diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/functions.h | 21 | ||||
| -rw-r--r-- | include/structs.h | 255 | ||||
| -rw-r--r-- | include/variables.h | 4 |
3 files changed, 247 insertions, 33 deletions
diff --git a/include/functions.h b/include/functions.h index 83bdfbad1..0e0e0bbb7 100644 --- a/include/functions.h +++ b/include/functions.h @@ -1931,14 +1931,14 @@ void func_8010439C(void); // func_8010439C void func_801045AC(void); // func_801045AC void func_80104AE8(void); // func_80104AE8 void func_80104C80(void); // func_80104C80 -void func_80104CF4(void); // func_80104CF4 +void func_80104CF4(GlobalContext* ctxt); // func_80104CF4 void func_80104F34(void); // func_80104F34 void func_80105294(void); // func_80105294 void func_80105318(void); // func_80105318 void func_80105328(void); // func_80105328 void func_8010534C(void); // func_8010534C -void func_8010549C(void); // func_8010549C -void func_8010565C(void); // func_8010565C +void func_8010549C(GlobalContext* ctxt, u32 segmentAddress); // func_8010549C +void func_8010565C(GlobalContext* ctxt, u8 num, u32 segmentAddress); // func_8010565C void func_80105818(GlobalContext* ctxt, unsigned int uParm2, TransitionActorInit* puParm3); // func_80105818 void func_80105A40(void); // func_80105A40 void func_80105B34(void); // func_80105B34 @@ -2400,10 +2400,10 @@ void func_8012F0EC(void); // func_8012F0EC void func_8012F1BC(void); // func_8012F1BC void func_8012F22C(void); // func_8012F22C void func_8012F278(void); // func_8012F278 -s32 Scene_LoadObject(SceneContext* sceneCtxt, short id); // func_8012F2E0 +s32 Scene_LoadObject(SceneContext* sceneCtxt, s16 id); // func_8012F2E0 void Scene_Init(GlobalContext* ctxt, SceneContext* sceneCtxt); // func_8012F3D0 void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt); // func_8012F4FC -s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, short id); // func_8012F608 +s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 id); // func_8012F608 s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index); // func_8012F668 void Scene_DmaAllObjects(SceneContext* sceneCtxt); // func_8012F698 u32 func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id); // func_8012F73C @@ -2420,9 +2420,9 @@ void Scene_HeaderCommand0B(GlobalContext* ctxt, SceneCmd* entry); // func_8012FC void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry); // func_8012FDA4 void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry); // func_8012FE2C void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry); // func_8012FE5C -void func_8012FEBC(void); // func_8012FEBC +void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors); // func_8012FEBC void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry); // func_8012FECC -void func_8012FF10(GlobalContext* ctxt, int iParm2); // func_8012FF10 +s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex); // func_8012FF10 void Scene_HeaderCommand11(GlobalContext* ctxt, SceneCmd* entry); // func_8012FF8C void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry); // func_8012FFF0 void Scene_HeaderCommand10(GlobalContext* ctxt, SceneCmd* entry); // func_80130018 @@ -2983,7 +2983,7 @@ void Play_Update(GlobalContext* ctxt); // func_80168F64 void func_801690CC(void); // func_801690CC void func_80169100(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); // func_80169100 void func_801691F0(void); // func_801691F0 -void* Play_LoadScene(GlobalContext* ctxt, SceneTableEntry* entry); // func_80169220 +void* Play_LoadScene(GlobalContext* ctxt, ObjectFileTableEntry* entry); // func_80169220 void func_8016927C(GlobalContext* ctxt, short sParm2); // func_8016927C void func_801692C4(GlobalContext* ctxt, UNK_TYPE1 uParm2); // func_801692C4 void Play_SceneInit(GlobalContext* ctxt, int sceneIndex, UNK_TYPE1 param_3); // func_801693D4 @@ -3902,7 +3902,7 @@ void func_801A3EC0(void); // func_801A3EC0 void func_801A3F54(void); // func_801A3F54 void func_801A3F6C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_801A3F6C void func_801A3FB4(void); // func_801A3FB4 -void func_801A400C(void); // func_801A400C +/*Audio_SetBGM*/ void func_801A400C(u32 bgmID); // func_801A400C void func_801A4058(void); // func_801A4058 void func_801A41C8(void); // func_801A41C8 void func_801A41F8(void); // func_801A41F8 @@ -3974,7 +3974,8 @@ void func_801A7D04(void); // func_801A7D04 void func_801A7D84(void); // func_801A7D84 void func_801A89A8(void); // func_801A89A8 void func_801A89D0(void); // func_801A89D0 -void func_801A8A50(void); // func_801A8A50 +// may not be s32 in param or return +s32 func_801A8A50(s32 param1); // func_801A8A50 void func_801A8ABC(void); // func_801A8ABC void func_801A8BD0(void); // func_801A8BD0 void func_801A8D5C(void); // func_801A8D5C diff --git a/include/structs.h b/include/structs.h index 8797b5f51..a61b2d9ed 100644 --- a/include/structs.h +++ b/include/structs.h @@ -502,24 +502,209 @@ typedef struct { } RoomMeshType2Params; // size = 0x10 typedef struct { -/* 0x0 */ u8 command; -/* 0x1 */ u8 unk1; -/* 0x2 */ UNK_TYPE1 pad2[0x2]; -/* 0x4 */ u32 unk4; -} SCmdBase; // size = 0x8 +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 data2; +} SCmdBase; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 segment; +} SCmdSpawnList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 num; +/* 0x04 */ u32 segment; +} SCmdActorList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 segment; +} SCmdCsCameraList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 segment; +} SCmdColHeader; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 num; +/* 0x04 */ u32 segment; +} SCmdRoomList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x02 */ UNK_TYPE1 pad2[2]; +/* 0x04 */ s8 unk4; +/* 0x05 */ s8 unk5; +/* 0x06 */ s8 unk6; +/* 0x07 */ u8 unk7; +} SCmdWindSettings; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 segment; +} SCmdEntranceList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 cUpElfMsgNum; +/* 0x04 */ u32 keepObjectId; +} SCmdSpecialFiles; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 gpFlag1; +/* 0x04 */ u32 gpFlag2; +} SCmdRoomBehavior; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 segment; +} SCmdMesh; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 num; +/* 0x04 */ u32 segment; +} SCmdObjectList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 num; +/* 0x04 */ u32 segment; +} SCmdLightList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 segment; +} SCmdPathList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 num; +/* 0x04 */ u32 segment; +} SCmdTransiActorList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 num; +/* 0x04 */ u32 segment; +} SCmdLightSettingList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x02 */ UNK_TYPE1 pad2[2]; +/* 0x04 */ u8 hour; +/* 0x05 */ u8 min; +/* 0x06 */ u8 unk6; +} SCmdTimeSettings; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x02 */ UNK_TYPE1 pad2[2]; +/* 0x04 */ u8 skyboxId; +/* 0x05 */ u8 unk5; +/* 0x06 */ u8 unk6; +} SCmdSkyboxSettings; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x02 */ UNK_TYPE1 pad2[2]; +/* 0x04 */ u8 unk4; +/* 0x05 */ u8 unk5; +} SCmdSkyboxDisables; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 data2; +} SCmdEndMarker; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 segment; +} SCmdExitList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 bgmId; +/* 0x02 */ UNK_TYPE1 pad2[4]; +/* 0x06 */ u8 nighttimeSFX; +/* 0x07 */ u8 musicSeq; +} SCmdSoundSettings; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x02 */ UNK_TYPE1 pad2[5]; +/* 0x07 */ u8 echo; +} SCmdEchoSettings; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 segment; +} SCmdCutsceneData; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 data1; +/* 0x04 */ u32 segment; +} SCmdAltHeaders; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 cameraMovement; +/* 0x04 */ u32 area; +} SCmdMiscSettings; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 num; +/* 0x04 */ u32 segment; +} SCmdCutsceneActorList; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ UNK_TYPE1 pad1[2]; +/* 0x04 */ u32 segment; +} SCmdMinimapSettings; + +typedef struct { +/* 0x00 */ u8 code; +/* 0x01 */ u8 num; +/* 0x04 */ u32 segment; +} SCmdMinimapChests; // Extra information in the save context that is not saved typedef struct { -/* 0x000 */ UNK_TYPE1 pad0[0x10]; +/* 0x000 */ UNK_TYPE1 pad0[0xB]; +/* 0x00C */ s32 sceneSetupIndex; /* 0x010 */ s32 unk10; /* 0x014 */ UNK_TYPE1 pad14[0x2E]; /* 0x042 */ s16 unk42; -/* 0x044 */ UNK_TYPE1 pad44[0x23C]; +/* 0x044 */ UNK_TYPE1 pad44[0x232]; +/* 0x276 */ u8 unk276; +/* 0x277 */ UNK_TYPE1 pad277[0x9]; /* 0x280 */ u16 unk280; /* 0x282 */ u16 unk282; /* 0x284 */ UNK_TYPE1 pad284[0x40]; /* 0x2C4 */ f32 unk2C4; -/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[120]; +/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[0x78]; } SaveContextExtra; // size = 0xC28 typedef struct { @@ -553,8 +738,37 @@ typedef struct { /* 0x00 */ UNK_TYPE1 pad0[0x22]; } SaveContext_struct2; // size = 0x22 + typedef union { -/* 0x0 */ SCmdBase base; + SCmdBase base; + SCmdSpawnList spawnList; + SCmdActorList actorList; + SCmdCsCameraList csCameraList; + SCmdRoomList roomList; + SCmdEntranceList entranceList; + SCmdObjectList objectList; + SCmdLightList lightList; + SCmdPathList pathList; + SCmdTransiActorList transiActorList; + SCmdLightSettingList lightSettingList; + SCmdExitList exitList; + SCmdColHeader colHeader; + SCmdMesh mesh; + SCmdSpecialFiles specialFiles; + SCmdCutsceneData cutsceneData; + SCmdRoomBehavior roomBehavior; + SCmdWindSettings windSettings; + SCmdTimeSettings timeSettings; + SCmdSkyboxSettings skyboxSettings; + SCmdSkyboxDisables skyboxDisables; + SCmdEndMarker endMarker; + SCmdSoundSettings soundSettings; + SCmdEchoSettings echoSettings; + SCmdMiscSettings miscSettings; + SCmdAltHeaders altHeaders; + SCmdCutsceneActorList cutsceneActorList; + SCmdMinimapSettings minimapSettings; + SCmdMinimapChests minimapChests; } SceneCmd; // size = 0x8 typedef struct { @@ -1042,7 +1256,7 @@ typedef struct { typedef struct { /* 0x000 */ void* objectVramStart; /* 0x004 */ void* objectVramEnd; -/* 0x008 */ u8 unk8; +/* 0x008 */ u8 objectCount; /* 0x009 */ u8 unk9; /* 0x00A */ u8 unkA; /* 0x00B */ u8 keepObjectId; @@ -1193,8 +1407,8 @@ typedef struct { /* 0x12 */ UNK_TYPE1 unk12; /* 0x13 */ UNK_TYPE1 unk13; /* 0x14 */ UNK_TYPE1 unk14; -/* 0x15 */ UNK_TYPE1 unk15; -/* 0x16 */ UNK_TYPE1 unk16; +/* 0x15 */ u8 unk15; +/* 0x16 */ u8 unk16; /* 0x17 */ u8 unk17; /* 0x18 */ u8 unk18; /* 0x19 */ UNK_TYPE1 unk19; @@ -1294,12 +1508,9 @@ typedef struct { /* 0xA9 */ UNK_TYPE1 unkA9; /* 0xAA */ UNK_TYPE1 unkAA; /* 0xAB */ UNK_TYPE1 unkAB; -/* 0xAC */ UNK_TYPE1 unkAC; -/* 0xAD */ UNK_TYPE1 unkAD; -/* 0xAE */ UNK_TYPE1 unkAE; -/* 0xAF */ UNK_TYPE1 unkAF; -/* 0xB0 */ UNK_TYPE1 unkB0; -/* 0xB1 */ UNK_TYPE1 unkB1; +/* 0xAC */ s16 unkAC; +/* 0xAE */ s16 unkAE; +/* 0xB0 */ s16 unkB0; /* 0xB2 */ UNK_TYPE1 unkB2; /* 0xB3 */ UNK_TYPE1 unkB3; /* 0xB4 */ f32 unkB4; @@ -1404,7 +1615,7 @@ typedef struct { /* 0x01 */ u8 unk1; /* 0x02 */ u8 unk2; /* 0x03 */ u8 unk3; -/* 0x04 */ s8 unk4; +/* 0x04 */ s8 echo; /* 0x05 */ u8 unk5; /* 0x06 */ u8 enablePosLights; /* 0x07 */ UNK_TYPE1 pad7[0x1]; @@ -1424,7 +1635,7 @@ typedef struct { /* 0x38 */ DmaRequest dmaRequest; /* 0x58 */ OSMesgQueue loadQueue; /* 0x70 */ OSMesg loadMsg[1]; -/* 0x74 */ UNK_TYPE1 pad74[0x4]; +/* 0x74 */ void* unk74; /* 0x78 */ s8 unk78; /* 0x79 */ s8 unk79; /* 0x7A */ UNK_TYPE2 unk7A[3]; @@ -2238,7 +2449,9 @@ struct GlobalContext { /* 0x000B4 */ UNK_TYPE1 padB4[0x4]; /* 0x000B8 */ View view; /* 0x00220 */ CameraContext cameraCtx; -/* 0x00814 */ UNK_TYPE1 pad814[0x4]; +/* 0x00814 */ u8 unk814; +/* 0x00815 */ u8 unk815; +/* 0x00816 */ UNK_TYPE1 pad816[0x2]; /* 0x00818 */ LightingContext lightCtx; /* 0x00828 */ u32 unk828; /* 0x0082C */ UNK_TYPE1 pad82C[0x4]; diff --git a/include/variables.h b/include/variables.h index 3e1bdd9c5..f7c078f2a 100644 --- a/include/variables.h +++ b/include/variables.h @@ -1553,8 +1553,8 @@ extern UNK_TYPE1 D_801C23C8; // D_801C23C8 extern UNK_TYPE1 D_801C23E0; // D_801C23E0 extern UNK_TYPE1 D_801C23F8; // D_801C23F8 extern UNK_TYPE1 D_801C2410; // D_801C2410 -extern UNK_TYPE1 D_801C2650; // D_801C2650 -extern UNK_TYPE1 D_801C2660; // D_801C2660 +extern ObjectFileTableEntry D_801C2650[2]; // D_801C2650 +extern ObjectFileTableEntry D_801C2660[9]; // D_801C2660 extern scene_header_func sceneHeaderFuncTable[31]; // D_801C26A8 extern s16 D_801C2730[8]; // D_801C2730 extern ObjectFileTableEntry objectFileTable[643]; // D_801C2740 |
