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-rw-r--r--docs/tutorial/advanced_control_flow.md34
1 files changed, 17 insertions, 17 deletions
diff --git a/docs/tutorial/advanced_control_flow.md b/docs/tutorial/advanced_control_flow.md
index 48ef9661b..95b0d6b86 100644
--- a/docs/tutorial/advanced_control_flow.md
+++ b/docs/tutorial/advanced_control_flow.md
@@ -107,7 +107,7 @@ void func_809529AC(EnMs* this, PlayState* play) {
func_800B8500(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel, 0);
this->actionFunc = func_80952A1C;
} else {
- Actor_PickUp(&this->actor, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
+ Actor_OfferGetItem(&this->actor, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
}
}
@@ -168,7 +168,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
}
if (Message_ShouldAdvance(play) != 0) {
func_801477B4(play);
- Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
this->actionFunc = func_809529AC;
return;
}
@@ -198,7 +198,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
return;
}
func_8019F208();
- Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f);
Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}
@@ -257,7 +257,7 @@ block_5:
goto block_17;
}
func_801477B4(play);
- Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
this->actionFunc = func_809529AC;
return;
block_7:
@@ -289,7 +289,7 @@ block_13:
return;
block_15:
func_8019F208();
- Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f);
Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
return;
@@ -360,7 +360,7 @@ block_5:
goto block_17;
}
func_801477B4(play);
- Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
this->actionFunc = func_809529AC;
return;
block_7:
@@ -390,7 +390,7 @@ block_11:
}
func_8019F208();
- Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f);
Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
return;
@@ -429,7 +429,7 @@ block_5:
return;
}
func_801477B4(play);
- Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
this->actionFunc = func_809529AC;
return;
block_7:
@@ -459,7 +459,7 @@ block_11:
}
func_8019F208();
- Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f);
Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
return;
@@ -509,7 +509,7 @@ So let us rewrite the entire second half as a switch:
}
func_8019F208();
- Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f);
Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
return;
@@ -541,7 +541,7 @@ There's a couple of other obvious things here:
func_80151938(play, 0x937U);
} else {
func_8019F208();
- Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f);
Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}
@@ -589,7 +589,7 @@ block_5:
return;
}
func_801477B4(play);
- Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
this->actionFunc = func_809529AC;
return;
block_7:
@@ -606,7 +606,7 @@ block_7:
func_80151938(play, 0x937U);
} else {
func_8019F208();
- Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f);
Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}
@@ -653,7 +653,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
return;
}
func_801477B4(play);
- Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
this->actionFunc = func_809529AC;
break;
@@ -671,7 +671,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
func_80151938(play, 0x937U);
} else {
func_8019F208();
- Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f);
Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}
@@ -704,7 +704,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
case 5:
if (Message_ShouldAdvance(play) != 0) {
func_801477B4(play);
- Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
this->actionFunc = func_809529AC;
}
break;
@@ -723,7 +723,7 @@ void func_809527F8(EnMs* this, PlayState* play) {
func_80151938(play, 0x937U);
} else {
func_8019F208();
- Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f);
+ Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f);
Rupees_ChangeBy(-0xA);
this->actionFunc = func_809529AC;
}