summaryrefslogtreecommitdiff
path: root/src/code/z_sram_NES.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/code/z_sram_NES.c')
-rw-r--r--src/code/z_sram_NES.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c
index 5d018a995..73b0a0af0 100644
--- a/src/code/z_sram_NES.c
+++ b/src/code/z_sram_NES.c
@@ -248,7 +248,7 @@ void Sram_ClearFlagsAtDawnOfTheFirstDay(void) {
* Used by Song of Time (when clicking "Yes") and (indirectly) by the "Dawn of the New Day" cutscene
*/
void Sram_SaveEndOfCycle(PlayState* play) {
- s16 sceneNum;
+ s16 sceneId;
s32 j;
s32 i;
u8 slot;
@@ -264,13 +264,13 @@ void Sram_SaveEndOfCycle(PlayState* play) {
gSaveContext.save.playerData.deaths = 999;
}
- sceneNum = Play_GetOriginalSceneNumber(play->sceneNum);
+ sceneId = Play_GetOriginalSceneId(play->sceneId);
Play_SaveCycleSceneFlags(&play->state);
- play->actorCtx.sceneFlags.chest &= D_801C5FC0[sceneNum][2];
- play->actorCtx.sceneFlags.switches[0] &= D_801C5FC0[sceneNum][0];
- play->actorCtx.sceneFlags.switches[1] &= D_801C5FC0[sceneNum][1];
- play->actorCtx.sceneFlags.collectible[0] &= D_801C5FC0[sceneNum][3];
+ play->actorCtx.sceneFlags.chest &= D_801C5FC0[sceneId][2];
+ play->actorCtx.sceneFlags.switches[0] &= D_801C5FC0[sceneId][0];
+ play->actorCtx.sceneFlags.switches[1] &= D_801C5FC0[sceneId][1];
+ play->actorCtx.sceneFlags.collectible[0] &= D_801C5FC0[sceneId][3];
play->actorCtx.sceneFlags.clearedRoom = 0;
for (i = 0; i < SCENE_MAX; i++) {
@@ -608,7 +608,7 @@ SavePlayerData sSaveDefaultPlayerData = {
0xFF, // unk_20
0x0000, // owlActivationFlags
0xFF, // unk_24
- SCENE_SPOT00, // savedSceneNum
+ SCENE_SPOT00, // savedSceneId
};
ItemEquips sSaveDefaultItemEquips = {
@@ -679,7 +679,7 @@ void Sram_InitNewSave(void) {
Lib_MemCpy(&gSaveContext.save.inventory, &sSaveDefaultInventory, sizeof(Inventory));
Lib_MemCpy(&gSaveContext.save.checksum, &sSaveDefaultChecksum, sizeof(gSaveContext.save.checksum));
- gSaveContext.save.horseData.scene = SCENE_F01;
+ gSaveContext.save.horseData.sceneId = SCENE_F01;
gSaveContext.save.horseData.pos.x = -1420;
gSaveContext.save.horseData.pos.y = 257;
gSaveContext.save.horseData.pos.z = -1285;
@@ -708,7 +708,7 @@ SavePlayerData sSaveDebugPlayerData = {
0xFF, // unk_20
0, // owlActivationFlags
0xFF, // unk_24
- SCENE_SPOT00, // savedSceneNum
+ SCENE_SPOT00, // savedSceneId
};
ItemEquips sSaveDebugItemEquips = {
@@ -839,7 +839,7 @@ void Sram_InitDebugSave(void) {
gSaveContext.save.hasTatl = true;
- gSaveContext.save.horseData.scene = SCENE_F01;
+ gSaveContext.save.horseData.sceneId = SCENE_F01;
gSaveContext.save.horseData.pos.x = -1420;
gSaveContext.save.horseData.pos.y = 257;
gSaveContext.save.horseData.pos.z = -1285;