diff options
| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-07-23 11:06:11 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-23 14:06:11 -0400 |
| commit | 9449ced63f09307a716d37a5866df5812d0c8669 (patch) | |
| tree | bd339fa3f0f7bfdb680b2d4aacf0dceed1a1ef30 /src/code | |
| parent | 3f49adb91de0cd48a0b055902105c0208de26cfe (diff) | |
En_Syateki_Man (Shooting Gallery Man) documented (#894)
* Document a ton of syateki_man
* Document swamp actor lists
* Document animations
* Document player positions
* Document talk flags
* Name wave and spawn index
* Name everything involved in the swamp game
* A hex score I missed
* Some slight town game doc
* Document octorok flags
* Better way of doing octorok flags
* Macros for getting/setting high scores
* Update a variable I missed
* Name remaining struct vars
* Create enum for shootingGameState
* Remove anonymous unions
* hitState -> hitType
* Comment for values next to enums
* Name some more stuff
* Name stuff in Town-RunGame
* Name sGameStartTimer
* Name some more stuff
* Name all static variables
* One more round of comments and such
* Respond to hensldm's review
* GET_INDEX -> GET_ID
* Respond to Elliptic's review (or at least the parts I can respond to right now)
* More review responses
* Add some stuff to z64saves.h I missed
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_sram_NES.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 69a0a4491..8139846e6 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -199,8 +199,8 @@ void Sram_ClearHighscores(void) { gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF) | 0x130000; gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF0000) | 0xA; gSaveContext.save.horseBackBalloonHighScore = 6000; // 60 seconds - gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF0000) | 0x27; - gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF) | 0xA0000; + SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39); + SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10); gSaveContext.save.dekuPlaygroundHighScores[0] = 7500; // 75 seconds gSaveContext.save.dekuPlaygroundHighScores[1] = 7500; // 75 seconds |
