2021-06-09
`ovl_En_Ma_Yts` OK and partially documented (#164)
Anghelo Carvajal
2021-05-25
partially finish `code_0x8012EC80`, document all of gSaveContext (#138)
Zelllll
2021-05-20
General Cleanup (#155)
engineer124
2021-05-18
Fix all warnings raised by IDO (#152)
Zach Banks
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-22
z_collision_check.c (#58)
Tharo
2020-09-27
GlobalContext: unwrap CameraContext (#31)
Bonfam
2020-08-29
Decompile z_snap (#11)
Rozelette