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authorDerek Hensley <hensley.derek58@gmail.com>2022-09-24 10:26:08 -0700
committerGitHub <noreply@github.com>2022-09-24 14:26:08 -0300
commit1402db400813197ff3b2c461db2e3e37a66a5ee1 (patch)
tree0a51fa16fe781f72cc30472a45b56ad529af50de /src/code
parentb5a9189cef20a81439cb98475e7502bb89f8fa4a (diff)
Effect Dfire OK (#1038)
* OK * rename function * MTXMODE enum * PR * Format * % -> & * note
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index 09c3621ad..6d1a9176e 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -404,7 +404,7 @@ void EffectSsGSpk_SpawnSmall(PlayState* play, Actor* actor, Vec3f* pos, Vec3f* v
// EffectSsDFire Spawn Functions
void EffectSsDFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep,
- s16 alpha, s16 fadeDelay, s16 arg8, s32 life) {
+ s16 alpha, s16 alphaStep, s16 fadeDelay, s32 life) {
EffectSsDFireInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -413,8 +413,8 @@ void EffectSsDFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
initParams.scale = scale;
initParams.scaleStep = scaleStep;
initParams.alpha = alpha;
+ initParams.alphaStep = alphaStep;
initParams.fadeDelay = fadeDelay;
- initParams.unk_2C = arg8;
initParams.life = life;
EffectSs_Spawn(play, EFFECT_SS_D_FIRE, 128, &initParams);