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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-06-06 08:54:18 -0400
committerGitHub <noreply@github.com>2023-06-06 08:54:18 -0400
commita0701c170b5861572eab29bc9f0aed92aa0e11d9 (patch)
tree6c058b279148e7d76e8a586c3bc4d5e1f5f183de /src/code
parent4cce44466170344b68b146cfbec6d9597d0910bb (diff)
`z64game.h` (#1250)
* z64game.h * grrrrr * fix missing stuff * Update include/z64game.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64game.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * global.h to the top * reiew * fix --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/game.c6
-rw-r--r--src/code/z_prenmi.c8
2 files changed, 7 insertions, 7 deletions
diff --git a/src/code/game.c b/src/code/game.c
index c98241177..8f4e0f44d 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -11,9 +11,9 @@ f32 gFramerateDivisorThird = 1.0f / 3.0f;
void Game_UpdateFramerateVariables(s32 divisor) {
gFramerateDivisor = divisor;
- gFramerateDivisorF = (f32)divisor;
- gFramerateDivisorHalf = (f32)(divisor * 0.5f);
- gFramerateDivisorThird = (f32)(divisor / 3.0f);
+ gFramerateDivisorF = divisor;
+ gFramerateDivisorHalf = divisor / 2.0f;
+ gFramerateDivisorThird = divisor / 3.0f;
}
void Game_SetFramerateDivisor(GameState* gameState, s32 divisor) {
diff --git a/src/code/z_prenmi.c b/src/code/z_prenmi.c
index 94d235a37..097d4d946 100644
--- a/src/code/z_prenmi.c
+++ b/src/code/z_prenmi.c
@@ -1,3 +1,4 @@
+#include "global.h"
#include "z_prenmi.h"
void PreNMI_Stop(PreNMIState* this) {
@@ -9,10 +10,9 @@ void PreNMI_Update(PreNMIState* this) {
if (this->timer == 0) {
ViConfig_UpdateVi(1);
PreNMI_Stop(this);
- return;
+ } else {
+ this->timer--;
}
-
- this->timer--;
}
void PreNMI_Draw(PreNMIState* this) {
@@ -48,7 +48,7 @@ void PreNMI_Init(GameState* thisx) {
this->state.main = PreNMI_Main;
this->state.destroy = PreNMI_Destroy;
this->timer = 30;
- this->unkA8 = 10;
+ this->unk_A8 = 10;
Game_SetFramerateDivisor(&this->state, 1);
}