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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-11-26 09:47:21 -0300
committerGitHub <noreply@github.com>2023-11-26 09:47:21 -0300
commit34492a4386446fc82220fe0684ff521d760e84bd (patch)
tree83057f1f50259946874ff3af70109395de158be1 /src/code
parentb25e64d1bd2ece30301f9fa5af78f963afd0cf76 (diff)
Move the system heap and the framebuffers to their own segments (#1488)
* make segments for the systemheap and the framebuffers * define in the makefile * undefined syms * Make segments for the pre boot buffers too * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * review * Update spec Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * comments * comment * move comment about the hardcoded address to buffers.h * rewrite SYSTEM_HEAP_END_ADDR in terms of other symbols * Use `ALIGNED` on all the buffers * Rename SYSTEM_HEAP_END_ADDR to FRAMEBUFFERS_START_ADDR * Put ALIGNED at the right like the rest of the codebase * merge * gLoBuffer * gHiBuffer * Add a static assert to ensure the address of gHiBuffer haven't shifted without the user noticing * smol include cleanup --------- Co-authored-by: Parker <20159000+jpburnett@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/main.c4
-rw-r--r--src/code/sys_cfb.c9
-rw-r--r--src/code/z_play.c10
-rw-r--r--src/code/z_vr_box.c3
4 files changed, 12 insertions, 14 deletions
diff --git a/src/code/main.c b/src/code/main.c
index 14ee841ce..83df66396 100644
--- a/src/code/main.c
+++ b/src/code/main.c
@@ -53,8 +53,8 @@ void Main(void* arg) {
Check_RegionIsSupported();
Check_ExpansionPak();
- sysHeap = (intptr_t)gSystemHeap;
- fb = 0x80780000;
+ sysHeap = (intptr_t)SEGMENT_START(system_heap);
+ fb = FRAMEBUFFERS_START_ADDR;
gSystemHeapSize = fb - sysHeap;
SystemHeap_Init((void*)sysHeap, gSystemHeapSize);
diff --git a/src/code/sys_cfb.c b/src/code/sys_cfb.c
index 32600643a..b559a44ee 100644
--- a/src/code/sys_cfb.c
+++ b/src/code/sys_cfb.c
@@ -1,5 +1,5 @@
-#include "prevent_bss_reordering.h"
#include "z64.h"
+#include "buffers.h"
#include "regs.h"
#include "functions.h"
#include "macros.h"
@@ -41,9 +41,6 @@ u8 gSysCfbHiResEnabled;
#include "system_malloc.h"
#include "z64vimode.h"
-extern u16 gFramebufferHiRes0[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
-extern u16 gFramebufferHiRes1[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
-
void SysCfb_SetLoResMode(void) {
gFramebuffers[1] = sCfbLoRes1;
gFramebuffers[0] = sCfbLoRes0;
@@ -93,8 +90,8 @@ void SysCfb_SetHiResMode(void) {
}
void SysCfb_Init(void) {
- sCfbLoRes1 = gFramebuffer1;
- sCfbLoRes0 = gFramebuffer0;
+ sCfbLoRes1 = gLoBuffer.framebuffer;
+ sCfbLoRes0 = gHiBuffer.framebuffer;
sCfbHiRes1 = gFramebufferHiRes1;
sCfbHiRes0 = gFramebufferHiRes0;
SysCfb_SetLoResMode();
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 226980b4d..ca4fb500d 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -248,7 +248,7 @@ void Play_TriggerPictoPhoto(void) {
void Play_TakePictoPhoto(PreRender* prerender) {
PreRender_ApplyFilters(prerender);
- Play_ConvertRgba16ToIntensityImage(gPictoPhotoI8, prerender->fbufSave, SCREEN_WIDTH, PICTO_PHOTO_TOPLEFT_X,
+ Play_ConvertRgba16ToIntensityImage(gHiBuffer.pictoPhotoI8, prerender->fbufSave, SCREEN_WIDTH, PICTO_PHOTO_TOPLEFT_X,
PICTO_PHOTO_TOPLEFT_Y, (PICTO_PHOTO_TOPLEFT_X + PICTO_PHOTO_WIDTH) - 1,
(PICTO_PHOTO_TOPLEFT_Y + PICTO_PHOTO_HEIGHT) - 1, 8);
}
@@ -2262,10 +2262,10 @@ void Play_Init(GameState* thisx) {
PreRender_SetValues(&this->pauseBgPreRender, gCfbWidth, gCfbHeight, NULL, NULL);
this->unk_18E64 = gWorkBuffer;
- this->pictoPhotoI8 = gPictoPhotoI8;
- this->unk_18E68 = D_80784600;
- this->unk_18E58 = D_80784600;
- this->unk_18E60 = D_80784600;
+ this->pictoPhotoI8 = gHiBuffer.pictoPhotoI8;
+ this->unk_18E68 = gHiBuffer.D_80784600;
+ this->unk_18E58 = gHiBuffer.D_80784600;
+ this->unk_18E60 = gHiBuffer.D_80784600;
gTransitionTileState = TRANS_TILE_OFF;
this->transitionMode = TRANS_MODE_OFF;
D_801D0D54 = false;
diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c
index 605dff84c..23f00d246 100644
--- a/src/code/z_vr_box.c
+++ b/src/code/z_vr_box.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "buffers.h"
u32 D_801C5E30[] = { 0, 0x2000, 0x4000, 0x6000, 0x8000, 0xC000 };
@@ -193,7 +194,7 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId)
switch (skyboxId) {
case SKYBOX_NORMAL_SKY:
// Send a DMA request for the cloudy sky texture
- skyboxCtx->staticSegments[0] = &D_80025D00;
+ skyboxCtx->staticSegments[0] = gLoBuffer.skyboxBuffer;
size = SEGMENT_ROM_SIZE(d2_cloud_static);
segment = (void*)ALIGN8((uintptr_t)skyboxCtx->staticSegments[0] + size);
DmaMgr_SendRequest0(skyboxCtx->staticSegments[0], SEGMENT_ROM_START(d2_cloud_static), size);