diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-10-23 12:13:17 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-22 18:13:17 -0700 |
| commit | e3a535d3d0f24806c19b8b4f9a59caeee7f0b6c9 (patch) | |
| tree | 12db3833e4bab7eba8574a5bdfd8e80d11a89798 /src/code | |
| parent | ec9b5839ade6b9ab5b9aa51260865ea7b894b496 (diff) | |
actor flag thump (#1730)
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index c39956269..a470420bf 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2557,7 +2557,7 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) { actor->xyzDistToPlayerSq = SQ(actor->xzDistToPlayer) + SQ(actor->playerHeightRel); actor->yawTowardsPlayer = Actor_WorldYawTowardActor(actor, ¶ms->player->actor); - actor->flags &= ~ACTOR_FLAG_1000000; + actor->flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT; if ((DECR(actor->freezeTimer) == 0) && (actor->flags & params->unk_18)) { if (actor == params->player->focusActor) { |
