diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/graph.c | 1 | ||||
| -rw-r--r-- | src/code/z_actor.c | 43 | ||||
| -rw-r--r-- | src/code/z_lights.c | 14 | ||||
| -rw-r--r-- | src/code/z_scene_table.c | 456 | ||||
| -rw-r--r-- | src/code/z_snap.c | 144 |
5 files changed, 351 insertions, 307 deletions
diff --git a/src/code/graph.c b/src/code/graph.c index f625cb7b6..481aa1da0 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "global.h" #include "system_malloc.h" #include "overlays/gamestates/ovl_daytelop/z_daytelop.h" diff --git a/src/code/z_actor.c b/src/code/z_actor.c index cee64182b..64d9c97f4 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -391,12 +391,12 @@ void func_800B4B50(Actor* actor, Lights* mapper, PlayState* play) { } } -void Actor_GetProjectedPos(PlayState* play, Vec3f* arg1, Vec3f* arg2, f32* arg3) { - SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, arg1, arg2, arg3); - if (*arg3 < 1.0f) { - *arg3 = 1.0f; +void Actor_GetProjectedPos(PlayState* play, Vec3f* worldPos, Vec3f* projectedPos, f32* invW) { + SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, worldPos, projectedPos, invW); + if (*invW < 1.0f) { + *invW = 1.0f; } else { - *arg3 = 1.0f / *arg3; + *invW = 1.0f / *invW; } } @@ -419,7 +419,7 @@ TatlColor sTatlColorList[] = { { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 255, 255, 0, 255 }, { 200, 155, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, - { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } } + { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, }; void func_800B4F78(TargetContext* targetCtx, s32 type, PlayState* play) { @@ -480,9 +480,9 @@ void Actor_DrawZTarget(TargetContext* targetCtx, PlayState* play) { TargetContextEntry* entry; s16 alpha = 255; f32 var1 = 1.0f; - Vec3f spBC; + Vec3f projectedPos; s32 spB8; - f32 spB4; + f32 invW; s32 spB0; s32 spAC; f32 var2; @@ -505,22 +505,22 @@ void Actor_DrawZTarget(TargetContext* targetCtx, PlayState* play) { alpha = targetCtx->unk48; } - Actor_GetProjectedPos(play, &targetCtx->targetCenterPos, &spBC, &spB4); + Actor_GetProjectedPos(play, &targetCtx->targetCenterPos, &projectedPos, &invW); - spBC.x = (160 * (spBC.x * spB4)) * var1; - spBC.x = CLAMP(spBC.x, -320.0f, 320.0f); + projectedPos.x = (160 * (projectedPos.x * invW)) * var1; + projectedPos.x = CLAMP(projectedPos.x, -320.0f, 320.0f); - spBC.y = (120 * (spBC.y * spB4)) * var1; - spBC.y = CLAMP(spBC.y, -240.0f, 240.0f); + projectedPos.y = (120 * (projectedPos.y * invW)) * var1; + projectedPos.y = CLAMP(projectedPos.y, -240.0f, 240.0f); - spBC.z = spBC.z * var1; + projectedPos.z = projectedPos.z * var1; targetCtx->unk4C--; if (targetCtx->unk4C < 0) { targetCtx->unk4C = 2; } - Target_SetPos(targetCtx, targetCtx->unk4C, spBC.x, spBC.y, spBC.z); + Target_SetPos(targetCtx, targetCtx->unk4C, projectedPos.x, projectedPos.y, projectedPos.z); if ((!(player->stateFlags1 & 0x40)) || (actor != player->unk_730)) { OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 0x39); @@ -1966,18 +1966,19 @@ void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* x, s16* y) { f32 w; Actor_GetProjectedPos(play, &actor->focus.pos, &projectedPos, &w); - *x = (projectedPos.x * w * (SCREEN_WIDTH / 2)) + (SCREEN_WIDTH / 2); - *y = (projectedPos.y * w * -(SCREEN_HEIGHT / 2)) + (SCREEN_HEIGHT / 2); + *x = PROJECTED_TO_SCREEN_X(projectedPos, w); + *y = PROJECTED_TO_SCREEN_Y(projectedPos, w); } s32 func_800B8934(PlayState* play, Actor* actor) { - Vec3f sp2C; - f32 sp28; + Vec3f projectedPos; + f32 invW; s32 pad[2]; - Actor_GetProjectedPos(play, &actor->focus.pos, &sp2C, &sp28); + Actor_GetProjectedPos(play, &actor->focus.pos, &projectedPos, &invW); - return (sp2C.x * sp28 >= -1.0f) && (sp2C.x * sp28 <= 1.0f) && (sp2C.y * sp28 >= -1.0f) && (sp2C.y * sp28 <= 1.0f); + return (projectedPos.x * invW >= -1.0f) && (projectedPos.x * invW <= 1.0f) && (projectedPos.y * invW >= -1.0f) && + (projectedPos.y * invW <= 1.0f); } s32 Actor_HasParent(Actor* actor, PlayState* play) { diff --git a/src/code/z_lights.c b/src/code/z_lights.c index b602c66b1..92e9beb30 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -380,20 +380,20 @@ void Lights_GlowCheck(PlayState* play) { if (light->info->type == LIGHT_POINT_GLOW) { Vec3f pos; - Vec3f multDest; - f32 wDest; + Vec3f projectedPos; + f32 invW; pos.x = params->x; pos.y = params->y; pos.z = params->z; - Actor_GetProjectedPos(play, &pos, &multDest, &wDest); + Actor_GetProjectedPos(play, &pos, &projectedPos, &invW); params->drawGlow = 0; - if ((multDest.z > 1) && (fabsf(multDest.x * wDest) < 1) && (fabsf(multDest.y * wDest) < 1)) { - s32 wX = multDest.x * wDest * 160 + 160; - s32 wY = multDest.y * wDest * -120 + 120; - s32 wZ = (s32)((multDest.z * wDest) * 16352) + 16352; + if ((projectedPos.z > 1) && (fabsf(projectedPos.x * invW) < 1) && (fabsf(projectedPos.y * invW) < 1)) { + s32 wX = PROJECTED_TO_SCREEN_X(projectedPos, invW); + s32 wY = PROJECTED_TO_SCREEN_Y(projectedPos, invW); + s32 wZ = (s32)((projectedPos.z * invW) * 16352) + 16352; s32 zBuf = func_80178A94(wX, wY); if (wZ < zBuf) { diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 8372c350a..daf85190a 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -7,119 +7,119 @@ { { 0, 0 }, 0, 0, 0, 0 } SceneTableEntry gSceneTable[] = { - SCENE_ENTRY(Z2_20SICHITAI2, 0x0116, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY_NONE(), - SCENE_ENTRY_NONE(), - SCENE_ENTRY_NONE(), - SCENE_ENTRY_NONE(), - SCENE_ENTRY_NONE(), - SCENE_ENTRY_NONE(), - SCENE_ENTRY(KAKUSIANA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(SPOT00, 0x0000, SCENE_DRAW_CFG_NOTHING), - SCENE_ENTRY_NONE(), - SCENE_ENTRY(Z2_WITCH_SHOP, 0x011A, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_LAST_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_HAKASHITA, 0x0113, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_AYASHIISHOP, 0x010E, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY_NONE(), - SCENE_ENTRY_NONE(), - SCENE_ENTRY(Z2_OMOYA, 0x0132, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_BOWLING, 0x0108, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_SONCHONOIE, 0x010B, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_IKANA, 0x0141, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_KAIZOKU, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_MILK_BAR, 0x010C, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_INISIE_N, 0x0144, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_TAKARAYA, 0x0109, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_INISIE_R, 0x0144, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_OKUJOU, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_OPENINGDAN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_MITURIN, 0x011F, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_13HUBUKINOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_CASTLE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_DEKUTES, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_MITURIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_SYATEKI_MIZU, 0x0107, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_HAKUGIN, 0x012B, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_ROMANYMAE, 0x0149, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_PIRATE, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_SYATEKI_MORI, 0x011B, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_SINKAI, 0x0135, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_YOUSEI_IZUMI, 0x013E, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_KINSTA1, 0x011E, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_KINDAN2, 0x013F, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_TENMON_DAI, 0x0114, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_LAST_DEKU, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_22DEKUCITY, 0x0118, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_KAJIYA, 0x0127, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_00KEIKOKU, 0x0100, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_POSTHOUSE, 0x0111, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_LABO, 0x013A, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_DANPEI2TEST, 0x0113, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY_NONE(), - SCENE_ENTRY(Z2_16GORON_HOUSE, 0x0124, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_33ZORACITY, 0x0136, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_8ITEMSHOP, 0x010F, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_F01, 0x012E, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_INISIE_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_30GYOSON, 0x0134, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_31MISAKI, 0x0134, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_TAKARAKUJI, 0x0112, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY_NONE(), - SCENE_ENTRY(Z2_TORIDE, 0x0138, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_FISHERMAN, 0x013B, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_GORONSHOP, 0x0129, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_DEKU_KING, 0x011C, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_LAST_GORON, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_24KEMONOMITI, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_F01_B, 0x0130, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_F01C, 0x012F, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_BOTI, 0x0106, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_HAKUGIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_20SICHITAI, 0x0116, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_21MITURINMAE, 0x0117, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_LAST_ZORA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_11GORONNOSATO2, 0x0123, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_SEA, 0x013D, SCENE_DRAW_CFG_GREAT_BAY_TEMPLE), - SCENE_ENTRY(Z2_35TAKI, 0x0137, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_REDEAD, 0x0145, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_BANDROOM, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_11GORONNOSATO, 0x0123, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_GORON_HAKA, 0x012A, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_SECOM, 0x0143, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP), - SCENE_ENTRY(Z2_10YUKIYAMANOMURA, 0x0122, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_TOUGITES, 0x0146, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_DANPEI, 0x0120, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_IKANAMAE, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_DOUJOU, 0x0110, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_MUSICHOUSE, 0x0147, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP), - SCENE_ENTRY(Z2_IKNINSIDE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_MAP_SHOP, 0x0119, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_F40, 0x0140, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_F41, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_10YUKIYAMANOMURA2, 0x0122, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_14YUKIDAMANOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_12HAKUGINMAE, 0x0125, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_17SETUGEN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_17SETUGEN2, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_SEA_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_RANDOM, 0x012C, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_YADOYA, 0x010A, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_KONPEKI_ENT, 0x0139, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_INSIDETOWER, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_26SARUNOMORI, 0x011D, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_LOST_WOODS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_LAST_LINK, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_SOUGEN, 0x0000, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_BOMYA, 0x010D, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_KYOJINNOMA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_KOEPONARACE, 0x0131, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_GORONRACE, 0x0126, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_TOWN, 0x0101, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_ICHIBA, 0x0102, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_BACKTOWN, 0x0103, SCENE_DRAW_CFG_DEFAULT), - SCENE_ENTRY(Z2_CLOCKTOWER, 0x0104, SCENE_DRAW_CFG_MAT_ANIM), - SCENE_ENTRY(Z2_ALLEY, 0x0105, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x00 */ SCENE_ENTRY(Z2_20SICHITAI2, 0x0116, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x01 */ SCENE_ENTRY_NONE(), + /* 0x02 */ SCENE_ENTRY_NONE(), + /* 0x03 */ SCENE_ENTRY_NONE(), + /* 0x04 */ SCENE_ENTRY_NONE(), + /* 0x05 */ SCENE_ENTRY_NONE(), + /* 0x06 */ SCENE_ENTRY_NONE(), + /* 0x07 */ SCENE_ENTRY(KAKUSIANA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x08 */ SCENE_ENTRY(SPOT00, 0x0000, SCENE_DRAW_CFG_NOTHING), + /* 0x09 */ SCENE_ENTRY_NONE(), + /* 0x0A */ SCENE_ENTRY(Z2_WITCH_SHOP, 0x011A, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x0B */ SCENE_ENTRY(Z2_LAST_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x0C */ SCENE_ENTRY(Z2_HAKASHITA, 0x0113, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x0D */ SCENE_ENTRY(Z2_AYASHIISHOP, 0x010E, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x0E */ SCENE_ENTRY_NONE(), + /* 0x0F */ SCENE_ENTRY_NONE(), + /* 0x10 */ SCENE_ENTRY(Z2_OMOYA, 0x0132, SCENE_DRAW_CFG_DEFAULT), + /* 0x11 */ SCENE_ENTRY(Z2_BOWLING, 0x0108, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x12 */ SCENE_ENTRY(Z2_SONCHONOIE, 0x010B, SCENE_DRAW_CFG_DEFAULT), + /* 0x13 */ SCENE_ENTRY(Z2_IKANA, 0x0141, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x14 */ SCENE_ENTRY(Z2_KAIZOKU, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x15 */ SCENE_ENTRY(Z2_MILK_BAR, 0x010C, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x16 */ SCENE_ENTRY(Z2_INISIE_N, 0x0144, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x17 */ SCENE_ENTRY(Z2_TAKARAYA, 0x0109, SCENE_DRAW_CFG_DEFAULT), + /* 0x18 */ SCENE_ENTRY(Z2_INISIE_R, 0x0144, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x19 */ SCENE_ENTRY(Z2_OKUJOU, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x1A */ SCENE_ENTRY(Z2_OPENINGDAN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x1B */ SCENE_ENTRY(Z2_MITURIN, 0x011F, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x1C */ SCENE_ENTRY(Z2_13HUBUKINOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x1D */ SCENE_ENTRY(Z2_CASTLE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x1E */ SCENE_ENTRY(Z2_DEKUTES, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x1F */ SCENE_ENTRY(Z2_MITURIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x20 */ SCENE_ENTRY(Z2_SYATEKI_MIZU, 0x0107, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x21 */ SCENE_ENTRY(Z2_HAKUGIN, 0x012B, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x22 */ SCENE_ENTRY(Z2_ROMANYMAE, 0x0149, SCENE_DRAW_CFG_DEFAULT), + /* 0x23 */ SCENE_ENTRY(Z2_PIRATE, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x24 */ SCENE_ENTRY(Z2_SYATEKI_MORI, 0x011B, SCENE_DRAW_CFG_DEFAULT), + /* 0x25 */ SCENE_ENTRY(Z2_SINKAI, 0x0135, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x26 */ SCENE_ENTRY(Z2_YOUSEI_IZUMI, 0x013E, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x27 */ SCENE_ENTRY(Z2_KINSTA1, 0x011E, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x28 */ SCENE_ENTRY(Z2_KINDAN2, 0x013F, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x29 */ SCENE_ENTRY(Z2_TENMON_DAI, 0x0114, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x2A */ SCENE_ENTRY(Z2_LAST_DEKU, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x2B */ SCENE_ENTRY(Z2_22DEKUCITY, 0x0118, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x2C */ SCENE_ENTRY(Z2_KAJIYA, 0x0127, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x2D */ SCENE_ENTRY(Z2_00KEIKOKU, 0x0100, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x2E */ SCENE_ENTRY(Z2_POSTHOUSE, 0x0111, SCENE_DRAW_CFG_DEFAULT), + /* 0x2F */ SCENE_ENTRY(Z2_LABO, 0x013A, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x30 */ SCENE_ENTRY(Z2_DANPEI2TEST, 0x0113, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x31 */ SCENE_ENTRY_NONE(), + /* 0x32 */ SCENE_ENTRY(Z2_16GORON_HOUSE, 0x0124, SCENE_DRAW_CFG_DEFAULT), + /* 0x33 */ SCENE_ENTRY(Z2_33ZORACITY, 0x0136, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x34 */ SCENE_ENTRY(Z2_8ITEMSHOP, 0x010F, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x35 */ SCENE_ENTRY(Z2_F01, 0x012E, SCENE_DRAW_CFG_DEFAULT), + /* 0x36 */ SCENE_ENTRY(Z2_INISIE_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x37 */ SCENE_ENTRY(Z2_30GYOSON, 0x0134, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x38 */ SCENE_ENTRY(Z2_31MISAKI, 0x0134, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x39 */ SCENE_ENTRY(Z2_TAKARAKUJI, 0x0112, SCENE_DRAW_CFG_DEFAULT), + /* 0x3A */ SCENE_ENTRY_NONE(), + /* 0x3B */ SCENE_ENTRY(Z2_TORIDE, 0x0138, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x3C */ SCENE_ENTRY(Z2_FISHERMAN, 0x013B, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x3D */ SCENE_ENTRY(Z2_GORONSHOP, 0x0129, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x3E */ SCENE_ENTRY(Z2_DEKU_KING, 0x011C, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x3F */ SCENE_ENTRY(Z2_LAST_GORON, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x40 */ SCENE_ENTRY(Z2_24KEMONOMITI, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x41 */ SCENE_ENTRY(Z2_F01_B, 0x0130, SCENE_DRAW_CFG_DEFAULT), + /* 0x42 */ SCENE_ENTRY(Z2_F01C, 0x012F, SCENE_DRAW_CFG_DEFAULT), + /* 0x43 */ SCENE_ENTRY(Z2_BOTI, 0x0106, SCENE_DRAW_CFG_DEFAULT), + /* 0x44 */ SCENE_ENTRY(Z2_HAKUGIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x45 */ SCENE_ENTRY(Z2_20SICHITAI, 0x0116, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x46 */ SCENE_ENTRY(Z2_21MITURINMAE, 0x0117, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x47 */ SCENE_ENTRY(Z2_LAST_ZORA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x48 */ SCENE_ENTRY(Z2_11GORONNOSATO2, 0x0123, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x49 */ SCENE_ENTRY(Z2_SEA, 0x013D, SCENE_DRAW_CFG_GREAT_BAY_TEMPLE), + /* 0x4A */ SCENE_ENTRY(Z2_35TAKI, 0x0137, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x4B */ SCENE_ENTRY(Z2_REDEAD, 0x0145, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x4C */ SCENE_ENTRY(Z2_BANDROOM, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x4D */ SCENE_ENTRY(Z2_11GORONNOSATO, 0x0123, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x4E */ SCENE_ENTRY(Z2_GORON_HAKA, 0x012A, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x4F */ SCENE_ENTRY(Z2_SECOM, 0x0143, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP), + /* 0x50 */ SCENE_ENTRY(Z2_10YUKIYAMANOMURA, 0x0122, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x51 */ SCENE_ENTRY(Z2_TOUGITES, 0x0146, SCENE_DRAW_CFG_DEFAULT), + /* 0x52 */ SCENE_ENTRY(Z2_DANPEI, 0x0120, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x53 */ SCENE_ENTRY(Z2_IKANAMAE, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x54 */ SCENE_ENTRY(Z2_DOUJOU, 0x0110, SCENE_DRAW_CFG_DEFAULT), + /* 0x55 */ SCENE_ENTRY(Z2_MUSICHOUSE, 0x0147, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP), + /* 0x56 */ SCENE_ENTRY(Z2_IKNINSIDE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x57 */ SCENE_ENTRY(Z2_MAP_SHOP, 0x0119, SCENE_DRAW_CFG_DEFAULT), + /* 0x58 */ SCENE_ENTRY(Z2_F40, 0x0140, SCENE_DRAW_CFG_DEFAULT), + /* 0x59 */ SCENE_ENTRY(Z2_F41, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x5A */ SCENE_ENTRY(Z2_10YUKIYAMANOMURA2, 0x0122, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x5B */ SCENE_ENTRY(Z2_14YUKIDAMANOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x5C */ SCENE_ENTRY(Z2_12HAKUGINMAE, 0x0125, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x5D */ SCENE_ENTRY(Z2_17SETUGEN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x5E */ SCENE_ENTRY(Z2_17SETUGEN2, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x5F */ SCENE_ENTRY(Z2_SEA_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x60 */ SCENE_ENTRY(Z2_RANDOM, 0x012C, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x61 */ SCENE_ENTRY(Z2_YADOYA, 0x010A, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x62 */ SCENE_ENTRY(Z2_KONPEKI_ENT, 0x0139, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x63 */ SCENE_ENTRY(Z2_INSIDETOWER, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x64 */ SCENE_ENTRY(Z2_26SARUNOMORI, 0x011D, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x65 */ SCENE_ENTRY(Z2_LOST_WOODS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x66 */ SCENE_ENTRY(Z2_LAST_LINK, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x67 */ SCENE_ENTRY(Z2_SOUGEN, 0x0000, SCENE_DRAW_CFG_DEFAULT), + /* 0x68 */ SCENE_ENTRY(Z2_BOMYA, 0x010D, SCENE_DRAW_CFG_DEFAULT), + /* 0x69 */ SCENE_ENTRY(Z2_KYOJINNOMA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x6A */ SCENE_ENTRY(Z2_KOEPONARACE, 0x0131, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x6B */ SCENE_ENTRY(Z2_GORONRACE, 0x0126, SCENE_DRAW_CFG_DEFAULT), + /* 0x6C */ SCENE_ENTRY(Z2_TOWN, 0x0101, SCENE_DRAW_CFG_DEFAULT), + /* 0x6D */ SCENE_ENTRY(Z2_ICHIBA, 0x0102, SCENE_DRAW_CFG_DEFAULT), + /* 0x6E */ SCENE_ENTRY(Z2_BACKTOWN, 0x0103, SCENE_DRAW_CFG_DEFAULT), + /* 0x6F */ SCENE_ENTRY(Z2_CLOCKTOWER, 0x0104, SCENE_DRAW_CFG_MAT_ANIM), + /* 0x70 */ SCENE_ENTRY(Z2_ALLEY, 0x0105, SCENE_DRAW_CFG_MAT_ANIM), }; static EntranceTableEntry sMayorsResidenceEntrance0[] = { @@ -782,17 +782,17 @@ static EntranceTableEntry* sSwampShootingGalleryEntranceTable[] = { sSwampShootingGalleryEntrance0, }; -static EntranceTableEntry sPinaccleRockEntrance0[] = { +static EntranceTableEntry sPinnacleRockEntrance0[] = { { 0x25, 0x00, 0x4A14 }, }; -static EntranceTableEntry sPinaccleRockEntrance1[] = { +static EntranceTableEntry sPinnacleRockEntrance1[] = { { 0x25, 0x01, 0x0A14 }, }; -static EntranceTableEntry* sPinaccleRockEntranceTable[] = { - sPinaccleRockEntrance0, - sPinaccleRockEntrance1, +static EntranceTableEntry* sPinnacleRockEntranceTable[] = { + sPinnacleRockEntrance0, + sPinnacleRockEntrance1, }; static EntranceTableEntry sFairyFountainEntrance0[] = { @@ -2657,116 +2657,116 @@ static EntranceTableEntry* sCutsceneEntranceTable[] = { { 0, NULL, NULL } static SceneEntranceTableEntry sSceneEntranceTable[] = { - SCENE_ENTRANCE(sMayorsResidenceEntranceTable, "Z2_SONCHONOIE"), - SCENE_ENTRANCE(sMajorasLairEntranceTable, "Z2_LAST_BS"), - SCENE_ENTRANCE(sMagicHagsPotionShopEntranceTable, "Z2_WITCH_SHOP"), - SCENE_ENTRANCE(sRanchHouseEntranceTable, "Z2_OMOYA"), - SCENE_ENTRANCE(sHoneyAndDarlingsShopEntranceTable, "Z2_BOWLING"), - SCENE_ENTRANCE(sBeneathTheGraveryardEntranceTable, "Z2_HAKASHITA"), - SCENE_ENTRANCE(sSouthernSwampClearedEntranceTable, "Z2_20SICHITAI2"), - SCENE_ENTRANCE(sCuriosityShopEntranceTable, "Z2_AYASHIISHOP"), - SCENE_ENTRANCE_NONE(), - SCENE_ENTRANCE_NONE(), - SCENE_ENTRANCE(sGrottosEntranceTable, "KAKUSIANA"), - SCENE_ENTRANCE_NONE(), - SCENE_ENTRANCE_NONE(), - SCENE_ENTRANCE_NONE(), - SCENE_ENTRANCE(sCutsceneEntranceTable, "SPOT00"), - SCENE_ENTRANCE_NONE(), - SCENE_ENTRANCE(sIkanaCanyonEntranceTable, "Z2_IKANA"), - SCENE_ENTRANCE(sPiratesFortressEntranceTable, "Z2_KAIZOKU"), - SCENE_ENTRANCE(sMilkBarEntranceTable, "Z2_MILK_BAR"), - SCENE_ENTRANCE(sStoneTowerTempleEntranceTable, "Z2_INISIE_N"), - SCENE_ENTRANCE(sTreasureChestShopEntranceTable, "Z2_TAKARAYA"), - SCENE_ENTRANCE(sStoneTowerTempleReversedEntranceTable, "Z2_INISIE_R"), - SCENE_ENTRANCE(sClockTowerRooftopEntranceTable, "Z2_OKUJOU"), - SCENE_ENTRANCE(sOpeningDungeonEntranceTable, "Z2_OPENINGDAN"), - SCENE_ENTRANCE(sWoodfallTempleEntranceTable, "Z2_MITURIN"), - SCENE_ENTRANCE(sPathToMountainVillageEntranceTable, "Z2_13HUBUKINOMITI"), - SCENE_ENTRANCE(sIkanaCastleEntranceTable, "Z2_CASTLE"), - SCENE_ENTRANCE(sDekuScrubPlaygroundEntranceTable, "Z2_DEKUTES"), - SCENE_ENTRANCE(sOdolwasLairEntranceTable, "Z2_MITURIN_BS"), - SCENE_ENTRANCE(sTownShootingGalleryEntranceTable, "Z2_SYATEKI_MIZU"), - SCENE_ENTRANCE(sSnowheadTempleEntranceTable, "Z2_HAKUGIN"), - SCENE_ENTRANCE(sMilkRoadEntranceTable, "Z2_ROMANYMAE"), - SCENE_ENTRANCE(sPiratesFortressInteriorEntranceTable, "Z2_PIRATE"), - SCENE_ENTRANCE(sSwampShootingGalleryEntranceTable, "Z2_SYATEKI_MORI"), - SCENE_ENTRANCE(sPinaccleRockEntranceTable, "Z2_SINKAI"), - SCENE_ENTRANCE(sFairyFountainEntranceTable, "Z2_YOUSEI_IZUMI"), - SCENE_ENTRANCE(sSwampSpiderHouseEntranceTable, "Z2_KINSTA1"), - SCENE_ENTRANCE(sOceansideSpiderHouseEntranceTable, "Z2_KINDAN2"), - SCENE_ENTRANCE(sAstralObservatoryEntranceTable, "Z2_TENMON_DAI"), - SCENE_ENTRANCE(sMoonDekuTrialEntranceTable, "Z2_LAST_DEKU"), - SCENE_ENTRANCE(sDekuPalaceEntranceTable, "Z2_22DEKUCITY"), - SCENE_ENTRANCE(sMountainSmithyEntranceTable, "Z2_KAJIYA"), - SCENE_ENTRANCE(sTerminaFieldEntranceTable, "Z2_00KEIKOKU"), - SCENE_ENTRANCE(sPostOfficeEntranceTable, "Z2_POSTHOUSE"), - SCENE_ENTRANCE(sMarineResearchLabEntranceTable, "Z2_LABO"), - SCENE_ENTRANCE(sDampesHouseEntranceTable, "Z2_DANPEI2TEST"), - SCENE_ENTRANCE_NONE(), - SCENE_ENTRANCE(sGoronShrineEntranceTable, "Z2_16GORON_HOUSE"), - SCENE_ENTRANCE(sZoraHallEntranceTable, "Z2_33ZORACITY"), - SCENE_ENTRANCE(sTradingPostEntranceTable, "Z2_8ITEMSHOP"), - SCENE_ENTRANCE(sRomaniRanchEntranceTable, "Z2_F01"), - SCENE_ENTRANCE(sTwinmoldsLairEntranceTable, "Z2_INISIE_BS"), - SCENE_ENTRANCE(sGreatBayCoastEntranceTable, "Z2_30GYOSON"), - SCENE_ENTRANCE(sZoraCapeEntranceTable, "Z2_31MISAKI"), - SCENE_ENTRANCE(sLotteryShopEntranceTable, "Z2_TAKARAKUJI"), - SCENE_ENTRANCE_NONE(), - SCENE_ENTRANCE(sPiratesFortressExteriorEntranceTable, "Z2_TORIDE"), - SCENE_ENTRANCE(sFishermansHutEntranceTable, "Z2_FISHERMAN"), - SCENE_ENTRANCE(sGoronShopEntranceTable, "Z2_GORONSHOP"), - SCENE_ENTRANCE(sDekuKingsChamberEntranceTable, "Z2_DEKU_KING"), - SCENE_ENTRANCE(sMoonGoronTrialEntranceTable, "Z2_LAST_GORON"), - SCENE_ENTRANCE(sRoadToSouthernSwampEntranceTable, "Z2_24KEMONOMITI"), - SCENE_ENTRANCE(sDoggyRacetrackEntranceTable, "Z2_F01_B"), - SCENE_ENTRANCE(sCuccoShackEntranceTable, "Z2_F01C"), - SCENE_ENTRANCE(sIkanaGraveyardEntranceTable, "Z2_BOTI"), - SCENE_ENTRANCE(sGohtsLairEntranceTable, "Z2_HAKUGIN_BS"), - SCENE_ENTRANCE(sSouthernSwampPoisonedEntranceTable, "Z2_20SICHITAI"), - SCENE_ENTRANCE(sWoodfallEntranceTable, "Z2_21MITURINMAE"), - SCENE_ENTRANCE(sMoonZoraTrialEntranceTable, "Z2_LAST_ZORA"), - SCENE_ENTRANCE(sGoronVillageSpringEntranceTable, "Z2_11GORONNOSATO2"), - SCENE_ENTRANCE(sGreatBayTempleEntranceTable, "Z2_SEA"), - SCENE_ENTRANCE(sWaterfallRapidsEntranceTable, "Z2_35TAKI"), - SCENE_ENTRANCE(sBeneathTheWellEntranceTable, "Z2_REDEAD"), - SCENE_ENTRANCE(sZoraHallRoomsEntranceTable, "Z2_BANDROOM"), - SCENE_ENTRANCE(sGoronVillageWinterEntranceTable, "Z2_11GORONNOSATO"), - SCENE_ENTRANCE(sGoronGraveryardEntranceTable, "Z2_GORON_HAKA"), - SCENE_ENTRANCE(sSakonsHideoutEntranceTable, "Z2_SECOM"), - SCENE_ENTRANCE(sMountainVillageWinterEntranceTable, "Z2_10YUKIYAMANOMURA"), - SCENE_ENTRANCE(sGhostHutEntranceTable, "Z2_TOUGITES"), - SCENE_ENTRANCE(sDekuShrineEntranceTable, "Z2_DANPEI"), - SCENE_ENTRANCE(sRoadToIkanaEntranceTable, "Z2_IKANAMAE"), - SCENE_ENTRANCE(sSwordmansSchoolEntranceTable, "Z2_DOUJOU"), - SCENE_ENTRANCE(sMusicBoxHouseEntranceTable, "Z2_MUSICHOUSE"), - SCENE_ENTRANCE(sIgosDuIkanasLairEntranceTable, "Z2_IKNINSIDE"), - SCENE_ENTRANCE(sTouristInformationEntranceTable, "Z2_MAP_SHOP"), - SCENE_ENTRANCE(sStoneTowerEntranceTable, "Z2_F40"), - SCENE_ENTRANCE(sStoneTowerInvertedEntranceTable, "Z2_F41"), - SCENE_ENTRANCE(sMountainVillageSpringEntranceTable, "Z2_10YUKIYAMANOMURA2"), - SCENE_ENTRANCE(sPathToSnowheadEntranceTable, "Z2_14YUKIDAMANOMITI"), - SCENE_ENTRANCE(sSnowheadEntranceTable, "Z2_12HAKUGINMAE"), - SCENE_ENTRANCE(sPathToGoronVillageWinterEntranceTable, "Z2_17SETUGEN"), - SCENE_ENTRANCE(sPathToGoronVillageSpringEntranceTable, "Z2_17SETUGEN2"), - SCENE_ENTRANCE(sGyorgsLairEntranceTable, "Z2_SEA_BS"), - SCENE_ENTRANCE(sSecretShrineEntranceTable, "Z2_RANDOM"), - SCENE_ENTRANCE(sStockPotInnEntranceTable, "Z2_YADOYA"), - SCENE_ENTRANCE(sGreatBayCutsceneEntranceTable, "Z2_KONPEKI_ENT"), - SCENE_ENTRANCE(sClockTowerInteriorEntranceTable, "Z2_INSIDETOWER"), - SCENE_ENTRANCE(sWoodsOfMysteryEntranceTable, "Z2_26SARUNOMORI"), - SCENE_ENTRANCE(sLostWoodsEntranceTable, "Z2_LOST_WOODS"), - SCENE_ENTRANCE(sMoonLinkTrialEntranceTable, "Z2_LAST_LINK"), - SCENE_ENTRANCE(sTheMoonEntranceTable, "Z2_SOUGEN"), - SCENE_ENTRANCE(sBombShopEntranceTable, "Z2_BOMYA"), - SCENE_ENTRANCE(sGiantsChamberEntranceTable, "Z2_KYOJINNOMA"), - SCENE_ENTRANCE(sGormanTrackEntranceTable, "Z2_KOEPONARACE"), - SCENE_ENTRANCE(sGoronRacetrackEntranceTable, "Z2_GORONRACE"), - SCENE_ENTRANCE(sEastClockTownEntranceTable, "Z2_TOWN"), - SCENE_ENTRANCE(sWestClockTownEntranceTable, "Z2_ICHIBA"), - SCENE_ENTRANCE(sNorthClockTownEntranceTable, "Z2_BACKTOWN"), - SCENE_ENTRANCE(sSouthClockTownEntranceTable, "Z2_CLOCKTOWER"), - SCENE_ENTRANCE(sLaundryPoolEntranceTable, "Z2_ALLEY"), + /* 0x00 */ SCENE_ENTRANCE(sMayorsResidenceEntranceTable, "Z2_SONCHONOIE"), + /* 0x01 */ SCENE_ENTRANCE(sMajorasLairEntranceTable, "Z2_LAST_BS"), + /* 0x02 */ SCENE_ENTRANCE(sMagicHagsPotionShopEntranceTable, "Z2_WITCH_SHOP"), + /* 0x03 */ SCENE_ENTRANCE(sRanchHouseEntranceTable, "Z2_OMOYA"), + /* 0x04 */ SCENE_ENTRANCE(sHoneyAndDarlingsShopEntranceTable, "Z2_BOWLING"), + /* 0x05 */ SCENE_ENTRANCE(sBeneathTheGraveryardEntranceTable, "Z2_HAKASHITA"), + /* 0x06 */ SCENE_ENTRANCE(sSouthernSwampClearedEntranceTable, "Z2_20SICHITAI2"), + /* 0x07 */ SCENE_ENTRANCE(sCuriosityShopEntranceTable, "Z2_AYASHIISHOP"), + /* 0x08 */ SCENE_ENTRANCE_NONE(), + /* 0x09 */ SCENE_ENTRANCE_NONE(), + /* 0x0A */ SCENE_ENTRANCE(sGrottosEntranceTable, "KAKUSIANA"), + /* 0x0B */ SCENE_ENTRANCE_NONE(), + /* 0x0C */ SCENE_ENTRANCE_NONE(), + /* 0x0D */ SCENE_ENTRANCE_NONE(), + /* 0x0E */ SCENE_ENTRANCE(sCutsceneEntranceTable, "SPOT00"), + /* 0x0F */ SCENE_ENTRANCE_NONE(), + /* 0x10 */ SCENE_ENTRANCE(sIkanaCanyonEntranceTable, "Z2_IKANA"), + /* 0x11 */ SCENE_ENTRANCE(sPiratesFortressEntranceTable, "Z2_KAIZOKU"), + /* 0x12 */ SCENE_ENTRANCE(sMilkBarEntranceTable, "Z2_MILK_BAR"), + /* 0x13 */ SCENE_ENTRANCE(sStoneTowerTempleEntranceTable, "Z2_INISIE_N"), + /* 0x14 */ SCENE_ENTRANCE(sTreasureChestShopEntranceTable, "Z2_TAKARAYA"), + /* 0x15 */ SCENE_ENTRANCE(sStoneTowerTempleReversedEntranceTable, "Z2_INISIE_R"), + /* 0x16 */ SCENE_ENTRANCE(sClockTowerRooftopEntranceTable, "Z2_OKUJOU"), + /* 0x17 */ SCENE_ENTRANCE(sOpeningDungeonEntranceTable, "Z2_OPENINGDAN"), + /* 0x18 */ SCENE_ENTRANCE(sWoodfallTempleEntranceTable, "Z2_MITURIN"), + /* 0x19 */ SCENE_ENTRANCE(sPathToMountainVillageEntranceTable, "Z2_13HUBUKINOMITI"), + /* 0x1A */ SCENE_ENTRANCE(sIkanaCastleEntranceTable, "Z2_CASTLE"), + /* 0x1B */ SCENE_ENTRANCE(sDekuScrubPlaygroundEntranceTable, "Z2_DEKUTES"), + /* 0x1C */ SCENE_ENTRANCE(sOdolwasLairEntranceTable, "Z2_MITURIN_BS"), + /* 0x1D */ SCENE_ENTRANCE(sTownShootingGalleryEntranceTable, "Z2_SYATEKI_MIZU"), + /* 0x1E */ SCENE_ENTRANCE(sSnowheadTempleEntranceTable, "Z2_HAKUGIN"), + /* 0x1F */ SCENE_ENTRANCE(sMilkRoadEntranceTable, "Z2_ROMANYMAE"), + /* 0x20 */ SCENE_ENTRANCE(sPiratesFortressInteriorEntranceTable, "Z2_PIRATE"), + /* 0x21 */ SCENE_ENTRANCE(sSwampShootingGalleryEntranceTable, "Z2_SYATEKI_MORI"), + /* 0x22 */ SCENE_ENTRANCE(sPinnacleRockEntranceTable, "Z2_SINKAI"), + /* 0x23 */ SCENE_ENTRANCE(sFairyFountainEntranceTable, "Z2_YOUSEI_IZUMI"), + /* 0x24 */ SCENE_ENTRANCE(sSwampSpiderHouseEntranceTable, "Z2_KINSTA1"), + /* 0x25 */ SCENE_ENTRANCE(sOceansideSpiderHouseEntranceTable, "Z2_KINDAN2"), + /* 0x26 */ SCENE_ENTRANCE(sAstralObservatoryEntranceTable, "Z2_TENMON_DAI"), + /* 0x27 */ SCENE_ENTRANCE(sMoonDekuTrialEntranceTable, "Z2_LAST_DEKU"), + /* 0x28 */ SCENE_ENTRANCE(sDekuPalaceEntranceTable, "Z2_22DEKUCITY"), + /* 0x29 */ SCENE_ENTRANCE(sMountainSmithyEntranceTable, "Z2_KAJIYA"), + /* 0x2A */ SCENE_ENTRANCE(sTerminaFieldEntranceTable, "Z2_00KEIKOKU"), + /* 0x2B */ SCENE_ENTRANCE(sPostOfficeEntranceTable, "Z2_POSTHOUSE"), + /* 0x2C */ SCENE_ENTRANCE(sMarineResearchLabEntranceTable, "Z2_LABO"), + /* 0x2D */ SCENE_ENTRANCE(sDampesHouseEntranceTable, "Z2_DANPEI2TEST"), + /* 0x2E */ SCENE_ENTRANCE_NONE(), + /* 0x2F */ SCENE_ENTRANCE(sGoronShrineEntranceTable, "Z2_16GORON_HOUSE"), + /* 0x30 */ SCENE_ENTRANCE(sZoraHallEntranceTable, "Z2_33ZORACITY"), + /* 0x31 */ SCENE_ENTRANCE(sTradingPostEntranceTable, "Z2_8ITEMSHOP"), + /* 0x32 */ SCENE_ENTRANCE(sRomaniRanchEntranceTable, "Z2_F01"), + /* 0x33 */ SCENE_ENTRANCE(sTwinmoldsLairEntranceTable, "Z2_INISIE_BS"), + /* 0x34 */ SCENE_ENTRANCE(sGreatBayCoastEntranceTable, "Z2_30GYOSON"), + /* 0x35 */ SCENE_ENTRANCE(sZoraCapeEntranceTable, "Z2_31MISAKI"), + /* 0x36 */ SCENE_ENTRANCE(sLotteryShopEntranceTable, "Z2_TAKARAKUJI"), + /* 0x37 */ SCENE_ENTRANCE_NONE(), + /* 0x38 */ SCENE_ENTRANCE(sPiratesFortressExteriorEntranceTable, "Z2_TORIDE"), + /* 0x39 */ SCENE_ENTRANCE(sFishermansHutEntranceTable, "Z2_FISHERMAN"), + /* 0x3A */ SCENE_ENTRANCE(sGoronShopEntranceTable, "Z2_GORONSHOP"), + /* 0x3B */ SCENE_ENTRANCE(sDekuKingsChamberEntranceTable, "Z2_DEKU_KING"), + /* 0x3C */ SCENE_ENTRANCE(sMoonGoronTrialEntranceTable, "Z2_LAST_GORON"), + /* 0x3D */ SCENE_ENTRANCE(sRoadToSouthernSwampEntranceTable, "Z2_24KEMONOMITI"), + /* 0x3E */ SCENE_ENTRANCE(sDoggyRacetrackEntranceTable, "Z2_F01_B"), + /* 0x3F */ SCENE_ENTRANCE(sCuccoShackEntranceTable, "Z2_F01C"), + /* 0x40 */ SCENE_ENTRANCE(sIkanaGraveyardEntranceTable, "Z2_BOTI"), + /* 0x41 */ SCENE_ENTRANCE(sGohtsLairEntranceTable, "Z2_HAKUGIN_BS"), + /* 0x42 */ SCENE_ENTRANCE(sSouthernSwampPoisonedEntranceTable, "Z2_20SICHITAI"), + /* 0x43 */ SCENE_ENTRANCE(sWoodfallEntranceTable, "Z2_21MITURINMAE"), + /* 0x44 */ SCENE_ENTRANCE(sMoonZoraTrialEntranceTable, "Z2_LAST_ZORA"), + /* 0x45 */ SCENE_ENTRANCE(sGoronVillageSpringEntranceTable, "Z2_11GORONNOSATO2"), + /* 0x46 */ SCENE_ENTRANCE(sGreatBayTempleEntranceTable, "Z2_SEA"), + /* 0x47 */ SCENE_ENTRANCE(sWaterfallRapidsEntranceTable, "Z2_35TAKI"), + /* 0x48 */ SCENE_ENTRANCE(sBeneathTheWellEntranceTable, "Z2_REDEAD"), + /* 0x49 */ SCENE_ENTRANCE(sZoraHallRoomsEntranceTable, "Z2_BANDROOM"), + /* 0x4A */ SCENE_ENTRANCE(sGoronVillageWinterEntranceTable, "Z2_11GORONNOSATO"), + /* 0x4B */ SCENE_ENTRANCE(sGoronGraveryardEntranceTable, "Z2_GORON_HAKA"), + /* 0x4C */ SCENE_ENTRANCE(sSakonsHideoutEntranceTable, "Z2_SECOM"), + /* 0x4D */ SCENE_ENTRANCE(sMountainVillageWinterEntranceTable, "Z2_10YUKIYAMANOMURA"), + /* 0x4E */ SCENE_ENTRANCE(sGhostHutEntranceTable, "Z2_TOUGITES"), + /* 0x4F */ SCENE_ENTRANCE(sDekuShrineEntranceTable, "Z2_DANPEI"), + /* 0x50 */ SCENE_ENTRANCE(sRoadToIkanaEntranceTable, "Z2_IKANAMAE"), + /* 0x51 */ SCENE_ENTRANCE(sSwordmansSchoolEntranceTable, "Z2_DOUJOU"), + /* 0x52 */ SCENE_ENTRANCE(sMusicBoxHouseEntranceTable, "Z2_MUSICHOUSE"), + /* 0x53 */ SCENE_ENTRANCE(sIgosDuIkanasLairEntranceTable, "Z2_IKNINSIDE"), + /* 0x54 */ SCENE_ENTRANCE(sTouristInformationEntranceTable, "Z2_MAP_SHOP"), + /* 0x55 */ SCENE_ENTRANCE(sStoneTowerEntranceTable, "Z2_F40"), + /* 0x56 */ SCENE_ENTRANCE(sStoneTowerInvertedEntranceTable, "Z2_F41"), + /* 0x57 */ SCENE_ENTRANCE(sMountainVillageSpringEntranceTable, "Z2_10YUKIYAMANOMURA2"), + /* 0x58 */ SCENE_ENTRANCE(sPathToSnowheadEntranceTable, "Z2_14YUKIDAMANOMITI"), + /* 0x59 */ SCENE_ENTRANCE(sSnowheadEntranceTable, "Z2_12HAKUGINMAE"), + /* 0x5A */ SCENE_ENTRANCE(sPathToGoronVillageWinterEntranceTable, "Z2_17SETUGEN"), + /* 0x5B */ SCENE_ENTRANCE(sPathToGoronVillageSpringEntranceTable, "Z2_17SETUGEN2"), + /* 0x5C */ SCENE_ENTRANCE(sGyorgsLairEntranceTable, "Z2_SEA_BS"), + /* 0x5D */ SCENE_ENTRANCE(sSecretShrineEntranceTable, "Z2_RANDOM"), + /* 0x5E */ SCENE_ENTRANCE(sStockPotInnEntranceTable, "Z2_YADOYA"), + /* 0x5F */ SCENE_ENTRANCE(sGreatBayCutsceneEntranceTable, "Z2_KONPEKI_ENT"), + /* 0x60 */ SCENE_ENTRANCE(sClockTowerInteriorEntranceTable, "Z2_INSIDETOWER"), + /* 0x61 */ SCENE_ENTRANCE(sWoodsOfMysteryEntranceTable, "Z2_26SARUNOMORI"), + /* 0x62 */ SCENE_ENTRANCE(sLostWoodsEntranceTable, "Z2_LOST_WOODS"), + /* 0x63 */ SCENE_ENTRANCE(sMoonLinkTrialEntranceTable, "Z2_LAST_LINK"), + /* 0x64 */ SCENE_ENTRANCE(sTheMoonEntranceTable, "Z2_SOUGEN"), + /* 0x65 */ SCENE_ENTRANCE(sBombShopEntranceTable, "Z2_BOMYA"), + /* 0x66 */ SCENE_ENTRANCE(sGiantsChamberEntranceTable, "Z2_KYOJINNOMA"), + /* 0x67 */ SCENE_ENTRANCE(sGormanTrackEntranceTable, "Z2_KOEPONARACE"), + /* 0x68 */ SCENE_ENTRANCE(sGoronRacetrackEntranceTable, "Z2_GORONRACE"), + /* 0x69 */ SCENE_ENTRANCE(sEastClockTownEntranceTable, "Z2_TOWN"), + /* 0x6A */ SCENE_ENTRANCE(sWestClockTownEntranceTable, "Z2_ICHIBA"), + /* 0x6B */ SCENE_ENTRANCE(sNorthClockTownEntranceTable, "Z2_BACKTOWN"), + /* 0x6C */ SCENE_ENTRANCE(sSouthClockTownEntranceTable, "Z2_CLOCKTOWER"), + /* 0x6D */ SCENE_ENTRANCE(sLaundryPoolEntranceTable, "Z2_ALLEY"), }; /** diff --git a/src/code/z_snap.c b/src/code/z_snap.c index 2156950f1..246309749 100644 --- a/src/code/z_snap.c +++ b/src/code/z_snap.c @@ -1,80 +1,96 @@ #include "global.h" - -typedef struct { - Actor actor; - s32 (*pictoFunc)(PlayState* play, Actor* actor); -} PictoActor; - -s32 func_8013A240(PlayState* play) { +#include "z64snap.h" +#include "overlays/actors/ovl_En_Kakasi/z_en_kakasi.h" + +#define PICTO_SEEN_IN_SCENE 1 +#define PICTO_SEEN_ANYWHERE 2 + +/** + * Test every loaded actor to see if it is a pictographable `PictoActor`, and if so, run its `validationFunc` to set + * appropriate flags. + * + * @return s32 Number of pictograph actors validly captured. + */ +s32 Snap_RecordPictographedActors(PlayState* play) { PictoActor* pictoActor; Actor* actor; - s32 type = 0; + s32 category = 0; s32 seen; - s32 count = 0; + s32 validCount = 0; gSaveContext.save.pictoFlags0 = 0; gSaveContext.save.pictoFlags1 = 0; if (play->sceneNum == SCENE_20SICHITAI) { - func_8013A41C(1); + Snap_SetFlag(PICTOGRAPH_IN_SWAMP); } - for (; type < 12; type++) { - for (actor = play->actorCtx.actorLists[type].first; actor != NULL; actor = actor->next) { + for (; category < ACTORCAT_MAX; category++) { + for (actor = play->actorCtx.actorLists[category].first; actor != NULL; actor = actor->next) { seen = 0; + // Actors which must be pictographed in a specific scene switch (play->sceneNum) { case SCENE_20SICHITAI: if ((actor->id == ACTOR_EN_MNK) || (actor->id == ACTOR_EN_BIGOKUTA)) { - seen = 1; + seen = PICTO_SEEN_IN_SCENE; } break; + default: seen = 0; + break; } if (actor->id) { ; // Needed to match } + // Actors which may be pictographed anywhere switch (actor->id) { case ACTOR_EN_KAKASI: - if ((actor->params & 1) == 1) { - seen |= 2; + if (GET_KAKASI_ABOVE_GROUND(actor) == 1) { + seen |= PICTO_SEEN_ANYWHERE; break; //! @bug break is inside conditional, meaning it falls through if it is false } + // FALLTHROUGH case ACTOR_EN_ZOV: - seen |= 2; + seen |= PICTO_SEEN_ANYWHERE; break; + case ACTOR_EN_BAL: - seen |= 2; + seen |= PICTO_SEEN_ANYWHERE; break; + case ACTOR_EN_DNQ: - seen |= 2; + seen |= PICTO_SEEN_ANYWHERE; break; + case ACTOR_EN_GE1: case ACTOR_EN_GE3: case ACTOR_EN_KAIZOKU: case ACTOR_EN_GE2: - seen |= 2; + seen |= PICTO_SEEN_ANYWHERE; break; } - if (seen != 0) { + // If actor is recordable, run its validity function and record if valid + if (seen) { pictoActor = (PictoActor*)actor; - if (pictoActor->pictoFunc != NULL) { - if ((pictoActor->pictoFunc)(play, actor) == 0) { - count++; + if (pictoActor->validationFunc != NULL) { + if ((pictoActor->validationFunc)(play, actor) == 0) { + validCount++; } } } } } - return count; + return validCount; } -void func_8013A41C(s32 flag) { +// Only used in this file +void Snap_SetFlag(s32 flag) { if (flag < 0x20) { gSaveContext.save.pictoFlags0 |= (1 << flag); } else { @@ -83,7 +99,8 @@ void func_8013A41C(s32 flag) { } } -void func_8013A46C(s32 flag) { +// Unused +void Snap_UnsetFlag(s32 flag) { if (flag < 0x20) { gSaveContext.save.pictoFlags0 &= ~(1 << flag); } else { @@ -92,7 +109,7 @@ void func_8013A46C(s32 flag) { } } -u32 func_8013A4C4(s32 flag) { +u32 Snap_CheckFlag(s32 flag) { SaveContext* saveCtx = &gSaveContext; if (flag < 0x20) { @@ -103,13 +120,29 @@ u32 func_8013A4C4(s32 flag) { } } -s16 func_8013A504(s16 val) { - return (val >= 0) ? val : -val; +s16 Snap_AbsS(s16 val) { + return ABS(val); } -s32 func_8013A530(PlayState* play, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, - s16 angleError) { - Vec3f screenSpace; +/** + * Test if a pictograph is a valid pictograph of an actor + * + * @param play + * @param actor Actor to test + * @param flag Flag to set if checks successful + * @param pos position of point to test (generally a particular point in the actor's model) + * @param rot rotation of point to test (for facing camera) + * @param distanceMin closest point may be + * @param distanceMax farthest away point may be + * @param angleRange Size of range that counts as facing the camera (-1 is used for any allowed) + * @return s32 0 on success, `or`ed combination of the validity flag indices if not + * + * @note It is generally not possible to recover the actual failure mode(s) from the return value: oring `ret` with the + * actual flag rather than its index would rectify this. + */ +s32 Snap_ValidatePictograph(PlayState* play, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, + f32 distanceMax, s16 angleRange) { + Vec3f projectedPos; s16 x; s16 y; f32 distance; @@ -119,42 +152,51 @@ s32 func_8013A530(PlayState* play, Actor* actor, s32 flag, Vec3f* pos, Vec3s* ro s32 ret = 0; s32 bgId; + // Check distance distance = OLib_Vec3fDist(pos, &camera->eye); if ((distance < distanceMin) || (distanceMax < distance)) { - func_8013A41C(0x3F); - ret = 0x3F; + Snap_SetFlag(PICTOGRAPH_BAD_DISTANCE); + ret = PICTOGRAPH_BAD_DISTANCE; } - x = func_8013A504(Camera_GetCamDirPitch(camera) + rot->x); - y = func_8013A504(Camera_GetCamDirYaw(camera) - BINANG_SUB(rot->y, 0x7FFF)); - if ((0 < angleError) && ((angleError < x) || (angleError < y))) { - func_8013A41C(0x3E); - ret |= 0x3E; + // Check rot is facing camera? + x = Snap_AbsS(Camera_GetCamDirPitch(camera) + rot->x); + y = Snap_AbsS(Camera_GetCamDirYaw(camera) - BINANG_SUB(rot->y, 0x7FFF)); + if ((0 < angleRange) && ((angleRange < x) || (angleRange < y))) { + Snap_SetFlag(PICTOGRAPH_BAD_ANGLE); + ret |= PICTOGRAPH_BAD_ANGLE; } - Actor_GetProjectedPos(play, pos, &screenSpace, &distance); - x = (s16)(screenSpace.x * distance * 160.0f + 160.0f) - 85; - y = (s16)(screenSpace.y * distance * -120.0f + 120.0f) - 67; - if ((x < 0) || (150 < x) || (y < 0) || (105 < y)) { - func_8013A41C(0x3D); - ret |= 0x3D; + // Check in capture region + Actor_GetProjectedPos(play, pos, &projectedPos, &distance); + // Convert to projected position to device coordinates, shift to be relative to the capture region's top-left corner + x = (s16)PROJECTED_TO_SCREEN_X(projectedPos, distance) - PICTO_CAPTURE_REGION_TOPLEFT_X; + y = (s16)PROJECTED_TO_SCREEN_Y(projectedPos, distance) - PICTO_CAPTURE_REGION_TOPLEFT_Y; + + // checks if the coordinates are within the capture region + if ((x < 0) || (x > PICTO_RESOLUTION_HORIZONTAL) || (y < 0) || (y > PICTO_RESOLUTION_VERTICAL)) { + Snap_SetFlag(PICTOGRAPH_NOT_IN_VIEW); + ret |= PICTOGRAPH_NOT_IN_VIEW; } - if (BgCheck_ProjectileLineTest(&play->colCtx, pos, &camera->eye, &screenSpace, &poly, true, true, true, true, + // Check not obscured by bg collision + if (BgCheck_ProjectileLineTest(&play->colCtx, pos, &camera->eye, &projectedPos, &poly, true, true, true, true, &bgId)) { - func_8013A41C(0x3C); - ret |= 0x3C; + Snap_SetFlag(PICTOGRAPH_BEHIND_BG); + ret |= PICTOGRAPH_BEHIND_BG; } + // Check not obscured by actor collision actors[0] = actor; actors[1] = &GET_PLAYER(play)->actor; if (CollisionCheck_LineOCCheck(play, &play->colChkCtx, pos, &camera->eye, actors, 2)) { - func_8013A41C(0x3B); - ret |= 0x3B; + Snap_SetFlag(PICTOGRAPH_BEHIND_COLLISION); + ret |= PICTOGRAPH_BEHIND_COLLISION; } + // If all of the above checks pass, set the flag if (ret == 0) { - func_8013A41C(flag); + Snap_SetFlag(flag); } return ret; |
