diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2022-03-27 12:37:02 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-27 12:37:02 -0300 |
| commit | b08880f7a7fdc49ca104fb86f5ffd4fd4a2aa221 (patch) | |
| tree | 3df6602257885241d98926363a3076b797744fb3 /src/code/z_snap.c | |
| parent | 95c6ddbcc89992b527f270e80d1e2397b146a2ff (diff) | |
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
* Rename Sram_InitDebugSave
* Sram_InitDebugSave
* err
* Sram_IncrementDay
* non_matchings
* func_80146F5C and protos
* func_80146EE8
* func_80145698
* func_80143A54
* Split SaveContext
* problems with bss
* Fix bss
* more
* a small bunch
* Fix warnings
* almost everything
* two attempts
* at least compiles
* import data
* bss
* format
* stuff?
* Progress?
* More progress
* clean up data a little
* More progress
* disaster
* re split data
* A bit less of a disaster
* Fix renamed stuff
* data stuff
* fix conflicts
* format
* CycleSceneFlags
* some enums
* cleanup
* Fix merge issues
* format
* some changes
* format
* Lots of progress on z_sram_NES, but no matches yet
* SaveContent Documentation
* Oops
* Oops2
* Document more SaveContext
* Oops, don't need that anymore
* add small comment
* Another comment
* dekuPlaygroundPlayerName
* Fix merge issues
* format
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* remove magic number
* format
* fix merge issues
* bss
* format
* macro cleanup
* review
* merge issues
* review
* cleanup
* UNK_TYPE1
* Fix
* Remove comment
* small change
* conflicts
* review
* fix
* fixes
* format
* Update actorCtx renames part
* Match func_80143B0C thanks to Petrie and Anon
* minor cleaning pass
* format
* cleanup
* more minor cleanups
* Macros for accessing gSaveContext.save.stolenItems
* Introduce STOLEN_ITEM_NONE and remove CLEAR_STOLEN_ITEM_
* format
* Update include/macros.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* @hensldm review
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Rename QUEST_SONG_NEW_WAVE
* Add scene name comments to D_801C5FC0
* rename horseData.yaw
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* // = CUR_UPG_VALUE(UPG_WALLET);
* run actorfixer and format
* fix bss
* Fix merge problems and run format
* Some improvements to func_801457CC by anon
* bss
* format
* run actorfixer
* actorfixer, bss and format
* Use original names for the RESPAWN_MODE enum because the current ones are bad
* QUEST_SONG_BOSSA_NOVA
* some minor fixes on the SaveContext struct according to the debug rom
* Merge Inventory.items and Inventory.masks
* a
* simplify saveBuf accesses
* A few func renames
* actorfixer
* bss
* fixes
* bss
* actorfixer
* actorfixer and format
* actorfixer
* whoops
* whops
* bss
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'src/code/z_snap.c')
| -rw-r--r-- | src/code/z_snap.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/code/z_snap.c b/src/code/z_snap.c index bce1f67d7..f85f33f0a 100644 --- a/src/code/z_snap.c +++ b/src/code/z_snap.c @@ -12,8 +12,8 @@ s32 func_8013A240(GlobalContext* globalCtx) { s32 seen; s32 count = 0; - gSaveContext.pictoFlags0 = 0; - gSaveContext.pictoFlags1 = 0; + gSaveContext.save.pictoFlags0 = 0; + gSaveContext.save.pictoFlags1 = 0; if (globalCtx->sceneNum == SCENE_20SICHITAI) { func_8013A41C(1); @@ -76,19 +76,19 @@ s32 func_8013A240(GlobalContext* globalCtx) { void func_8013A41C(s32 flag) { if (flag < 0x20) { - gSaveContext.pictoFlags0 |= (1 << flag); + gSaveContext.save.pictoFlags0 |= (1 << flag); } else { flag &= 0x1F; - gSaveContext.pictoFlags1 |= (1 << flag); + gSaveContext.save.pictoFlags1 |= (1 << flag); } } void func_8013A46C(s32 flag) { if (flag < 0x20) { - gSaveContext.pictoFlags0 &= ~(1 << flag); + gSaveContext.save.pictoFlags0 &= ~(1 << flag); } else { flag &= 0x1F; - gSaveContext.pictoFlags1 &= ~(1 << flag); + gSaveContext.save.pictoFlags1 &= ~(1 << flag); } } @@ -96,10 +96,10 @@ u32 func_8013A4C4(s32 flag) { SaveContext* saveCtx = &gSaveContext; if (flag < 0x20) { - return saveCtx->pictoFlags0 & (1 << flag); + return saveCtx->save.pictoFlags0 & (1 << flag); } else { flag &= 0x1F; - return saveCtx->pictoFlags1 & (1 << flag); + return saveCtx->save.pictoFlags1 & (1 << flag); } } @@ -135,7 +135,7 @@ s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos, Actor_GetProjectedPos(globalCtx, pos, &screenSpace, &distance); x = (s16)(screenSpace.x * distance * 160.0f + 160.0f) - 85; y = (s16)(screenSpace.y * distance * -120.0f + 120.0f) - 67; - if ((x < 0) || (0x96 < x) || (y < 0) || (0x69 < y)) { + if ((x < 0) || (150 < x) || (y < 0) || (105 < y)) { func_8013A41C(0x3D); ret |= 0x3D; } |
