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-rw-r--r--src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c154
-rw-r--r--src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h12
2 files changed, 83 insertions, 83 deletions
diff --git a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c
index 96d2cf9fc..05a5244f6 100644
--- a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c
+++ b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c
@@ -14,16 +14,16 @@ void BgIknvDoukutu_Destroy(Actor* thisx, PlayState* play);
void BgIknvDoukutu_Update(Actor* thisx, PlayState* play);
void BgIknvDoukutu_Draw(Actor* thisx, PlayState* play);
-void func_80BD716C(BgIknvDoukutu* this, PlayState* play);
-void func_80BD71BC(BgIknvDoukutu* this, PlayState* play);
-void func_80BD7250(BgIknvDoukutu* this, PlayState* play);
-void func_80BD72BC(BgIknvDoukutu* this, PlayState* play);
-void func_80BD7360(BgIknvDoukutu* this, PlayState* play);
-void func_80BD73D0(BgIknvDoukutu* this, PlayState* play);
-void func_80BD7768(Actor* thisx, PlayState* play);
-void func_80BD7820(Actor* thisx, PlayState* play);
-void func_80BD78C4(Actor* thisx, PlayState* play);
-void func_80BD7538(Actor* thisx, PlayState* play);
+void BgIknvDoukutu_Cleanse(BgIknvDoukutu* this, PlayState* play);
+void BgIknvDoukutu_Cursed(BgIknvDoukutu* this, PlayState* play);
+void BgIknvDoukutu_FillSpring(BgIknvDoukutu* this, PlayState* play);
+void BgIknvDoukutu_FadeInWater(BgIknvDoukutu* this, PlayState* play);
+void BgIknvDoukutu_Dry(BgIknvDoukutu* this, PlayState* play);
+void BgIknvDoukutu_DoNothing(BgIknvDoukutu* this, PlayState* play);
+void BgIknvDoukutu_DrawPurified(Actor* thisx, PlayState* play);
+void BgIknvDoukutu_DrawStream(Actor* thisx, PlayState* play);
+void BgIknvDoukutu_DrawSpringWater(Actor* thisx, PlayState* play);
+void BgIknvDoukutu_DrawCleansing(Actor* thisx, PlayState* play);
ActorProfile Bg_Iknv_Doukutu_Profile = {
/**/ ACTOR_BG_IKNV_DOUKUTU,
@@ -43,48 +43,48 @@ void BgIknvDoukutu_Init(Actor* thisx, PlayState* play) {
s32 pad;
Actor_SetScale(&this->dyna.actor, 0.1f);
- this->actionFunc = func_80BD73D0;
+ this->actionFunc = BgIknvDoukutu_DoNothing;
this->unk_15C = 0;
- switch (BGIKNVDOUKUTU_GET_F(&this->dyna.actor)) {
- case BGIKNVDOUKUTU_F_0:
- this->actionFunc = func_80BD71BC;
+ switch (BGIKNVDOUKUTU_GET_TYPE(&this->dyna.actor)) {
+ case BGIKNVDOUKUTU_INTERIOR:
+ this->actionFunc = BgIknvDoukutu_Cursed;
this->cueType = CS_CMD_ACTOR_CUE_516;
- this->unk_160 = 1.0f;
+ this->opacity = 1.0f;
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_IKANA_SPRING_RESTORED) ||
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) {
- this->dyna.actor.draw = func_80BD7768;
- this->actionFunc = func_80BD73D0;
+ this->dyna.actor.draw = BgIknvDoukutu_DrawPurified;
+ this->actionFunc = BgIknvDoukutu_DoNothing;
play->envCtx.lightSettingOverride = 25;
} else {
play->envCtx.lightSettingOverride = 24;
}
break;
- case BGIKNVDOUKUTU_F_1:
+ case BGIKNVDOUKUTU_STREAM:
Actor_SetScale(&this->dyna.actor, 1.0f);
- this->dyna.actor.draw = func_80BD7820;
+ this->dyna.actor.draw = BgIknvDoukutu_DrawStream;
this->cueType = CS_CMD_ACTOR_CUE_516;
DynaPolyActor_Init(&this->dyna, 0);
- CollisionHeader_GetVirtual(&object_iknv_obj_Colheader_012788, &colHeader);
+ CollisionHeader_GetVirtual(&gIkanaStreamCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_IKANA_SPRING_RESTORED)) {
Actor_Kill(&this->dyna.actor);
}
break;
- case BGIKNVDOUKUTU_F_2:
+ case BGIKNVDOUKUTU_SPRING_WATER:
this->cueType = CS_CMD_ACTOR_CUE_516;
- this->dyna.actor.draw = func_80BD78C4;
+ this->dyna.actor.draw = BgIknvDoukutu_DrawSpringWater;
DynaPolyActor_Init(&this->dyna, 0);
- CollisionHeader_GetVirtual(&object_iknv_obj_Colheader_0117C8, &colHeader);
+ CollisionHeader_GetVirtual(&gIkanaCaveSpringWaterCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_IKANA_SPRING_RESTORED)) {
- this->unk_160 = 1.0f;
+ this->opacity = 1.0f;
this->dyna.actor.world.pos.y += 68.0f;
} else {
- this->actionFunc = func_80BD7360;
- this->unk_160 = 0.0f;
+ this->actionFunc = BgIknvDoukutu_Dry;
+ this->opacity = 0.0f;
}
break;
@@ -97,61 +97,61 @@ void BgIknvDoukutu_Init(Actor* thisx, PlayState* play) {
void BgIknvDoukutu_Destroy(Actor* thisx, PlayState* play) {
BgIknvDoukutu* this = (BgIknvDoukutu*)thisx;
- if ((BGIKNVDOUKUTU_GET_F(&this->dyna.actor) == BGIKNVDOUKUTU_F_1) ||
- (BGIKNVDOUKUTU_GET_F(&this->dyna.actor) == BGIKNVDOUKUTU_F_2)) {
+ if ((BGIKNVDOUKUTU_GET_TYPE(&this->dyna.actor) == BGIKNVDOUKUTU_STREAM) ||
+ (BGIKNVDOUKUTU_GET_TYPE(&this->dyna.actor) == BGIKNVDOUKUTU_SPRING_WATER)) {
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
}
}
-void func_80BD716C(BgIknvDoukutu* this, PlayState* play) {
- if (this->unk_160 >= 0.05f) {
- this->unk_160 -= 0.05f;
+void BgIknvDoukutu_Cleanse(BgIknvDoukutu* this, PlayState* play) {
+ if (this->opacity >= 0.05f) {
+ this->opacity -= 0.05f;
} else {
- this->actionFunc = func_80BD73D0;
- this->dyna.actor.draw = func_80BD7768;
+ this->actionFunc = BgIknvDoukutu_DoNothing;
+ this->dyna.actor.draw = BgIknvDoukutu_DrawPurified;
}
play->envCtx.lightSettingOverride = 25;
}
-void func_80BD71BC(BgIknvDoukutu* this, PlayState* play) {
+void BgIknvDoukutu_Cursed(BgIknvDoukutu* this, PlayState* play) {
play->envCtx.lightSettingOverride = 24;
if (Cutscene_IsCueInChannel(play, this->cueType) &&
(play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id == 2)) {
- this->actionFunc = func_80BD716C;
- this->dyna.actor.draw = func_80BD7538;
+ this->actionFunc = BgIknvDoukutu_Cleanse;
+ this->dyna.actor.draw = BgIknvDoukutu_DrawCleansing;
}
}
-void func_80BD7250(BgIknvDoukutu* this, PlayState* play) {
- f32 temp_fv0 = this->dyna.actor.home.pos.y + 68.0f;
+void BgIknvDoukutu_FillSpring(BgIknvDoukutu* this, PlayState* play) {
+ f32 waterLevelMax = this->dyna.actor.home.pos.y + 68.0f;
this->dyna.actor.world.pos.y += 1.7f;
- if (temp_fv0 < this->dyna.actor.world.pos.y) {
- this->dyna.actor.world.pos.y = temp_fv0;
- this->actionFunc = func_80BD73D0;
+ if (waterLevelMax < this->dyna.actor.world.pos.y) {
+ this->dyna.actor.world.pos.y = waterLevelMax;
+ this->actionFunc = BgIknvDoukutu_DoNothing;
}
Audio_PlaySfx_2(NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG);
}
-void func_80BD72BC(BgIknvDoukutu* this, PlayState* play) {
+void BgIknvDoukutu_FadeInWater(BgIknvDoukutu* this, PlayState* play) {
if (Cutscene_IsCueInChannel(play, this->cueType) &&
(play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id == 3)) {
- this->actionFunc = func_80BD7250;
+ this->actionFunc = BgIknvDoukutu_FillSpring;
}
- if (this->unk_160 < 0.95f) {
- this->unk_160 += 0.05f;
+ if (this->opacity < 0.95f) {
+ this->opacity += 0.05f;
}
}
-void func_80BD7360(BgIknvDoukutu* this, PlayState* play) {
+void BgIknvDoukutu_Dry(BgIknvDoukutu* this, PlayState* play) {
if (Cutscene_IsCueInChannel(play, this->cueType) &&
(play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id == 2)) {
- this->actionFunc = func_80BD72BC;
+ this->actionFunc = BgIknvDoukutu_FadeInWater;
}
}
-void func_80BD73D0(BgIknvDoukutu* this, PlayState* play) {
+void BgIknvDoukutu_DoNothing(BgIknvDoukutu* this, PlayState* play) {
}
void BgIknvDoukutu_Update(Actor* thisx, PlayState* play) {
@@ -165,7 +165,7 @@ void BgIknvDoukutu_Draw(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
- AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_00F1C0));
+ AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaCaveInteriorTexAnim));
Scene_SetRenderModeXlu(play, 0, 1);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx);
@@ -175,32 +175,32 @@ void BgIknvDoukutu_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPDisplayList(POLY_OPA_DISP++, object_iknv_obj_DL_00DDD8);
+ gSPDisplayList(POLY_OPA_DISP++, gIkanaCaveCursedDL);
gDPSetEnvColor(POLY_XLU_DISP++, 215, 42, 55, 120);
- gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_00DB60);
+ gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveFogDL);
CLOSE_DISPS(play->state.gfxCtx);
}
-void func_80BD7538(Actor* thisx, PlayState* play) {
+void BgIknvDoukutu_DrawCleansing(Actor* thisx, PlayState* play) {
BgIknvDoukutu* this = (BgIknvDoukutu*)thisx;
GraphicsContext* gfxCtx;
- f32 sp54;
+ f32 opacity;
- func_80BD7768(&this->dyna.actor, play);
+ BgIknvDoukutu_DrawPurified(&this->dyna.actor, play);
gfxCtx = play->state.gfxCtx;
OPEN_DISPS(gfxCtx);
- Vec3f sp40;
- s16 sp3E = Math_Vec3f_Yaw(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at);
- s16 sp3C = -Math_Vec3f_Pitch(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at);
+ Vec3f translationVec;
+ s16 cameraYaw = Math_Vec3f_Yaw(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at);
+ s16 cameraPitch = -Math_Vec3f_Pitch(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at);
- sp40.x = -100.0f * Math_SinS(sp3E) * Math_CosS(sp3C);
- sp40.y = Math_SinS(sp3C) * -100.0f;
- sp40.z = -100.0f * Math_CosS(sp3E) * Math_CosS(sp3C);
- Matrix_Translate(sp40.x, sp40.y, sp40.z, MTXMODE_APPLY);
- sp54 = this->unk_160;
- AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_00F1C0));
+ translationVec.x = -100.0f * Math_SinS(cameraYaw) * Math_CosS(cameraPitch);
+ translationVec.y = Math_SinS(cameraPitch) * -100.0f;
+ translationVec.z = -100.0f * Math_CosS(cameraYaw) * Math_CosS(cameraPitch);
+ Matrix_Translate(translationVec.x, translationVec.y, translationVec.z, MTXMODE_APPLY);
+ opacity = this->opacity;
+ AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaCaveInteriorTexAnim));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx);
@@ -208,15 +208,15 @@ void func_80BD7538(Actor* thisx, PlayState* play) {
Scene_SetRenderModeXlu(play, 1, 2);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
- gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, (s32)(255.0f * sp54));
- gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_00DDD8);
- gDPSetEnvColor(POLY_XLU_DISP++, 215, 42, 55, (s32)(120.0f * sp54));
- gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_00DB60);
+ gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, (s32)(255.0f * opacity));
+ gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveCursedDL);
+ gDPSetEnvColor(POLY_XLU_DISP++, 215, 42, 55, (s32)(120.0f * opacity));
+ gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveFogDL);
CLOSE_DISPS(gfxCtx);
}
-void func_80BD7768(Actor* thisx, PlayState* play) {
+void BgIknvDoukutu_DrawPurified(Actor* thisx, PlayState* play) {
BgIknvDoukutu* this = (BgIknvDoukutu*)thisx;
OPEN_DISPS(play->state.gfxCtx);
@@ -228,43 +228,43 @@ void func_80BD7768(Actor* thisx, PlayState* play) {
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPDisplayList(POLY_OPA_DISP++, object_iknv_obj_DL_010D98);
+ gSPDisplayList(POLY_OPA_DISP++, gIkanaCavePurifiedDL);
CLOSE_DISPS(play->state.gfxCtx);
}
-void func_80BD7820(Actor* thisx, PlayState* play) {
+void BgIknvDoukutu_DrawStream(Actor* thisx, PlayState* play) {
BgIknvDoukutu* this = (BgIknvDoukutu*)thisx;
OPEN_DISPS(play->state.gfxCtx);
- AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_012728));
+ AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaStreamTexAnim));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
- gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_012700);
+ gSPDisplayList(POLY_XLU_DISP++, gIkanaStreamDL);
CLOSE_DISPS(play->state.gfxCtx);
}
-void func_80BD78C4(Actor* thisx, PlayState* play) {
+void BgIknvDoukutu_DrawSpringWater(Actor* thisx, PlayState* play) {
BgIknvDoukutu* this = (BgIknvDoukutu*)thisx;
- f32 sp30 = this->unk_160;
+ f32 opacity = this->opacity;
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
- AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_0117A0));
+ AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaCaveSpringWaterTexAnim));
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
- gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, (s32)(140.0f * sp30));
+ gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, (s32)(140.0f * opacity));
- gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_0115E0);
+ gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveSpringWaterDL);
CLOSE_DISPS(play->state.gfxCtx);
}
diff --git a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h
index 643be076c..6434803c7 100644
--- a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h
+++ b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h
@@ -7,19 +7,19 @@ struct BgIknvDoukutu;
typedef void (*BgIknvDoukutuActionFunc)(struct BgIknvDoukutu*, PlayState*);
-#define BGIKNVDOUKUTU_GET_F(thisx) ((thisx)->params & 0xF)
+#define BGIKNVDOUKUTU_GET_TYPE(thisx) ((thisx)->params & 0xF)
typedef enum {
- /* 0 */ BGIKNVDOUKUTU_F_0,
- /* 1 */ BGIKNVDOUKUTU_F_1,
- /* 2 */ BGIKNVDOUKUTU_F_2
-} BgIknvDoukutuParam;
+ /* 0 */ BGIKNVDOUKUTU_INTERIOR,
+ /* 1 */ BGIKNVDOUKUTU_STREAM,
+ /* 2 */ BGIKNVDOUKUTU_SPRING_WATER
+} BgIknvDoukutuType;
typedef struct BgIknvDoukutu {
/* 0x000 */ DynaPolyActor dyna;
/* 0x15C */ s16 unk_15C; // set and not used
/* 0x15E */ u16 cueType;
- /* 0x160 */ f32 unk_160;
+ /* 0x160 */ f32 opacity;
/* 0x164 */ BgIknvDoukutuActionFunc actionFunc;
} BgIknvDoukutu;// size = 0x168