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| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-10-28 09:58:27 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-28 13:58:27 -0300 |
| commit | f191044a051cc70833e5c496dd1a1fecaea1c03b (patch) | |
| tree | 75e62ece7638ee4cbcb5a3627f76c25f6dc195e3 /src/code | |
| parent | c6ec00f0dd25136178dbfb658645c50995b91d64 (diff) | |
General Cleanup 12 (#1139)
* undefined syms
* fire footprint outnames
* material/model DLs
* iceblock
* enHorse
* const ActorInit
* Remove some &
* flash
* KusaBushTypeDL
* gWarpTagGoronTrialBaseCollider -> gWarpTagGoronTrialBaseCol
* iceblock col
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 1a2404c1a..05a816594 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4545,7 +4545,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 gDPSetColorDither(POLY_XLU_DISP++, G_CD_BAYER); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_PATTERN); - gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamDL); + gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamMaterialDL); alpha = effectAlpha * 100.0f; if (alpha > 100.0f) { @@ -4568,7 +4568,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamVtxDL); + gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamModelDL); } break; @@ -4627,7 +4627,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 lightOrbsScale = ((KREG(19) * 0.01f) + 4.0f) * effectScale; - gSPDisplayList(POLY_XLU_DISP++, gLightOrb1DL); + gSPDisplayList(POLY_XLU_DISP++, gLightOrbMaterial1DL); alpha = effectAlpha * 255.0f; if (alpha > 255.0f) { @@ -4658,7 +4658,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, gLightOrbVtxDL); + gSPDisplayList(POLY_XLU_DISP++, gLightOrbModelDL); } break; @@ -4676,7 +4676,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(sElectricSparkTextures[play->gameplayFrames % 4])); - gSPDisplayList(POLY_XLU_DISP++, gElectricSparkDL); + gSPDisplayList(POLY_XLU_DISP++, gElectricSparkMaterialDL); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (u8)(sREG(16) + 255), (u8)(sREG(17) + 255), (u8)(sREG(18) + 150), (u8)(sREG(19) + 255)); @@ -4698,7 +4698,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, gElectricSparkVtxDL); + gSPDisplayList(POLY_XLU_DISP++, gElectricSparkModelDL); // second electric spark Matrix_RotateXFApply(Rand_ZeroFloat(2 * M_PI)); @@ -4710,7 +4710,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, gElectricSparkVtxDL); + gSPDisplayList(POLY_XLU_DISP++, gElectricSparkModelDL); } break; |
