diff options
Diffstat (limited to 'src/code/code_0x800A5AC0.c')
| -rw-r--r-- | src/code/code_0x800A5AC0.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/code/code_0x800A5AC0.c b/src/code/code_0x800A5AC0.c index 534bec030..9d393fbeb 100644 --- a/src/code/code_0x800A5AC0.c +++ b/src/code/code_0x800A5AC0.c @@ -6,23 +6,23 @@ // This file is most likely En_A_Obj UNK_RET EnAObj_Init(void* a0, UNK_TYPE a1) { - z_ActorEnAObj* s0 = (z_ActorEnAObj*)a0; + ActorEnAObj* s0 = (ActorEnAObj*)a0; s0->base.textId = ((s0->base.variable >> 8) & 0xFF) | 0x300; s0->base.variable = (s0->base.variable & 0xFF) - 9; - Lib_ApplyActorInitVars((z_Actor*)s0, (z_ActorInitVar*)&D_801ADEAC); + Lib_ApplyActorInitVars((Actor*)s0, (ActorInitVar*)&D_801ADEAC); func_800B3BA4(&s0->base.unkBC, 0, (UNK_PTR)&func_800B3FC0, 12); - Collision_InitCylinder(a1, &s0->collision, (z_Actor*)s0, &D_801ADE80); - Collision_CylinderMoveToActor((z_Actor*)s0, &s0->collision); + Collision_InitCylinder(a1, &s0->collision, (Actor*)s0, &D_801ADE80); + Collision_CylinderMoveToActor((Actor*)s0, &s0->collision); s0->base.unkA0.unk16 = 255; s0->update = (actor_func)EnAObj_Update1; } -UNK_RET EnAObj_Fini(z_ActorEnAObj* a0, z_GlobalContext* a1) { - z_ColCylinder* a2 = &a0->collision; +UNK_RET EnAObj_Fini(ActorEnAObj* a0, GlobalContext* a1) { + ColCylinder* a2 = &a0->collision; Collision_FiniCylinder(a1, a2); } -UNK_RET EnAObj_Update1(z_ActorEnAObj* a0, UNK_TYPE a1) { +UNK_RET EnAObj_Update1(ActorEnAObj* a0, UNK_TYPE a1) { s16 v0; s32 v1; if (func_800B84D0(a0, a1) != 0) { @@ -36,18 +36,18 @@ UNK_RET EnAObj_Update1(z_ActorEnAObj* a0, UNK_TYPE a1) { } } -UNK_RET EnAObj_Update2(z_ActorEnAObj* a0) { +UNK_RET EnAObj_Update2(ActorEnAObj* a0) { if (func_800B867C(a0) != 0) { a0->update = (actor_func)EnAObj_Update1; } } -UNK_RET EnAObj_Main(z_ActorEnAObj* a0, UNK_TYPE a1) { - (a0->update)((z_Actor*)a0, (z_GlobalContext*)a1); +UNK_RET EnAObj_Main(ActorEnAObj* a0, UNK_TYPE a1) { + (a0->update)((Actor*)a0, (GlobalContext*)a1); func_800B675C(a0, 0x42340000); Collision_AddOT(a1, a1 + 0x18884, &a0->collision); } -UNK_RET EnAObj_Draw(z_ActorEnAObj* a0, UNK_TYPE a1) { +UNK_RET EnAObj_Draw(ActorEnAObj* a0, UNK_TYPE a1) { func_800BDFC0(a1, D_801ADEB0[a0->base.variable], a1, a0); } |
