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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-10-14 07:39:10 +1100
committerGitHub <noreply@github.com>2023-10-13 17:39:10 -0300
commit93713a1da05ba0c728a0da3eb07d281d700341eb (patch)
tree73c81193e271a51af92d2fe2d02785efaa9c969c /src/code
parent576cf6964cf5155ac208e6cebb5f8d5cb53120bd (diff)
Audio Sequences Decompiled & Documented (z_obj_sound OK, more code_8019AF00.c) (#1407)
* import audio docs * cleanup * SEQ_SCREEN_WEIGHTED_DIST * PR * PR
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index eb5ba018d..e1c13ae4a 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2767,11 +2767,11 @@ void Actor_UpdateFlaggedAudio(Actor* actor) {
if (sfxId != NA_SE_NONE) {}
if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE) {
- func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
+ Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
}
if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE) {
- func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
+ Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
}
}