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authorlouist103 <35883445+louist103@users.noreply.github.com>2021-11-03 10:52:01 -0400
committerGitHub <noreply@github.com>2021-11-03 11:52:01 -0300
commitfcbd524b5dffe4a6496660844d219a3deccc8e07 (patch)
treec8f0f50c4c71345d125346b163d7d8910c14fbe0 /src/code
parent11487db1ca48d0bc66cc0eccdd8702566e4fff6a (diff)
Debug display mostly OK (#399)
* WIP * done? * remove something from variables.h * missed a warning * PR fixes (AngheloAlf) * fix lights * restore ZAPD makefile * format * format again * fix a graph alloc * Missed one in skin
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_debug_display.c122
-rw-r--r--src/code/z_lights.c8
-rw-r--r--src/code/z_skin_matrix.c7
3 files changed, 119 insertions, 18 deletions
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index f61a90fad..2fe6b7977 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -1,15 +1,125 @@
#include "global.h"
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E9470.s")
+DebugDispObject* sDebugObjectListHead;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/DebugDisplay_AddObject.s")
+typedef struct {
+ /* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
+ /* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
+} DebugDispObjectInfo; // size = 0x8
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/DebugDisplay_DrawObjects.s")
+typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, GlobalContext*);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E95F4.s")
+void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, GlobalContext*);
+void DebugDisplay_DrawPolygon(DebugDispObject*, void*, GlobalContext*);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E97D8.s")
+DebugDispObject* DebugDisplay_Init(void) {
+ sDebugObjectListHead = NULL;
+ return sDebugObjectListHead;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E992C.s")
+DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
+ f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
+ GraphicsContext* gfxCtx) {
+ DebugDispObject* oldHead = sDebugObjectListHead;
+
+ sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject));
+ sDebugObjectListHead->pos.x = posX;
+ sDebugObjectListHead->pos.y = posY;
+ sDebugObjectListHead->pos.z = posZ;
+ sDebugObjectListHead->rot.x = rotX;
+ sDebugObjectListHead->rot.y = rotY;
+ sDebugObjectListHead->rot.z = rotZ;
+ sDebugObjectListHead->scale.x = scaleX;
+ sDebugObjectListHead->scale.y = scaleY;
+ sDebugObjectListHead->scale.z = scaleZ;
+ sDebugObjectListHead->color.r = red;
+ sDebugObjectListHead->color.g = green;
+ sDebugObjectListHead->color.b = blue;
+ sDebugObjectListHead->color.a = alpha;
+ sDebugObjectListHead->type = type;
+ sDebugObjectListHead->next = oldHead;
+ return sDebugObjectListHead;
+}
+
+#include "code/debug_display/debug_display.c"
+
+DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
+
+DebugDispObjectInfo sDebugObjectInfoTable[] = {
+ { 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex },
+ { 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL },
+ { 1, &sDebugDisplay2DL },
+};
+
+void DebugDisplay_DrawObjects(GlobalContext* globalCtx) {
+ DebugDispObject* dispObj = sDebugObjectListHead;
+ DebugDispObjectInfo* objInfo;
+
+ while (dispObj != NULL) {
+ objInfo = &sDebugObjectInfoTable[dispObj->type];
+ sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, globalCtx);
+ dispObj = dispObj->next;
+ }
+}
+
+void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx) {
+ OPEN_DISPS(globalCtx->state.gfxCtx);
+
+ func_8012C6FC(globalCtx->state.gfxCtx);
+
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
+ Matrix_InsertTranslation(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, 0);
+ Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, 1);
+ Matrix_InsertMatrix(&globalCtx->mf_187FC, 1);
+ Matrix_InsertRotation(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, 1);
+
+ gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL);
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+}
+
+Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
+
+void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, GlobalContext* globalCtx) {
+ OPEN_DISPS(globalCtx->state.gfxCtx);
+
+ func_8012C588(globalCtx->state.gfxCtx);
+
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
+
+ gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1);
+
+ Matrix_SetStateRotationAndTranslation(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
+ Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, 1);
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_XLU_DISP++, arg1);
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+}
+
+s32 D_801BB068[] = {
+ 0x00140000, 0x0000FFEC, 0x00000000, 0x00000014, 0x00000000, 0xFFEC0000, 0x00000000, 0x00140000, 0x0000FFEC,
+};
+
+s32 D_801BB08C = 0;
+
+Gfx* func_800E99B0(GraphicsContext* gfxCtx, s32 arg1);
+
+void func_800E992C(GlobalContext* globalCtx, s32 arg1) {
+ s32 pad;
+
+ OPEN_DISPS(globalCtx->state.gfxCtx);
+
+ func_8012C560(globalCtx->state.gfxCtx);
+ gSPMatrix(POLY_XLU_DISP++, &D_801D1DE0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_XLU_DISP++, func_800E99B0(globalCtx->state.gfxCtx, arg1));
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E99B0.s")
diff --git a/src/code/z_lights.c b/src/code/z_lights.c
index 80d3f7131..fb88fbc77 100644
--- a/src/code/z_lights.c
+++ b/src/code/z_lights.c
@@ -329,9 +329,7 @@ Lights* Lights_NewAndDraw(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8
Lights* lights;
s32 i;
- // TODO allocation should be a macro
- lights = (Lights*)((int)gfxCtx->polyOpa.d - sizeof(Lights));
- gfxCtx->polyOpa.d = (void*)lights;
+ lights = GRAPH_ALLOC(gfxCtx, sizeof(Lights));
lights->l.a.l.col[0] = lights->l.a.l.colc[0] = ambientR;
lights->l.a.l.col[1] = lights->l.a.l.colc[1] = ambientG;
@@ -356,9 +354,7 @@ Lights* Lights_NewAndDraw(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8
Lights* Lights_New(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB) {
Lights* lights;
- // TODO allocation should be a macro
- lights = (Lights*)((int)gfxCtx->polyOpa.d - sizeof(Lights));
- gfxCtx->polyOpa.d = (void*)lights;
+ lights = GRAPH_ALLOC(gfxCtx, sizeof(Lights));
lights->l.a.l.col[0] = ambientR;
lights->l.a.l.colc[0] = ambientR;
diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c
index 1afc9a5d5..f355aec9b 100644
--- a/src/code/z_skin_matrix.c
+++ b/src/code/z_skin_matrix.c
@@ -577,12 +577,7 @@ void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest) {
}
Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src) {
- s32 pad;
- Mtx* mtx;
-
- // TODO allocation should be a macro
- mtx = (Mtx*)((int)gfxCtx->polyOpa.d - sizeof(Mtx));
- gfxCtx->polyOpa.d = (void*)mtx;
+ Mtx* mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
if (mtx == NULL) {
return NULL;