diff options
Diffstat (limited to 'src/overlays')
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c | 154 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h | 12 |
2 files changed, 83 insertions, 83 deletions
diff --git a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c index 96d2cf9fc..05a5244f6 100644 --- a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c +++ b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c @@ -14,16 +14,16 @@ void BgIknvDoukutu_Destroy(Actor* thisx, PlayState* play); void BgIknvDoukutu_Update(Actor* thisx, PlayState* play); void BgIknvDoukutu_Draw(Actor* thisx, PlayState* play); -void func_80BD716C(BgIknvDoukutu* this, PlayState* play); -void func_80BD71BC(BgIknvDoukutu* this, PlayState* play); -void func_80BD7250(BgIknvDoukutu* this, PlayState* play); -void func_80BD72BC(BgIknvDoukutu* this, PlayState* play); -void func_80BD7360(BgIknvDoukutu* this, PlayState* play); -void func_80BD73D0(BgIknvDoukutu* this, PlayState* play); -void func_80BD7768(Actor* thisx, PlayState* play); -void func_80BD7820(Actor* thisx, PlayState* play); -void func_80BD78C4(Actor* thisx, PlayState* play); -void func_80BD7538(Actor* thisx, PlayState* play); +void BgIknvDoukutu_Cleanse(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_Cursed(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_FillSpring(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_FadeInWater(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_Dry(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_DoNothing(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_DrawPurified(Actor* thisx, PlayState* play); +void BgIknvDoukutu_DrawStream(Actor* thisx, PlayState* play); +void BgIknvDoukutu_DrawSpringWater(Actor* thisx, PlayState* play); +void BgIknvDoukutu_DrawCleansing(Actor* thisx, PlayState* play); ActorProfile Bg_Iknv_Doukutu_Profile = { /**/ ACTOR_BG_IKNV_DOUKUTU, @@ -43,48 +43,48 @@ void BgIknvDoukutu_Init(Actor* thisx, PlayState* play) { s32 pad; Actor_SetScale(&this->dyna.actor, 0.1f); - this->actionFunc = func_80BD73D0; + this->actionFunc = BgIknvDoukutu_DoNothing; this->unk_15C = 0; - switch (BGIKNVDOUKUTU_GET_F(&this->dyna.actor)) { - case BGIKNVDOUKUTU_F_0: - this->actionFunc = func_80BD71BC; + switch (BGIKNVDOUKUTU_GET_TYPE(&this->dyna.actor)) { + case BGIKNVDOUKUTU_INTERIOR: + this->actionFunc = BgIknvDoukutu_Cursed; this->cueType = CS_CMD_ACTOR_CUE_516; - this->unk_160 = 1.0f; + this->opacity = 1.0f; if (CHECK_WEEKEVENTREG(WEEKEVENTREG_IKANA_SPRING_RESTORED) || CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) { - this->dyna.actor.draw = func_80BD7768; - this->actionFunc = func_80BD73D0; + this->dyna.actor.draw = BgIknvDoukutu_DrawPurified; + this->actionFunc = BgIknvDoukutu_DoNothing; play->envCtx.lightSettingOverride = 25; } else { play->envCtx.lightSettingOverride = 24; } break; - case BGIKNVDOUKUTU_F_1: + case BGIKNVDOUKUTU_STREAM: Actor_SetScale(&this->dyna.actor, 1.0f); - this->dyna.actor.draw = func_80BD7820; + this->dyna.actor.draw = BgIknvDoukutu_DrawStream; this->cueType = CS_CMD_ACTOR_CUE_516; DynaPolyActor_Init(&this->dyna, 0); - CollisionHeader_GetVirtual(&object_iknv_obj_Colheader_012788, &colHeader); + CollisionHeader_GetVirtual(&gIkanaStreamCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_IKANA_SPRING_RESTORED)) { Actor_Kill(&this->dyna.actor); } break; - case BGIKNVDOUKUTU_F_2: + case BGIKNVDOUKUTU_SPRING_WATER: this->cueType = CS_CMD_ACTOR_CUE_516; - this->dyna.actor.draw = func_80BD78C4; + this->dyna.actor.draw = BgIknvDoukutu_DrawSpringWater; DynaPolyActor_Init(&this->dyna, 0); - CollisionHeader_GetVirtual(&object_iknv_obj_Colheader_0117C8, &colHeader); + CollisionHeader_GetVirtual(&gIkanaCaveSpringWaterCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); if (CHECK_WEEKEVENTREG(WEEKEVENTREG_IKANA_SPRING_RESTORED)) { - this->unk_160 = 1.0f; + this->opacity = 1.0f; this->dyna.actor.world.pos.y += 68.0f; } else { - this->actionFunc = func_80BD7360; - this->unk_160 = 0.0f; + this->actionFunc = BgIknvDoukutu_Dry; + this->opacity = 0.0f; } break; @@ -97,61 +97,61 @@ void BgIknvDoukutu_Init(Actor* thisx, PlayState* play) { void BgIknvDoukutu_Destroy(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; - if ((BGIKNVDOUKUTU_GET_F(&this->dyna.actor) == BGIKNVDOUKUTU_F_1) || - (BGIKNVDOUKUTU_GET_F(&this->dyna.actor) == BGIKNVDOUKUTU_F_2)) { + if ((BGIKNVDOUKUTU_GET_TYPE(&this->dyna.actor) == BGIKNVDOUKUTU_STREAM) || + (BGIKNVDOUKUTU_GET_TYPE(&this->dyna.actor) == BGIKNVDOUKUTU_SPRING_WATER)) { DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId); } } -void func_80BD716C(BgIknvDoukutu* this, PlayState* play) { - if (this->unk_160 >= 0.05f) { - this->unk_160 -= 0.05f; +void BgIknvDoukutu_Cleanse(BgIknvDoukutu* this, PlayState* play) { + if (this->opacity >= 0.05f) { + this->opacity -= 0.05f; } else { - this->actionFunc = func_80BD73D0; - this->dyna.actor.draw = func_80BD7768; + this->actionFunc = BgIknvDoukutu_DoNothing; + this->dyna.actor.draw = BgIknvDoukutu_DrawPurified; } play->envCtx.lightSettingOverride = 25; } -void func_80BD71BC(BgIknvDoukutu* this, PlayState* play) { +void BgIknvDoukutu_Cursed(BgIknvDoukutu* this, PlayState* play) { play->envCtx.lightSettingOverride = 24; if (Cutscene_IsCueInChannel(play, this->cueType) && (play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id == 2)) { - this->actionFunc = func_80BD716C; - this->dyna.actor.draw = func_80BD7538; + this->actionFunc = BgIknvDoukutu_Cleanse; + this->dyna.actor.draw = BgIknvDoukutu_DrawCleansing; } } -void func_80BD7250(BgIknvDoukutu* this, PlayState* play) { - f32 temp_fv0 = this->dyna.actor.home.pos.y + 68.0f; +void BgIknvDoukutu_FillSpring(BgIknvDoukutu* this, PlayState* play) { + f32 waterLevelMax = this->dyna.actor.home.pos.y + 68.0f; this->dyna.actor.world.pos.y += 1.7f; - if (temp_fv0 < this->dyna.actor.world.pos.y) { - this->dyna.actor.world.pos.y = temp_fv0; - this->actionFunc = func_80BD73D0; + if (waterLevelMax < this->dyna.actor.world.pos.y) { + this->dyna.actor.world.pos.y = waterLevelMax; + this->actionFunc = BgIknvDoukutu_DoNothing; } Audio_PlaySfx_2(NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG); } -void func_80BD72BC(BgIknvDoukutu* this, PlayState* play) { +void BgIknvDoukutu_FadeInWater(BgIknvDoukutu* this, PlayState* play) { if (Cutscene_IsCueInChannel(play, this->cueType) && (play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id == 3)) { - this->actionFunc = func_80BD7250; + this->actionFunc = BgIknvDoukutu_FillSpring; } - if (this->unk_160 < 0.95f) { - this->unk_160 += 0.05f; + if (this->opacity < 0.95f) { + this->opacity += 0.05f; } } -void func_80BD7360(BgIknvDoukutu* this, PlayState* play) { +void BgIknvDoukutu_Dry(BgIknvDoukutu* this, PlayState* play) { if (Cutscene_IsCueInChannel(play, this->cueType) && (play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id == 2)) { - this->actionFunc = func_80BD72BC; + this->actionFunc = BgIknvDoukutu_FadeInWater; } } -void func_80BD73D0(BgIknvDoukutu* this, PlayState* play) { +void BgIknvDoukutu_DoNothing(BgIknvDoukutu* this, PlayState* play) { } void BgIknvDoukutu_Update(Actor* thisx, PlayState* play) { @@ -165,7 +165,7 @@ void BgIknvDoukutu_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_00F1C0)); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaCaveInteriorTexAnim)); Scene_SetRenderModeXlu(play, 0, 1); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx); @@ -175,32 +175,32 @@ void BgIknvDoukutu_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Xlu(play->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); - gSPDisplayList(POLY_OPA_DISP++, object_iknv_obj_DL_00DDD8); + gSPDisplayList(POLY_OPA_DISP++, gIkanaCaveCursedDL); gDPSetEnvColor(POLY_XLU_DISP++, 215, 42, 55, 120); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_00DB60); + gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveFogDL); CLOSE_DISPS(play->state.gfxCtx); } -void func_80BD7538(Actor* thisx, PlayState* play) { +void BgIknvDoukutu_DrawCleansing(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; GraphicsContext* gfxCtx; - f32 sp54; + f32 opacity; - func_80BD7768(&this->dyna.actor, play); + BgIknvDoukutu_DrawPurified(&this->dyna.actor, play); gfxCtx = play->state.gfxCtx; OPEN_DISPS(gfxCtx); - Vec3f sp40; - s16 sp3E = Math_Vec3f_Yaw(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at); - s16 sp3C = -Math_Vec3f_Pitch(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at); + Vec3f translationVec; + s16 cameraYaw = Math_Vec3f_Yaw(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at); + s16 cameraPitch = -Math_Vec3f_Pitch(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at); - sp40.x = -100.0f * Math_SinS(sp3E) * Math_CosS(sp3C); - sp40.y = Math_SinS(sp3C) * -100.0f; - sp40.z = -100.0f * Math_CosS(sp3E) * Math_CosS(sp3C); - Matrix_Translate(sp40.x, sp40.y, sp40.z, MTXMODE_APPLY); - sp54 = this->unk_160; - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_00F1C0)); + translationVec.x = -100.0f * Math_SinS(cameraYaw) * Math_CosS(cameraPitch); + translationVec.y = Math_SinS(cameraPitch) * -100.0f; + translationVec.z = -100.0f * Math_CosS(cameraYaw) * Math_CosS(cameraPitch); + Matrix_Translate(translationVec.x, translationVec.y, translationVec.z, MTXMODE_APPLY); + opacity = this->opacity; + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaCaveInteriorTexAnim)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx); @@ -208,15 +208,15 @@ void func_80BD7538(Actor* thisx, PlayState* play) { Scene_SetRenderModeXlu(play, 1, 2); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, (s32)(255.0f * sp54)); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_00DDD8); - gDPSetEnvColor(POLY_XLU_DISP++, 215, 42, 55, (s32)(120.0f * sp54)); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_00DB60); + gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, (s32)(255.0f * opacity)); + gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveCursedDL); + gDPSetEnvColor(POLY_XLU_DISP++, 215, 42, 55, (s32)(120.0f * opacity)); + gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveFogDL); CLOSE_DISPS(gfxCtx); } -void func_80BD7768(Actor* thisx, PlayState* play) { +void BgIknvDoukutu_DrawPurified(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; OPEN_DISPS(play->state.gfxCtx); @@ -228,43 +228,43 @@ void func_80BD7768(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Opa(play->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); - gSPDisplayList(POLY_OPA_DISP++, object_iknv_obj_DL_010D98); + gSPDisplayList(POLY_OPA_DISP++, gIkanaCavePurifiedDL); CLOSE_DISPS(play->state.gfxCtx); } -void func_80BD7820(Actor* thisx, PlayState* play) { +void BgIknvDoukutu_DrawStream(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; OPEN_DISPS(play->state.gfxCtx); - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_012728)); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaStreamTexAnim)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_012700); + gSPDisplayList(POLY_XLU_DISP++, gIkanaStreamDL); CLOSE_DISPS(play->state.gfxCtx); } -void func_80BD78C4(Actor* thisx, PlayState* play) { +void BgIknvDoukutu_DrawSpringWater(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; - f32 sp30 = this->unk_160; + f32 opacity = this->opacity; s32 pad; OPEN_DISPS(play->state.gfxCtx); - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_0117A0)); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaCaveSpringWaterTexAnim)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, (s32)(140.0f * sp30)); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, (s32)(140.0f * opacity)); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_0115E0); + gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveSpringWaterDL); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h index 643be076c..6434803c7 100644 --- a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h +++ b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h @@ -7,19 +7,19 @@ struct BgIknvDoukutu; typedef void (*BgIknvDoukutuActionFunc)(struct BgIknvDoukutu*, PlayState*); -#define BGIKNVDOUKUTU_GET_F(thisx) ((thisx)->params & 0xF) +#define BGIKNVDOUKUTU_GET_TYPE(thisx) ((thisx)->params & 0xF) typedef enum { - /* 0 */ BGIKNVDOUKUTU_F_0, - /* 1 */ BGIKNVDOUKUTU_F_1, - /* 2 */ BGIKNVDOUKUTU_F_2 -} BgIknvDoukutuParam; + /* 0 */ BGIKNVDOUKUTU_INTERIOR, + /* 1 */ BGIKNVDOUKUTU_STREAM, + /* 2 */ BGIKNVDOUKUTU_SPRING_WATER +} BgIknvDoukutuType; typedef struct BgIknvDoukutu { /* 0x000 */ DynaPolyActor dyna; /* 0x15C */ s16 unk_15C; // set and not used /* 0x15E */ u16 cueType; - /* 0x160 */ f32 unk_160; + /* 0x160 */ f32 opacity; /* 0x164 */ BgIknvDoukutuActionFunc actionFunc; } BgIknvDoukutu;// size = 0x168 |
