diff options
Diffstat (limited to 'src/code/z_sram_NES.c')
| -rw-r--r-- | src/code/z_sram_NES.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 5d018a995..73b0a0af0 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -248,7 +248,7 @@ void Sram_ClearFlagsAtDawnOfTheFirstDay(void) { * Used by Song of Time (when clicking "Yes") and (indirectly) by the "Dawn of the New Day" cutscene */ void Sram_SaveEndOfCycle(PlayState* play) { - s16 sceneNum; + s16 sceneId; s32 j; s32 i; u8 slot; @@ -264,13 +264,13 @@ void Sram_SaveEndOfCycle(PlayState* play) { gSaveContext.save.playerData.deaths = 999; } - sceneNum = Play_GetOriginalSceneNumber(play->sceneNum); + sceneId = Play_GetOriginalSceneId(play->sceneId); Play_SaveCycleSceneFlags(&play->state); - play->actorCtx.sceneFlags.chest &= D_801C5FC0[sceneNum][2]; - play->actorCtx.sceneFlags.switches[0] &= D_801C5FC0[sceneNum][0]; - play->actorCtx.sceneFlags.switches[1] &= D_801C5FC0[sceneNum][1]; - play->actorCtx.sceneFlags.collectible[0] &= D_801C5FC0[sceneNum][3]; + play->actorCtx.sceneFlags.chest &= D_801C5FC0[sceneId][2]; + play->actorCtx.sceneFlags.switches[0] &= D_801C5FC0[sceneId][0]; + play->actorCtx.sceneFlags.switches[1] &= D_801C5FC0[sceneId][1]; + play->actorCtx.sceneFlags.collectible[0] &= D_801C5FC0[sceneId][3]; play->actorCtx.sceneFlags.clearedRoom = 0; for (i = 0; i < SCENE_MAX; i++) { @@ -608,7 +608,7 @@ SavePlayerData sSaveDefaultPlayerData = { 0xFF, // unk_20 0x0000, // owlActivationFlags 0xFF, // unk_24 - SCENE_SPOT00, // savedSceneNum + SCENE_SPOT00, // savedSceneId }; ItemEquips sSaveDefaultItemEquips = { @@ -679,7 +679,7 @@ void Sram_InitNewSave(void) { Lib_MemCpy(&gSaveContext.save.inventory, &sSaveDefaultInventory, sizeof(Inventory)); Lib_MemCpy(&gSaveContext.save.checksum, &sSaveDefaultChecksum, sizeof(gSaveContext.save.checksum)); - gSaveContext.save.horseData.scene = SCENE_F01; + gSaveContext.save.horseData.sceneId = SCENE_F01; gSaveContext.save.horseData.pos.x = -1420; gSaveContext.save.horseData.pos.y = 257; gSaveContext.save.horseData.pos.z = -1285; @@ -708,7 +708,7 @@ SavePlayerData sSaveDebugPlayerData = { 0xFF, // unk_20 0, // owlActivationFlags 0xFF, // unk_24 - SCENE_SPOT00, // savedSceneNum + SCENE_SPOT00, // savedSceneId }; ItemEquips sSaveDebugItemEquips = { @@ -839,7 +839,7 @@ void Sram_InitDebugSave(void) { gSaveContext.save.hasTatl = true; - gSaveContext.save.horseData.scene = SCENE_F01; + gSaveContext.save.horseData.sceneId = SCENE_F01; gSaveContext.save.horseData.pos.x = -1420; gSaveContext.save.horseData.pos.y = 257; gSaveContext.save.horseData.pos.z = -1285; |
