diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-05-25 21:15:41 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-25 21:15:41 -0400 |
| commit | 2f239c939d74d4a6e7ff700a59f8127ccdaae3f9 (patch) | |
| tree | d47ac8bca6ab76ecfe7ffe5239b5fb6cb438304b /src/code | |
| parent | 6c860166039e53517e1c1da6629a361c0922dc07 (diff) | |
ovl_Obj_Milk_Bin OK (#161)
* First pass
* second pass
* Everything matches now
* Fix ori
* final pass
* Add description
* Fix warnings (I hope)
* move dlist to top of the file
* Fix conflicts
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_collision_check.c | 100 | ||||
| -rw-r--r-- | src/code/z_eff_footmark.c | 4 | ||||
| -rw-r--r-- | src/code/z_room.c | 4 |
3 files changed, 64 insertions, 44 deletions
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 1cdb30dcb..9395a0fbe 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -387,8 +387,8 @@ s32 Collider_SetJntSph(GlobalContext* globalCtx, ColliderJntSph* sphereGroup, Ac /** * Fully initializes a ColliderJntSph using the values in `src`, placing the element array in elements. */ -s32 Collider_InitAndSetJntSph(GlobalContext* globalCtx, ColliderJntSph* sphereGroup, Actor* actor, ColliderJntSphInit* src, - ColliderJntSphElement* elements) { +s32 Collider_InitAndSetJntSph(GlobalContext* globalCtx, ColliderJntSph* sphereGroup, Actor* actor, + ColliderJntSphInit* src, ColliderJntSphElement* elements) { Collider_InitJntSph(globalCtx, sphereGroup); Collider_SetJntSph(globalCtx, sphereGroup, actor, src, elements); return 0; @@ -479,7 +479,8 @@ s32 Collider_DestroyCylinder(GlobalContext* globalCtx, ColliderCylinder* collide * Sets up the ColliderCylinder using the values in src and sets it to the actor specified in src. Uses default * OC2_TYPE_1 and COLTYPE_0. */ -s32 Collider_SetCylinderToActor(GlobalContext* globalCtx, ColliderCylinder* collider, ColliderCylinderInitToActor* src) { +s32 Collider_SetCylinderToActor(GlobalContext* globalCtx, ColliderCylinder* collider, + ColliderCylinderInitToActor* src) { Collider_SetBaseToActor(globalCtx, &collider->base, &src->base); Collider_SetInfo(globalCtx, &collider->info, &src->info); Collider_SetCylinderDim(globalCtx, &collider->dim, &src->dim); @@ -500,7 +501,8 @@ s32 Collider_SetCylinderType1(GlobalContext* globalCtx, ColliderCylinder* collid /** * Sets up the ColliderCylinder using the values in src. */ -s32 Collider_SetCylinder(GlobalContext* globalCtx, ColliderCylinder* collider, Actor* actor, ColliderCylinderInit* src) { +s32 Collider_SetCylinder(GlobalContext* globalCtx, ColliderCylinder* collider, Actor* actor, + ColliderCylinderInit* src) { Collider_SetBase(globalCtx, &collider->base, actor, &src->base); Collider_SetInfo(globalCtx, &collider->info, &src->info); Collider_SetCylinderDim(globalCtx, &collider->dim, &src->dim); @@ -952,7 +954,8 @@ s32 Collider_SetSphere(GlobalContext* globalCtx, ColliderSphere* collider, Actor /** * Fully initializes a ColliderSphere using the values in src. */ -s32 Collider_InitAndSetSphere(GlobalContext* globalCtx, ColliderSphere* collider, Actor* actor, ColliderSphereInit* src) { +s32 Collider_InitAndSetSphere(GlobalContext* globalCtx, ColliderSphere* collider, Actor* actor, + ColliderSphereInit* src) { Collider_InitSphere(globalCtx, collider); Collider_SetSphere(globalCtx, collider, actor, src); return 0; @@ -1708,8 +1711,8 @@ void CollisionCheck_AC_JntSphVsJntSph(GlobalContext* globalCtx, CollisionCheckCo } else { Math_Vec3f_Copy(&hitPos, &atPos); } - CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, &acPos, - &hitPos); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, + &acPos, &hitPos); if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) { return; @@ -1763,7 +1766,8 @@ void CollisionCheck_AC_JntSphVsCyl(GlobalContext* globalCtx, CollisionCheckConte } else { Math_Vec3f_Copy(&hitPos, &atPos); } - CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &ac->info, &acPos, &hitPos); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &ac->info, &acPos, + &hitPos); return; } } @@ -1799,8 +1803,8 @@ void CollisionCheck_AC_JntSphVsTris(GlobalContext* globalCtx, CollisionCheckCont Math_Vec3s_ToVec3f(&atPos, &atElem->dim.worldSphere.center); CollisionCheck_TrisAvgPoint(acElem, &acPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, &acPos, - &hitPos); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, + &acPos, &hitPos); return; } } @@ -1949,7 +1953,8 @@ void CollisionCheck_AC_CylVsJntSph(GlobalContext* globalCtx, CollisionCheckConte /** * AC overlap check. Calculates the center of each collider element and the point of contact. */ -void CollisionCheck_AC_CylVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* colAT, Collider* colAC) { +void CollisionCheck_AC_CylVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* colAT, + Collider* colAC) { ColliderCylinder* at = (ColliderCylinder*)colAT; ColliderCylinder* ac = (ColliderCylinder*)colAC; f32 overlapSize; @@ -2027,7 +2032,8 @@ void CollisionCheck_AC_CylVsTris(GlobalContext* globalCtx, CollisionCheckContext Math_Vec3s_ToVec3f(&atPos, &at->dim.pos); CollisionCheck_TrisAvgPoint(acElem, &acPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, + &hitPos); return; } } @@ -2061,14 +2067,16 @@ void CollisionCheck_AC_CylVsQuad(GlobalContext* globalCtx, CollisionCheckContext Math_Vec3s_ToVec3f(&atPos, &at->dim.pos); CollisionCheck_QuadAvgPoint(ac, &acPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EDE00); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, + &D_801EDE00); } else if (Math3D_ColCylinderTri(&at->dim, &D_801EF638, &D_801EDE00) != 0) { Vec3f atPos; Vec3f acPos; Math_Vec3s_ToVec3f(&atPos, &at->dim.pos); CollisionCheck_QuadAvgPoint(ac, &acPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EDE00); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, + &D_801EDE00); } } } @@ -2149,8 +2157,8 @@ void CollisionCheck_AC_TrisVsJntSph(GlobalContext* globalCtx, CollisionCheckCont Math_Vec3s_ToVec3f(&acPos, &acElem->dim.worldSphere.center); CollisionCheck_TrisAvgPoint(atElem, &atPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, &acPos, - &hitPos); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, + &acPos, &hitPos); if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) { return; @@ -2223,8 +2231,8 @@ void CollisionCheck_AC_TrisVsTris(GlobalContext* globalCtx, CollisionCheckContex CollisionCheck_TrisAvgPoint(atElem, &atPos); CollisionCheck_TrisAvgPoint(acElem, &acPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, &acPos, - &D_801EDE20); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &acElem->info, + &acPos, &D_801EDE20); return; } } @@ -2298,7 +2306,8 @@ void CollisionCheck_AC_TrisVsSphere(GlobalContext* globalCtx, CollisionCheckCont Math_Vec3s_ToVec3f(&acPos, &ac->dim.worldSphere.center); CollisionCheck_TrisAvgPoint(atElem, &atPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &ac->info, &acPos, &hitPos); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &atElem->info, &atPos, &ac->base, &ac->info, &acPos, + &hitPos); } } } @@ -2338,7 +2347,8 @@ void CollisionCheck_AC_QuadVsJntSph(GlobalContext* globalCtx, CollisionCheckCont } Math_Vec3s_ToVec3f(&acPos, &acElem->dim.worldSphere.center); CollisionCheck_QuadAvgPoint(at, &atPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, + &hitPos); if (!(ac->base.ocFlags2 & OC2_FIRST_ONLY)) { break; @@ -2377,7 +2387,8 @@ void CollisionCheck_AC_QuadVsCyl(GlobalContext* globalCtx, CollisionCheckContext CollisionCheck_QuadAvgPoint(at, &atPos); Math_Vec3s_ToVec3f(&acPos, &ac->dim.pos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EDFE0); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, + &D_801EDFE0); return; } } @@ -2388,7 +2399,8 @@ void CollisionCheck_AC_QuadVsCyl(GlobalContext* globalCtx, CollisionCheckContext CollisionCheck_QuadAvgPoint(at, &atPos); Math_Vec3s_ToVec3f(&acPos, &ac->dim.pos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EDFE0); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, + &D_801EDFE0); } } } @@ -2470,7 +2482,8 @@ void CollisionCheck_AC_QuadVsQuad(GlobalContext* globalCtx, CollisionCheckContex CollisionCheck_QuadAvgPoint(at, &atPos); CollisionCheck_QuadAvgPoint(ac, &acPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, &D_801EE0D8); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &ac->info, &acPos, + &D_801EE0D8); return; } } @@ -2550,7 +2563,8 @@ void CollisionCheck_AC_SphereVsJntSph(GlobalContext* globalCtx, CollisionCheckCo } else { Math_Vec3f_Copy(&hitPos, &atPos); } - CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, + &hitPos); } } } @@ -2630,7 +2644,8 @@ void CollisionCheck_AC_SphereVsTris(GlobalContext* globalCtx, CollisionCheckCont Math_Vec3s_ToVec3f(&atPos, &at->dim.worldSphere.center); CollisionCheck_TrisAvgPoint(acElem, &acPos); - CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, &hitPos); + CollisionCheck_SetATvsAC(globalCtx, &at->base, &at->info, &atPos, &ac->base, &acElem->info, &acPos, + &hitPos); return; } } @@ -2720,8 +2735,8 @@ void CollisionCheck_SetJntSphHitFX(GlobalContext* globalCtx, CollisionCheckConte Vec3f hitPos; Math_Vec3s_ToVec3f(&hitPos, &element->info.bumper.hitPos); - CollisionCheck_HitEffects(globalCtx, element->info.acHit, element->info.acHitInfo, &jntSph->base, &element->info, - &hitPos); + CollisionCheck_HitEffects(globalCtx, element->info.acHit, element->info.acHitInfo, &jntSph->base, + &element->info, &hitPos); element->info.acHitInfo->toucherFlags |= TOUCH_DREW_HITMARK; return; } @@ -2758,8 +2773,8 @@ void CollisionCheck_SetTrisHitFX(GlobalContext* globalCtx, CollisionCheckContext Vec3f hitPos; Math_Vec3s_ToVec3f(&hitPos, &element->info.bumper.hitPos); - CollisionCheck_HitEffects(globalCtx, element->info.acHit, element->info.acHitInfo, &tris->base, &element->info, - &hitPos); + CollisionCheck_HitEffects(globalCtx, element->info.acHit, element->info.acHitInfo, &tris->base, + &element->info, &hitPos); element->info.acHitInfo->toucherFlags |= TOUCH_DREW_HITMARK; return; } @@ -3001,7 +3016,8 @@ void CollisionCheck_SetOCvsOC(GlobalContext* globalCtx, Collider* left, Collider /** * OC overlap check for two JntSphs */ -void CollisionCheck_OC_JntSphVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, Collider* r) { +void CollisionCheck_OC_JntSphVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, + Collider* r) { ColliderJntSph* left = (ColliderJntSph*)l; ColliderJntSph* right = (ColliderJntSph*)r; ColliderJntSphElement* leftElem; @@ -3066,7 +3082,8 @@ void CollisionCheck_OC_JntSphVsCyl(GlobalContext* globalCtx, CollisionCheckConte /** * OC overlap check for a JntSph and Sphere */ -void CollisionCheck_OC_JntSphVsSphere(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, Collider* r) { +void CollisionCheck_OC_JntSphVsSphere(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, + Collider* r) { ColliderJntSph* left = (ColliderJntSph*)l; ColliderSphere* right = (ColliderSphere*)r; ColliderJntSphElement* leftElem; @@ -3115,8 +3132,8 @@ void CollisionCheck_OC_CylVsCyl(GlobalContext* globalCtx, CollisionCheckContext* Math_Vec3s_ToVec3f(&leftPos, &left->dim.pos); Math_Vec3s_ToVec3f(&rightPos, &right->dim.pos); - CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info, &rightPos, - overlap); + CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info, + &rightPos, overlap); } } } @@ -3137,8 +3154,8 @@ void CollisionCheck_OC_CylVsSphere(GlobalContext* globalCtx, CollisionCheckConte Math_Vec3s_ToVec3f(&leftPos, &left->dim.pos); Math_Vec3s_ToVec3f(&rightPos, &right->dim.worldSphere.center); - CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info, &rightPos, - overlap); + CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info, + &rightPos, overlap); } } } @@ -3146,7 +3163,8 @@ void CollisionCheck_OC_CylVsSphere(GlobalContext* globalCtx, CollisionCheckConte /** * OC overlap check for a Sphere and JntSph */ -void CollisionCheck_OC_SphereVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, Collider* r) { +void CollisionCheck_OC_SphereVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, + Collider* r) { CollisionCheck_OC_JntSphVsSphere(globalCtx, colCtxt, r, l); } @@ -3160,7 +3178,8 @@ void CollisionCheck_OC_SphereVsCyl(GlobalContext* globalCtx, CollisionCheckConte /** * OC overlap check for two Spheres */ -void CollisionCheck_OC_SphereVsSphere(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, Collider* r) { +void CollisionCheck_OC_SphereVsSphere(GlobalContext* globalCtx, CollisionCheckContext* colCtxt, Collider* l, + Collider* r) { ColliderSphere* left = (ColliderSphere*)l; ColliderSphere* right = (ColliderSphere*)r; f32 overlap; @@ -3173,8 +3192,8 @@ void CollisionCheck_OC_SphereVsSphere(GlobalContext* globalCtx, CollisionCheckCo Math_Vec3s_ToVec3f(&leftPos, &left->dim.worldSphere.center); Math_Vec3s_ToVec3f(&rightPos, &right->dim.worldSphere.center); - CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info, &rightPos, - overlap); + CollisionCheck_SetOCvsOC(globalCtx, &left->base, &left->info, &leftPos, &right->base, &right->info, + &rightPos, overlap); } } } @@ -3613,7 +3632,8 @@ void Collider_SetTrisVertices(ColliderTris* collider, s32 index, Vec3f* a, Vec3f /** * Sets the specified ColliderTrisElement's dim using the values in src */ -void Collider_SetTrisDim(GlobalContext* globalCtx, ColliderTris* collider, s32 index, ColliderTrisElementDimInit* init) { +void Collider_SetTrisDim(GlobalContext* globalCtx, ColliderTris* collider, s32 index, + ColliderTrisElementDimInit* init) { ColliderTrisElement* element = &collider->elements[index]; Collider_SetTrisElementDim(globalCtx, &element->dim, init); diff --git a/src/code/z_eff_footmark.c b/src/code/z_eff_footmark.c index 0db07fdf6..538a98e7f 100644 --- a/src/code/z_eff_footmark.c +++ b/src/code/z_eff_footmark.c @@ -17,8 +17,8 @@ void EffFootmark_Init(GlobalContext* globalCtx) { } } -void EffFootmark_Add(GlobalContext* globalCtx, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size, u8 red, - u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay) { +void EffFootmark_Add(GlobalContext* globalCtx, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size, + u8 red, u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay) { s32 i; EffFootmark* footmark; EffFootmark* destination = NULL; diff --git a/src/code/z_room.c b/src/code/z_room.c index 3dba3ba39..84f93b778 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -93,8 +93,8 @@ s32 Room_StartRoomTransition(GlobalContext* globalCtx, RoomContext* roomCtxt, s3 0xfffffff0; osCreateMesgQueue(&roomCtxt->loadQueue, roomCtxt->loadMsg, 1); - DmaMgr_SendRequestImpl(&roomCtxt->dmaRequest, roomCtxt->activeRoomVram, globalCtx->roomAddrs[index].vromStart, size, - 0, &roomCtxt->loadQueue, NULL); + DmaMgr_SendRequestImpl(&roomCtxt->dmaRequest, roomCtxt->activeRoomVram, globalCtx->roomAddrs[index].vromStart, + size, 0, &roomCtxt->loadQueue, NULL); roomCtxt->activeMemPage ^= 1; return 1; |
