diff options
Diffstat (limited to 'docs/tutorial')
| -rw-r--r-- | docs/tutorial/advanced_control_flow.md | 34 | ||||
| -rw-r--r-- | docs/tutorial/introduction.md | 4 |
2 files changed, 19 insertions, 19 deletions
diff --git a/docs/tutorial/advanced_control_flow.md b/docs/tutorial/advanced_control_flow.md index 48ef9661b..95b0d6b86 100644 --- a/docs/tutorial/advanced_control_flow.md +++ b/docs/tutorial/advanced_control_flow.md @@ -107,7 +107,7 @@ void func_809529AC(EnMs* this, PlayState* play) { func_800B8500(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel, 0); this->actionFunc = func_80952A1C; } else { - Actor_PickUp(&this->actor, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); + Actor_OfferGetItem(&this->actor, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); } } @@ -168,7 +168,7 @@ void func_809527F8(EnMs* this, PlayState* play) { } if (Message_ShouldAdvance(play) != 0) { func_801477B4(play); - Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); + Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); this->actionFunc = func_809529AC; return; } @@ -198,7 +198,7 @@ void func_809527F8(EnMs* this, PlayState* play) { return; } func_8019F208(); - Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f); + Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f); Rupees_ChangeBy(-0xA); this->actionFunc = func_809529AC; } @@ -257,7 +257,7 @@ block_5: goto block_17; } func_801477B4(play); - Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); + Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); this->actionFunc = func_809529AC; return; block_7: @@ -289,7 +289,7 @@ block_13: return; block_15: func_8019F208(); - Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f); + Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f); Rupees_ChangeBy(-0xA); this->actionFunc = func_809529AC; return; @@ -360,7 +360,7 @@ block_5: goto block_17; } func_801477B4(play); - Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); + Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); this->actionFunc = func_809529AC; return; block_7: @@ -390,7 +390,7 @@ block_11: } func_8019F208(); - Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f); + Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f); Rupees_ChangeBy(-0xA); this->actionFunc = func_809529AC; return; @@ -429,7 +429,7 @@ block_5: return; } func_801477B4(play); - Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); + Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); this->actionFunc = func_809529AC; return; block_7: @@ -459,7 +459,7 @@ block_11: } func_8019F208(); - Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f); + Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f); Rupees_ChangeBy(-0xA); this->actionFunc = func_809529AC; return; @@ -509,7 +509,7 @@ So let us rewrite the entire second half as a switch: } func_8019F208(); - Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f); + Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f); Rupees_ChangeBy(-0xA); this->actionFunc = func_809529AC; return; @@ -541,7 +541,7 @@ There's a couple of other obvious things here: func_80151938(play, 0x937U); } else { func_8019F208(); - Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f); + Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f); Rupees_ChangeBy(-0xA); this->actionFunc = func_809529AC; } @@ -589,7 +589,7 @@ block_5: return; } func_801477B4(play); - Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); + Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); this->actionFunc = func_809529AC; return; block_7: @@ -606,7 +606,7 @@ block_7: func_80151938(play, 0x937U); } else { func_8019F208(); - Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f); + Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f); Rupees_ChangeBy(-0xA); this->actionFunc = func_809529AC; } @@ -653,7 +653,7 @@ void func_809527F8(EnMs* this, PlayState* play) { return; } func_801477B4(play); - Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); + Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); this->actionFunc = func_809529AC; break; @@ -671,7 +671,7 @@ void func_809527F8(EnMs* this, PlayState* play) { func_80151938(play, 0x937U); } else { func_8019F208(); - Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f); + Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f); Rupees_ChangeBy(-0xA); this->actionFunc = func_809529AC; } @@ -704,7 +704,7 @@ void func_809527F8(EnMs* this, PlayState* play) { case 5: if (Message_ShouldAdvance(play) != 0) { func_801477B4(play); - Actor_PickUp((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); + Actor_OfferGetItem((Actor *) this, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); this->actionFunc = func_809529AC; } break; @@ -723,7 +723,7 @@ void func_809527F8(EnMs* this, PlayState* play) { func_80151938(play, 0x937U); } else { func_8019F208(); - Actor_PickUp((Actor *) this, play, 0x35, 90.0f, 10.0f); + Actor_OfferGetItem((Actor *) this, play, 0x35, 90.0f, 10.0f); Rupees_ChangeBy(-0xA); this->actionFunc = func_809529AC; } diff --git a/docs/tutorial/introduction.md b/docs/tutorial/introduction.md index 2115faace..aba8beede 100644 --- a/docs/tutorial/introduction.md +++ b/docs/tutorial/introduction.md @@ -27,7 +27,7 @@ glabel func_809529AC /* 0003D8 809529F8 C484009C */ lwc1 $f4, 0x9c($a0) /* 0003DC 809529FC 8C870098 */ lw $a3, 0x98($a0) /* 0003E0 80952A00 24060035 */ addiu $a2, $zero, 0x35 -/* 0003E4 80952A04 0C02E287 */ jal Actor_PickUp +/* 0003E4 80952A04 0C02E287 */ jal Actor_OfferGetItem /* 0003E8 80952A08 E7A40010 */ swc1 $f4, 0x10($sp) .L80952A0C: /* 0003EC 80952A0C 8FBF001C */ lw $ra, 0x1c($sp) @@ -46,7 +46,7 @@ void func_809529AC(EnMs* this, PlayState* play) { func_800B8500(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel, 0); this->actionFunc = func_80952A1C; } else { - Actor_PickUp(&this->actor, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); + Actor_OfferGetItem(&this->actor, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel); } } ``` |
