summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorDerek Hensley <hensley.derek58@gmail.com>2024-05-12 10:08:52 -0700
committerGitHub <noreply@github.com>2024-05-12 10:08:52 -0700
commit6d315fa2aea31b56edeebc7f754211ffefc0d44e (patch)
tree013b285e519bf629cc143ea98e086e64335fd7a9 /src/code
parent0e8b225279333708feb8c7995ddf9243e9cc1fe3 (diff)
Use Romfile in place of vromStart and vromEnd in structs (#1618)
* DmaEntry * KaleidoMgrOverlay * ActorOverlay * EffectSsOverlay * GameStateOverlay * TransitionOverlay
Diffstat (limited to 'src/code')
-rw-r--r--src/code/graph.c2
-rw-r--r--src/code/z_DLF.c4
-rw-r--r--src/code/z_actor.c4
-rw-r--r--src/code/z_actor_dlftbls.c27
-rw-r--r--src/code/z_effect_soft_sprite.c4
-rw-r--r--src/code/z_effect_soft_sprite_dlftbls.c12
-rw-r--r--src/code/z_fbdemo_dlftbls.c3
-rw-r--r--src/code/z_game_dlftbls.c32
-rw-r--r--src/code/z_kaleido_manager.c9
-rw-r--r--src/code/z_overlay.c12
10 files changed, 53 insertions, 56 deletions
diff --git a/src/code/graph.c b/src/code/graph.c
index ee0f5671e..191ea1960 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -362,7 +362,7 @@ void Graph_ThreadEntry(void* arg) {
size = ovl->instanceSize;
- func_800809F4(ovl->vromStart);
+ func_800809F4(ovl->file.vromStart);
gameState = malloc(size);
diff --git a/src/code/z_DLF.c b/src/code/z_DLF.c
index 14031d3d3..e1091e593 100644
--- a/src/code/z_DLF.c
+++ b/src/code/z_DLF.c
@@ -17,8 +17,8 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
return;
}
- overlayEntry->loadedRamAddr =
- Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd, vramStart, overlayEntry->vramEnd);
+ overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
+ vramStart, overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr != NULL) {
overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index bd4457671..6b5d79ecd 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3299,8 +3299,8 @@ ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
return NULL;
}
- Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
- overlayEntry->loadedRamAddr);
+ Overlay_Load(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
+ overlayEntry->vramEnd, overlayEntry->loadedRamAddr);
overlayEntry->numLoaded = 0;
}
diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c
index d3d925fbc..f884de2df 100644
--- a/src/code/z_actor_dlftbls.c
+++ b/src/code/z_actor_dlftbls.c
@@ -17,18 +17,21 @@
// Actor Overlay Table definition
#define DEFINE_ACTOR(name, _enumValue, allocType, _debugName) \
- { SEGMENT_ROM_START(ovl_##name), \
- SEGMENT_ROM_END(ovl_##name), \
- SEGMENT_START(ovl_##name), \
- SEGMENT_END(ovl_##name), \
- NULL, \
- &name##_InitVars, \
- NULL, \
- allocType, \
- 0 },
-
-#define DEFINE_ACTOR_INTERNAL(name, _enumValue, allocType, _debugName) \
- { 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 },
+ { \
+ ROM_FILE(ovl_##name), \
+ SEGMENT_START(ovl_##name), \
+ SEGMENT_END(ovl_##name), \
+ NULL, \
+ &name##_InitVars, \
+ NULL, \
+ allocType, \
+ 0, \
+ },
+
+#define DEFINE_ACTOR_INTERNAL(name, _enumValue, allocType, _debugName) \
+ { \
+ ROM_FILE_UNSET, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0, \
+ },
#define DEFINE_ACTOR_UNSET(_enumValue) { 0 },
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index 3b340a15c..abe0f5d97 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -191,8 +191,8 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
return;
}
- Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
- overlayEntry->loadedRamAddr);
+ Overlay_Load(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
+ overlayEntry->vramEnd, overlayEntry->loadedRamAddr);
}
initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
diff --git a/src/code/z_effect_soft_sprite_dlftbls.c b/src/code/z_effect_soft_sprite_dlftbls.c
index 6f561dd05..69dab2885 100644
--- a/src/code/z_effect_soft_sprite_dlftbls.c
+++ b/src/code/z_effect_soft_sprite_dlftbls.c
@@ -13,15 +13,9 @@
#undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET
-#define DEFINE_EFFECT_SS(name, _enumValue) \
- { \
- SEGMENT_ROM_START(ovl_##name), \
- SEGMENT_ROM_END(ovl_##name), \
- SEGMENT_START(ovl_##name), \
- SEGMENT_END(ovl_##name), \
- NULL, \
- &name##_InitVars, \
- 1, \
+#define DEFINE_EFFECT_SS(name, _enumValue) \
+ { \
+ ROM_FILE(ovl_##name), SEGMENT_START(ovl_##name), SEGMENT_END(ovl_##name), NULL, &name##_InitVars, 1, \
},
#define DEFINE_EFFECT_SS_UNSET(_enumValue) { 0 },
diff --git a/src/code/z_fbdemo_dlftbls.c b/src/code/z_fbdemo_dlftbls.c
index df73ed1b3..091d02ed6 100644
--- a/src/code/z_fbdemo_dlftbls.c
+++ b/src/code/z_fbdemo_dlftbls.c
@@ -20,8 +20,7 @@
{ 0, 0 }, \
SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), \
- SEGMENT_ROM_START(ovl_##name), \
- SEGMENT_ROM_END(ovl_##name), \
+ ROM_FILE(ovl_##name), \
&structName##_InitVars, \
sizeof(structName), \
},
diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c
index cb3aee317..36ffa0e60 100644
--- a/src/code/z_game_dlftbls.c
+++ b/src/code/z_game_dlftbls.c
@@ -16,22 +16,26 @@
#undef DEFINE_GAMESTATE_INTERNAL
// Gamestate Overlay Table definition
-#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
- { NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
+#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
+ { \
+ NULL, ROM_FILE_UNSET, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, \
+ 0, sizeof(typeName##State), \
+ },
#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
- { NULL, \
- (uintptr_t)SEGMENT_ROM_START(ovl_##segmentName), \
- (uintptr_t)SEGMENT_ROM_END(ovl_##segmentName), \
- SEGMENT_START(ovl_##segmentName), \
- SEGMENT_END(ovl_##segmentName), \
- NULL, \
- typeName##_Init, \
- typeName##_Destroy, \
- NULL, \
- NULL, \
- 0, \
- sizeof(typeName##State) },
+ { \
+ NULL, \
+ ROM_FILE(ovl_##segmentName), \
+ SEGMENT_START(ovl_##segmentName), \
+ SEGMENT_END(ovl_##segmentName), \
+ NULL, \
+ typeName##_Init, \
+ typeName##_Destroy, \
+ NULL, \
+ NULL, \
+ 0, \
+ sizeof(typeName##State), \
+ },
GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX] = {
#include "tables/gamestate_table.h"
diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c
index 83256b816..5ec22b1d3 100644
--- a/src/code/z_kaleido_manager.c
+++ b/src/code/z_kaleido_manager.c
@@ -4,11 +4,8 @@
#include "fault.h"
#include "loadfragment.h"
-#define KALEIDO_OVERLAY(name) \
- { \
- NULL, SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
- SEGMENT_END(ovl_##name), 0, #name, \
- }
+#define KALEIDO_OVERLAY(name) \
+ { NULL, ROM_FILE(ovl_##name), SEGMENT_START(ovl_##name), SEGMENT_END(ovl_##name), 0, #name }
KaleidoMgrOverlay gKaleidoMgrOverlayTable[KALEIDO_OVL_MAX] = {
KALEIDO_OVERLAY(kaleido_scope),
@@ -43,7 +40,7 @@ uintptr_t KaleidoManager_FaultAddrConv(uintptr_t address, void* param) {
void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) {
ovl->loadedRamAddr = sKaleidoAreaPtr;
- Overlay_Load(ovl->vromStart, ovl->vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr);
+ Overlay_Load(ovl->file.vromStart, ovl->file.vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr);
ovl->offset = (uintptr_t)ovl->loadedRamAddr - (uintptr_t)ovl->vramStart;
gKaleidoMgrCurOvl = ovl;
}
diff --git a/src/code/z_overlay.c b/src/code/z_overlay.c
index c994ba9ec..dd20a6b3c 100644
--- a/src/code/z_overlay.c
+++ b/src/code/z_overlay.c
@@ -31,7 +31,7 @@ TransitionOverlayStatus TransitionOverlay_Load(TransitionOverlay* overlayEntry)
s32 count;
void* loadedRamAddr;
- if (overlayEntry->vromStart == 0) {
+ if (overlayEntry->file.vromStart == 0) {
return TRANSITION_OVERLAY_STATUS_INTERNAL;
}
@@ -42,8 +42,8 @@ TransitionOverlayStatus TransitionOverlay_Load(TransitionOverlay* overlayEntry)
return TRANSITION_OVERLAY_STATUS_FAILED;
}
- Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
- loadedRamAddr);
+ Overlay_Load(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
+ overlayEntry->vramEnd, loadedRamAddr);
overlayEntry->loadInfo.addr = Lib_VirtualToPhysical(loadedRamAddr);
overlayEntry->loadInfo.count = 1;
return TRANSITION_OVERLAY_STATUS_LOAD_FREE;
@@ -68,7 +68,7 @@ TransitionOverlayStatus TransitionOverlay_Free(TransitionOverlay* overlayEntry)
s32 count;
void* loadedRamAddr;
- if (overlayEntry->vromStart == 0) {
+ if (overlayEntry->file.vromStart == 0) {
return TRANSITION_OVERLAY_STATUS_INTERNAL;
}
@@ -98,6 +98,6 @@ void TransitionOverlay_SetSegment(TransitionOverlay* overlayEntry, void* vramSta
uintptr_t vromEnd) {
overlayEntry->vramStart = vramStart;
overlayEntry->vramEnd = vramEnd;
- overlayEntry->vromStart = vromStart;
- overlayEntry->vromEnd = vromEnd;
+ overlayEntry->file.vromStart = vromStart;
+ overlayEntry->file.vromEnd = vromEnd;
}