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authorDerek Hensley <hensley.derek58@gmail.com>2022-07-11 18:48:37 -0700
committerGitHub <noreply@github.com>2022-07-11 21:48:37 -0400
commitf85a398162c2aef25e732cdea9741b52ab64c57f (patch)
tree4c869667627e0f2adcc2f2574b5599305c2b6d6e /src/code
parent94372c3670cfbf570dc2bade1392110834785517 (diff)
Effect Hahen Ok (#875)
* OK * format * gameplay keep * undef syms * drawFlags -> params * Format * Fix railskb include * DL consistency with OoT * Hex
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index b573fec60..2608d22e5 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -529,7 +529,7 @@ void EffectSsDtBubble_SpawnCustomColor(PlayState* play, Vec3f* pos, Vec3f* veloc
* - due to how life is implemented it is capped at 200. Any value over 200 is accepted, but the fragment will
* only live for 200 frames
*/
-void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, s16 scale, s16 objId,
+void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 flags, s16 scale, s16 objId,
s16 life, Gfx* dList) {
EffectSsHahenInitParams initParams;
@@ -537,7 +537,7 @@ void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
Math_Vec3f_Copy(&initParams.velocity, velocity);
Math_Vec3f_Copy(&initParams.accel, accel);
initParams.dList = dList;
- initParams.unused = unused;
+ initParams.flags = flags;
initParams.scale = scale;
initParams.objId = objId;
initParams.life = life;
@@ -554,7 +554,7 @@ void EffectSsHahen_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
* - due to how life is implemented it is capped at 200. Any value over 200 is accepted, but the fragment will
* only live for 200 frames
*/
-void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 unused, s16 scale, s16 randScaleRange,
+void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 flags, s16 scale, s16 randScaleRange,
s16 count, s16 objId, s16 life, Gfx* dList) {
s32 i;
Vec3f velocity;
@@ -568,7 +568,7 @@ void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 u
velocity.z = (Rand_ZeroOne() - 0.5f) * burstScale;
velocity.y = ((Rand_ZeroOne() * 0.5f) + 0.5f) * burstScale;
- EffectSsHahen_Spawn(play, pos, &velocity, &accel, unused, Rand_S16Offset(scale, randScaleRange), objId, life,
+ EffectSsHahen_Spawn(play, pos, &velocity, &accel, flags, Rand_S16Offset(scale, randScaleRange), objId, life,
dList);
}
}
@@ -576,7 +576,7 @@ void EffectSsHahen_SpawnBurst(PlayState* play, Vec3f* pos, f32 burstScale, s16 u
void func_800B2364(PlayState* play, Vec3f* pos, Gfx* dList) {
Vec3f accel = { 0.0f, -2.0f, 0.0f };
- EffectSsHahen_Spawn(play, pos, &gZeroVec3f, &accel, 1, 5, 1, 10, dList);
+ EffectSsHahen_Spawn(play, pos, &gZeroVec3f, &accel, HAHEN_SMALL, 5, GAMEPLAY_KEEP, 10, dList);
}
// EffectSsStick Spawn Functions