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authorKenix <kenixwhisperwind@gmail.com>2020-04-08 17:49:40 -0400
committerKenix <kenixwhisperwind@gmail.com>2020-04-08 17:49:40 -0400
commitf8713ceb462f84fbe5aeb0eb2aaa8b71764755c8 (patch)
tree480eb2f92a26c482324b4cb7306c737f07d49e4c /include
parent1b335a770b90e7bc43c02776f2f3afb2402e254a (diff)
Decompile functions in z_scene
Diffstat (limited to 'include')
-rw-r--r--include/functions.h21
-rw-r--r--include/structs.h255
-rw-r--r--include/variables.h4
3 files changed, 247 insertions, 33 deletions
diff --git a/include/functions.h b/include/functions.h
index 83bdfbad1..0e0e0bbb7 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -1931,14 +1931,14 @@ void func_8010439C(void); // func_8010439C
void func_801045AC(void); // func_801045AC
void func_80104AE8(void); // func_80104AE8
void func_80104C80(void); // func_80104C80
-void func_80104CF4(void); // func_80104CF4
+void func_80104CF4(GlobalContext* ctxt); // func_80104CF4
void func_80104F34(void); // func_80104F34
void func_80105294(void); // func_80105294
void func_80105318(void); // func_80105318
void func_80105328(void); // func_80105328
void func_8010534C(void); // func_8010534C
-void func_8010549C(void); // func_8010549C
-void func_8010565C(void); // func_8010565C
+void func_8010549C(GlobalContext* ctxt, u32 segmentAddress); // func_8010549C
+void func_8010565C(GlobalContext* ctxt, u8 num, u32 segmentAddress); // func_8010565C
void func_80105818(GlobalContext* ctxt, unsigned int uParm2, TransitionActorInit* puParm3); // func_80105818
void func_80105A40(void); // func_80105A40
void func_80105B34(void); // func_80105B34
@@ -2400,10 +2400,10 @@ void func_8012F0EC(void); // func_8012F0EC
void func_8012F1BC(void); // func_8012F1BC
void func_8012F22C(void); // func_8012F22C
void func_8012F278(void); // func_8012F278
-s32 Scene_LoadObject(SceneContext* sceneCtxt, short id); // func_8012F2E0
+s32 Scene_LoadObject(SceneContext* sceneCtxt, s16 id); // func_8012F2E0
void Scene_Init(GlobalContext* ctxt, SceneContext* sceneCtxt); // func_8012F3D0
void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt); // func_8012F4FC
-s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, short id); // func_8012F608
+s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 id); // func_8012F608
s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index); // func_8012F668
void Scene_DmaAllObjects(SceneContext* sceneCtxt); // func_8012F698
u32 func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id); // func_8012F73C
@@ -2420,9 +2420,9 @@ void Scene_HeaderCommand0B(GlobalContext* ctxt, SceneCmd* entry); // func_8012FC
void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry); // func_8012FDA4
void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry); // func_8012FE2C
void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry); // func_8012FE5C
-void func_8012FEBC(void); // func_8012FEBC
+void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors); // func_8012FEBC
void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry); // func_8012FECC
-void func_8012FF10(GlobalContext* ctxt, int iParm2); // func_8012FF10
+s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex); // func_8012FF10
void Scene_HeaderCommand11(GlobalContext* ctxt, SceneCmd* entry); // func_8012FF8C
void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry); // func_8012FFF0
void Scene_HeaderCommand10(GlobalContext* ctxt, SceneCmd* entry); // func_80130018
@@ -2983,7 +2983,7 @@ void Play_Update(GlobalContext* ctxt); // func_80168F64
void func_801690CC(void); // func_801690CC
void func_80169100(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); // func_80169100
void func_801691F0(void); // func_801691F0
-void* Play_LoadScene(GlobalContext* ctxt, SceneTableEntry* entry); // func_80169220
+void* Play_LoadScene(GlobalContext* ctxt, ObjectFileTableEntry* entry); // func_80169220
void func_8016927C(GlobalContext* ctxt, short sParm2); // func_8016927C
void func_801692C4(GlobalContext* ctxt, UNK_TYPE1 uParm2); // func_801692C4
void Play_SceneInit(GlobalContext* ctxt, int sceneIndex, UNK_TYPE1 param_3); // func_801693D4
@@ -3902,7 +3902,7 @@ void func_801A3EC0(void); // func_801A3EC0
void func_801A3F54(void); // func_801A3F54
void func_801A3F6C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_801A3F6C
void func_801A3FB4(void); // func_801A3FB4
-void func_801A400C(void); // func_801A400C
+/*Audio_SetBGM*/ void func_801A400C(u32 bgmID); // func_801A400C
void func_801A4058(void); // func_801A4058
void func_801A41C8(void); // func_801A41C8
void func_801A41F8(void); // func_801A41F8
@@ -3974,7 +3974,8 @@ void func_801A7D04(void); // func_801A7D04
void func_801A7D84(void); // func_801A7D84
void func_801A89A8(void); // func_801A89A8
void func_801A89D0(void); // func_801A89D0
-void func_801A8A50(void); // func_801A8A50
+// may not be s32 in param or return
+s32 func_801A8A50(s32 param1); // func_801A8A50
void func_801A8ABC(void); // func_801A8ABC
void func_801A8BD0(void); // func_801A8BD0
void func_801A8D5C(void); // func_801A8D5C
diff --git a/include/structs.h b/include/structs.h
index 8797b5f51..a61b2d9ed 100644
--- a/include/structs.h
+++ b/include/structs.h
@@ -502,24 +502,209 @@ typedef struct {
} RoomMeshType2Params; // size = 0x10
typedef struct {
-/* 0x0 */ u8 command;
-/* 0x1 */ u8 unk1;
-/* 0x2 */ UNK_TYPE1 pad2[0x2];
-/* 0x4 */ u32 unk4;
-} SCmdBase; // size = 0x8
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 data2;
+} SCmdBase;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdSpawnList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdActorList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdCsCameraList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdColHeader;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdRoomList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[2];
+/* 0x04 */ s8 unk4;
+/* 0x05 */ s8 unk5;
+/* 0x06 */ s8 unk6;
+/* 0x07 */ u8 unk7;
+} SCmdWindSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdEntranceList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 cUpElfMsgNum;
+/* 0x04 */ u32 keepObjectId;
+} SCmdSpecialFiles;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 gpFlag1;
+/* 0x04 */ u32 gpFlag2;
+} SCmdRoomBehavior;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdMesh;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdObjectList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdLightList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdPathList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdTransiActorList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdLightSettingList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[2];
+/* 0x04 */ u8 hour;
+/* 0x05 */ u8 min;
+/* 0x06 */ u8 unk6;
+} SCmdTimeSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[2];
+/* 0x04 */ u8 skyboxId;
+/* 0x05 */ u8 unk5;
+/* 0x06 */ u8 unk6;
+} SCmdSkyboxSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[2];
+/* 0x04 */ u8 unk4;
+/* 0x05 */ u8 unk5;
+} SCmdSkyboxDisables;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 data2;
+} SCmdEndMarker;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdExitList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 bgmId;
+/* 0x02 */ UNK_TYPE1 pad2[4];
+/* 0x06 */ u8 nighttimeSFX;
+/* 0x07 */ u8 musicSeq;
+} SCmdSoundSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x02 */ UNK_TYPE1 pad2[5];
+/* 0x07 */ u8 echo;
+} SCmdEchoSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdCutsceneData;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 data1;
+/* 0x04 */ u32 segment;
+} SCmdAltHeaders;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 cameraMovement;
+/* 0x04 */ u32 area;
+} SCmdMiscSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdCutsceneActorList;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ UNK_TYPE1 pad1[2];
+/* 0x04 */ u32 segment;
+} SCmdMinimapSettings;
+
+typedef struct {
+/* 0x00 */ u8 code;
+/* 0x01 */ u8 num;
+/* 0x04 */ u32 segment;
+} SCmdMinimapChests;
// Extra information in the save context that is not saved
typedef struct {
-/* 0x000 */ UNK_TYPE1 pad0[0x10];
+/* 0x000 */ UNK_TYPE1 pad0[0xB];
+/* 0x00C */ s32 sceneSetupIndex;
/* 0x010 */ s32 unk10;
/* 0x014 */ UNK_TYPE1 pad14[0x2E];
/* 0x042 */ s16 unk42;
-/* 0x044 */ UNK_TYPE1 pad44[0x23C];
+/* 0x044 */ UNK_TYPE1 pad44[0x232];
+/* 0x276 */ u8 unk276;
+/* 0x277 */ UNK_TYPE1 pad277[0x9];
/* 0x280 */ u16 unk280;
/* 0x282 */ u16 unk282;
/* 0x284 */ UNK_TYPE1 pad284[0x40];
/* 0x2C4 */ f32 unk2C4;
-/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[120];
+/* 0x2C8 */ CycleSceneFlags cycleSceneFlags[0x78];
} SaveContextExtra; // size = 0xC28
typedef struct {
@@ -553,8 +738,37 @@ typedef struct {
/* 0x00 */ UNK_TYPE1 pad0[0x22];
} SaveContext_struct2; // size = 0x22
+
typedef union {
-/* 0x0 */ SCmdBase base;
+ SCmdBase base;
+ SCmdSpawnList spawnList;
+ SCmdActorList actorList;
+ SCmdCsCameraList csCameraList;
+ SCmdRoomList roomList;
+ SCmdEntranceList entranceList;
+ SCmdObjectList objectList;
+ SCmdLightList lightList;
+ SCmdPathList pathList;
+ SCmdTransiActorList transiActorList;
+ SCmdLightSettingList lightSettingList;
+ SCmdExitList exitList;
+ SCmdColHeader colHeader;
+ SCmdMesh mesh;
+ SCmdSpecialFiles specialFiles;
+ SCmdCutsceneData cutsceneData;
+ SCmdRoomBehavior roomBehavior;
+ SCmdWindSettings windSettings;
+ SCmdTimeSettings timeSettings;
+ SCmdSkyboxSettings skyboxSettings;
+ SCmdSkyboxDisables skyboxDisables;
+ SCmdEndMarker endMarker;
+ SCmdSoundSettings soundSettings;
+ SCmdEchoSettings echoSettings;
+ SCmdMiscSettings miscSettings;
+ SCmdAltHeaders altHeaders;
+ SCmdCutsceneActorList cutsceneActorList;
+ SCmdMinimapSettings minimapSettings;
+ SCmdMinimapChests minimapChests;
} SceneCmd; // size = 0x8
typedef struct {
@@ -1042,7 +1256,7 @@ typedef struct {
typedef struct {
/* 0x000 */ void* objectVramStart;
/* 0x004 */ void* objectVramEnd;
-/* 0x008 */ u8 unk8;
+/* 0x008 */ u8 objectCount;
/* 0x009 */ u8 unk9;
/* 0x00A */ u8 unkA;
/* 0x00B */ u8 keepObjectId;
@@ -1193,8 +1407,8 @@ typedef struct {
/* 0x12 */ UNK_TYPE1 unk12;
/* 0x13 */ UNK_TYPE1 unk13;
/* 0x14 */ UNK_TYPE1 unk14;
-/* 0x15 */ UNK_TYPE1 unk15;
-/* 0x16 */ UNK_TYPE1 unk16;
+/* 0x15 */ u8 unk15;
+/* 0x16 */ u8 unk16;
/* 0x17 */ u8 unk17;
/* 0x18 */ u8 unk18;
/* 0x19 */ UNK_TYPE1 unk19;
@@ -1294,12 +1508,9 @@ typedef struct {
/* 0xA9 */ UNK_TYPE1 unkA9;
/* 0xAA */ UNK_TYPE1 unkAA;
/* 0xAB */ UNK_TYPE1 unkAB;
-/* 0xAC */ UNK_TYPE1 unkAC;
-/* 0xAD */ UNK_TYPE1 unkAD;
-/* 0xAE */ UNK_TYPE1 unkAE;
-/* 0xAF */ UNK_TYPE1 unkAF;
-/* 0xB0 */ UNK_TYPE1 unkB0;
-/* 0xB1 */ UNK_TYPE1 unkB1;
+/* 0xAC */ s16 unkAC;
+/* 0xAE */ s16 unkAE;
+/* 0xB0 */ s16 unkB0;
/* 0xB2 */ UNK_TYPE1 unkB2;
/* 0xB3 */ UNK_TYPE1 unkB3;
/* 0xB4 */ f32 unkB4;
@@ -1404,7 +1615,7 @@ typedef struct {
/* 0x01 */ u8 unk1;
/* 0x02 */ u8 unk2;
/* 0x03 */ u8 unk3;
-/* 0x04 */ s8 unk4;
+/* 0x04 */ s8 echo;
/* 0x05 */ u8 unk5;
/* 0x06 */ u8 enablePosLights;
/* 0x07 */ UNK_TYPE1 pad7[0x1];
@@ -1424,7 +1635,7 @@ typedef struct {
/* 0x38 */ DmaRequest dmaRequest;
/* 0x58 */ OSMesgQueue loadQueue;
/* 0x70 */ OSMesg loadMsg[1];
-/* 0x74 */ UNK_TYPE1 pad74[0x4];
+/* 0x74 */ void* unk74;
/* 0x78 */ s8 unk78;
/* 0x79 */ s8 unk79;
/* 0x7A */ UNK_TYPE2 unk7A[3];
@@ -2238,7 +2449,9 @@ struct GlobalContext {
/* 0x000B4 */ UNK_TYPE1 padB4[0x4];
/* 0x000B8 */ View view;
/* 0x00220 */ CameraContext cameraCtx;
-/* 0x00814 */ UNK_TYPE1 pad814[0x4];
+/* 0x00814 */ u8 unk814;
+/* 0x00815 */ u8 unk815;
+/* 0x00816 */ UNK_TYPE1 pad816[0x2];
/* 0x00818 */ LightingContext lightCtx;
/* 0x00828 */ u32 unk828;
/* 0x0082C */ UNK_TYPE1 pad82C[0x4];
diff --git a/include/variables.h b/include/variables.h
index 3e1bdd9c5..f7c078f2a 100644
--- a/include/variables.h
+++ b/include/variables.h
@@ -1553,8 +1553,8 @@ extern UNK_TYPE1 D_801C23C8; // D_801C23C8
extern UNK_TYPE1 D_801C23E0; // D_801C23E0
extern UNK_TYPE1 D_801C23F8; // D_801C23F8
extern UNK_TYPE1 D_801C2410; // D_801C2410
-extern UNK_TYPE1 D_801C2650; // D_801C2650
-extern UNK_TYPE1 D_801C2660; // D_801C2660
+extern ObjectFileTableEntry D_801C2650[2]; // D_801C2650
+extern ObjectFileTableEntry D_801C2660[9]; // D_801C2660
extern scene_header_func sceneHeaderFuncTable[31]; // D_801C26A8
extern s16 D_801C2730[8]; // D_801C2730
extern ObjectFileTableEntry objectFileTable[643]; // D_801C2740