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authorAnghelo Carvajal <angheloalf95@gmail.com>2021-06-09 18:38:35 -0400
committerGitHub <noreply@github.com>2021-06-09 18:38:35 -0400
commit83e263ab12c82135ef1ff92dc59f23c614fe4df0 (patch)
treeaa2a8c9037883b7cbd4ac098241677339d8237e6 /src/code
parentb6904aa2cc756e1b553d65cce2f04410d21d0210 (diff)
`ovl_En_Ma_Yts` OK and partially documented (#164)
* destroy * moar * limbdraw * some setups identified * func_80B8D6F8 * func_80B8E0BC * fix unmatching * func_80B8D12C * func_80B8D1E8 * func_80B8DBB8 * some renaiming * some renaimings * symbols * small renaming and a few functions * Almost every function done * lots of renames * Fix merge conflicts * misc notes * struct_800BD888_arg1 * some renamings and enum * func_80B8D2D8 * func_80B8DA28 * import data and cleanup * format * minor changes * Documentation pass * update enum name * Remove object XML * run format * Move EN_MA_YTS_PARSE_TYPE to header * fix conflicts * Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * move struct to z64animation * Change PARSE_TYPE macro to accept actor param * format Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c1
-rw-r--r--src/code/z_en_item00.c3
-rw-r--r--src/code/z_snap.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index e85d82504..5162f95b2 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -825,6 +825,7 @@ void Actor_FreeOverlay(ActorOverlay* entry) {
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//func_800BD6E4.asm")
+// This function is very similar to OoT's func_80034A14
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//func_800BD888.asm")
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//func_800BD9A0.asm")
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index c8e54ec09..7d65b22f5 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -1121,8 +1121,7 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
params = 0xD0;
dropId = ITEM00_MAGIC_LARGE;
dropQuantity = 1;
- } else if ((gSaveContext.magicLevel != 0) &&
- ((gSaveContext.magicLevel >> 1) >= gSaveContext.magic)) {
+ } else if ((gSaveContext.magicLevel != 0) && ((gSaveContext.magicLevel >> 1) >= gSaveContext.magic)) {
params = 0xD0;
dropId = ITEM00_MAGIC_LARGE;
dropQuantity = 1;
diff --git a/src/code/z_snap.c b/src/code/z_snap.c
index b51dde076..cae6f3e16 100644
--- a/src/code/z_snap.c
+++ b/src/code/z_snap.c
@@ -95,7 +95,7 @@ void func_8013A46C(s32 flag) {
u32 func_8013A4C4(s32 flag) {
SaveContext* saveCtx = &gSaveContext;
-
+
if (flag < 0x20) {
return saveCtx->roomInf[123][3] & (1 << flag);
} else {