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-rw-r--r--src/code/z_actor.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 1a2404c1a..05a816594 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -4545,7 +4545,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gDPSetColorDither(POLY_XLU_DISP++, G_CD_BAYER);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_PATTERN);
- gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamDL);
+ gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamMaterialDL);
alpha = effectAlpha * 100.0f;
if (alpha > 100.0f) {
@@ -4568,7 +4568,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamVtxDL);
+ gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamModelDL);
}
break;
@@ -4627,7 +4627,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
lightOrbsScale = ((KREG(19) * 0.01f) + 4.0f) * effectScale;
- gSPDisplayList(POLY_XLU_DISP++, gLightOrb1DL);
+ gSPDisplayList(POLY_XLU_DISP++, gLightOrbMaterial1DL);
alpha = effectAlpha * 255.0f;
if (alpha > 255.0f) {
@@ -4658,7 +4658,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, gLightOrbVtxDL);
+ gSPDisplayList(POLY_XLU_DISP++, gLightOrbModelDL);
}
break;
@@ -4676,7 +4676,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gSPSegment(POLY_XLU_DISP++, 0x08,
Lib_SegmentedToVirtual(sElectricSparkTextures[play->gameplayFrames % 4]));
- gSPDisplayList(POLY_XLU_DISP++, gElectricSparkDL);
+ gSPDisplayList(POLY_XLU_DISP++, gElectricSparkMaterialDL);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (u8)(sREG(16) + 255), (u8)(sREG(17) + 255), (u8)(sREG(18) + 150),
(u8)(sREG(19) + 255));
@@ -4698,7 +4698,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, gElectricSparkVtxDL);
+ gSPDisplayList(POLY_XLU_DISP++, gElectricSparkModelDL);
// second electric spark
Matrix_RotateXFApply(Rand_ZeroFloat(2 * M_PI));
@@ -4710,7 +4710,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, gElectricSparkVtxDL);
+ gSPDisplayList(POLY_XLU_DISP++, gElectricSparkModelDL);
}
break;