summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorTom Overton <tom-overton@users.noreply.github.com>2022-07-23 11:06:11 -0700
committerGitHub <noreply@github.com>2022-07-23 14:06:11 -0400
commit9449ced63f09307a716d37a5866df5812d0c8669 (patch)
treebd339fa3f0f7bfdb680b2d4aacf0dceed1a1ef30 /src/code
parent3f49adb91de0cd48a0b055902105c0208de26cfe (diff)
En_Syateki_Man (Shooting Gallery Man) documented (#894)
* Document a ton of syateki_man * Document swamp actor lists * Document animations * Document player positions * Document talk flags * Name wave and spawn index * Name everything involved in the swamp game * A hex score I missed * Some slight town game doc * Document octorok flags * Better way of doing octorok flags * Macros for getting/setting high scores * Update a variable I missed * Name remaining struct vars * Create enum for shootingGameState * Remove anonymous unions * hitState -> hitType * Comment for values next to enums * Name some more stuff * Name stuff in Town-RunGame * Name sGameStartTimer * Name some more stuff * Name all static variables * One more round of comments and such * Respond to hensldm's review * GET_INDEX -> GET_ID * Respond to Elliptic's review (or at least the parts I can respond to right now) * More review responses * Add some stuff to z64saves.h I missed
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_sram_NES.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c
index 69a0a4491..8139846e6 100644
--- a/src/code/z_sram_NES.c
+++ b/src/code/z_sram_NES.c
@@ -199,8 +199,8 @@ void Sram_ClearHighscores(void) {
gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF) | 0x130000;
gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF0000) | 0xA;
gSaveContext.save.horseBackBalloonHighScore = 6000; // 60 seconds
- gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF0000) | 0x27;
- gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF) | 0xA0000;
+ SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39);
+ SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10);
gSaveContext.save.dekuPlaygroundHighScores[0] = 7500; // 75 seconds
gSaveContext.save.dekuPlaygroundHighScores[1] = 7500; // 75 seconds