diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_debug_display.c | 122 | ||||
| -rw-r--r-- | src/code/z_lights.c | 8 | ||||
| -rw-r--r-- | src/code/z_skin_matrix.c | 7 |
3 files changed, 119 insertions, 18 deletions
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c index f61a90fad..2fe6b7977 100644 --- a/src/code/z_debug_display.c +++ b/src/code/z_debug_display.c @@ -1,15 +1,125 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E9470.s") +DebugDispObject* sDebugObjectListHead; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/DebugDisplay_AddObject.s") +typedef struct { + /* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object + /* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called +} DebugDispObjectInfo; // size = 0x8 -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/DebugDisplay_DrawObjects.s") +typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, GlobalContext*); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E95F4.s") +void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, GlobalContext*); +void DebugDisplay_DrawPolygon(DebugDispObject*, void*, GlobalContext*); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E97D8.s") +DebugDispObject* DebugDisplay_Init(void) { + sDebugObjectListHead = NULL; + return sDebugObjectListHead; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E992C.s") +DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, + f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, + GraphicsContext* gfxCtx) { + DebugDispObject* oldHead = sDebugObjectListHead; + + sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject)); + sDebugObjectListHead->pos.x = posX; + sDebugObjectListHead->pos.y = posY; + sDebugObjectListHead->pos.z = posZ; + sDebugObjectListHead->rot.x = rotX; + sDebugObjectListHead->rot.y = rotY; + sDebugObjectListHead->rot.z = rotZ; + sDebugObjectListHead->scale.x = scaleX; + sDebugObjectListHead->scale.y = scaleY; + sDebugObjectListHead->scale.z = scaleZ; + sDebugObjectListHead->color.r = red; + sDebugObjectListHead->color.g = green; + sDebugObjectListHead->color.b = blue; + sDebugObjectListHead->color.a = alpha; + sDebugObjectListHead->type = type; + sDebugObjectListHead->next = oldHead; + return sDebugObjectListHead; +} + +#include "code/debug_display/debug_display.c" + +DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon }; + +DebugDispObjectInfo sDebugObjectInfoTable[] = { + { 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex }, + { 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL }, + { 1, &sDebugDisplay2DL }, +}; + +void DebugDisplay_DrawObjects(GlobalContext* globalCtx) { + DebugDispObject* dispObj = sDebugObjectListHead; + DebugDispObjectInfo* objInfo; + + while (dispObj != NULL) { + objInfo = &sDebugObjectInfoTable[dispObj->type]; + sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, globalCtx); + dispObj = dispObj->next; + } +} + +void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx) { + OPEN_DISPS(globalCtx->state.gfxCtx); + + func_8012C6FC(globalCtx->state.gfxCtx); + + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a); + Matrix_InsertTranslation(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, 0); + Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, 1); + Matrix_InsertMatrix(&globalCtx->mf_187FC, 1); + Matrix_InsertRotation(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, 1); + + gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL); + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} + +Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73); + +void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, GlobalContext* globalCtx) { + OPEN_DISPS(globalCtx->state.gfxCtx); + + func_8012C588(globalCtx->state.gfxCtx); + + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a); + + gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1); + + Matrix_SetStateRotationAndTranslation(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot); + Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, 1); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + gSPDisplayList(POLY_XLU_DISP++, arg1); + CLOSE_DISPS(globalCtx->state.gfxCtx); +} + +s32 D_801BB068[] = { + 0x00140000, 0x0000FFEC, 0x00000000, 0x00000014, 0x00000000, 0xFFEC0000, 0x00000000, 0x00140000, 0x0000FFEC, +}; + +s32 D_801BB08C = 0; + +Gfx* func_800E99B0(GraphicsContext* gfxCtx, s32 arg1); + +void func_800E992C(GlobalContext* globalCtx, s32 arg1) { + s32 pad; + + OPEN_DISPS(globalCtx->state.gfxCtx); + + func_8012C560(globalCtx->state.gfxCtx); + gSPMatrix(POLY_XLU_DISP++, &D_801D1DE0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, func_800E99B0(globalCtx->state.gfxCtx, arg1)); + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E99B0.s") diff --git a/src/code/z_lights.c b/src/code/z_lights.c index 80d3f7131..fb88fbc77 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -329,9 +329,7 @@ Lights* Lights_NewAndDraw(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 Lights* lights; s32 i; - // TODO allocation should be a macro - lights = (Lights*)((int)gfxCtx->polyOpa.d - sizeof(Lights)); - gfxCtx->polyOpa.d = (void*)lights; + lights = GRAPH_ALLOC(gfxCtx, sizeof(Lights)); lights->l.a.l.col[0] = lights->l.a.l.colc[0] = ambientR; lights->l.a.l.col[1] = lights->l.a.l.colc[1] = ambientG; @@ -356,9 +354,7 @@ Lights* Lights_NewAndDraw(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 Lights* Lights_New(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB) { Lights* lights; - // TODO allocation should be a macro - lights = (Lights*)((int)gfxCtx->polyOpa.d - sizeof(Lights)); - gfxCtx->polyOpa.d = (void*)lights; + lights = GRAPH_ALLOC(gfxCtx, sizeof(Lights)); lights->l.a.l.col[0] = ambientR; lights->l.a.l.colc[0] = ambientR; diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c index 1afc9a5d5..f355aec9b 100644 --- a/src/code/z_skin_matrix.c +++ b/src/code/z_skin_matrix.c @@ -577,12 +577,7 @@ void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest) { } Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src) { - s32 pad; - Mtx* mtx; - - // TODO allocation should be a macro - mtx = (Mtx*)((int)gfxCtx->polyOpa.d - sizeof(Mtx)); - gfxCtx->polyOpa.d = (void*)mtx; + Mtx* mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx)); if (mtx == NULL) { return NULL; |
