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Decompilation of The Legend of Zelda: Majora’s Mask
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code_0x800A5AC0.c
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Author
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-05
Document most of global context (#198)
Zelllll
2021-05-20
General Cleanup (#155)
engineer124
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2021-03-22
z_collision_check.c (#58)
Tharo
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2020-09-13
Bootstrap actors (#14)
Rozelette
2020-08-31
Split headers to be more similar to OOT (#13)
Rozelette
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-01-12
Port over fault.c from oot decomp
rozlette
2020-01-08
Update to latest ghidra project
rozlette
2019-12-17
Cleanup files in code. Decompile code_800CAAD0.c
rozlette
2019-12-14
Update to latest from ghidra project
rozlette
2019-12-07
Generate all major headers from ghidra project
rozlette
2019-11-28
Use variable names from ghidra project. Reorganize some data tables and heade...
rozlette
2019-11-14
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
rozlette
2019-11-13
Update structs.h because Ghidra can handle bitfields now
rozlette
2019-09-29
Use structs.h generated from Ghidra project
rozlette
2019-09-20
Add tons of function names. Datatypes TODO
rozlette
2018-12-06
Updata current progress
rozlette
2018-11-16
Use hex instead of decimal
rozlette
2018-11-13
Disassemble a bunch of files
rozlette
2018-10-27
code_0x800A5AC0 almost matches
rozlette
2018-10-25
Fix tabs
rozlette
2018-10-25
Dump current status
rozlette