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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2026-07-19
Document a few symbols regarding the Ikana Canyon guard (#1868)
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Jordan Longstaff
2026-07-18
Document `EnTest3` (#1881)
Jordan Longstaff
2026-07-18
Document `BgIknvDoukutu` (#1867)
Jordan Longstaff
2026-07-18
Bombers Part 3: `EnBombers` (#1849)
Jordan Longstaff
2026-04-28
Document `ObjWturn` (#1866)
Jordan Longstaff
2026-04-26
Bombers Part 2: Guard (#1848)
Jordan Longstaff
2026-04-21
String macros (#1871)
Derek Hensley
2026-04-19
`EnPr2` Skullfish documented (#1830)
Isghj
2026-04-17
Document `WEEKEVENTREG` enabling peephole in Curiosity Shop (#1870)
Jordan Longstaff
2026-04-09
Document `BgAstrBombwall` (#1865)
Jordan Longstaff
2026-04-08
Document `EnKendoJs` (#1838)
Jordan Longstaff
2026-02-18
Bombers Part 1: Rename (used) assets (#1847)
Jordan Longstaff
2026-02-10
Match various `Bg_*_Bombwall` actors for JP 1.1 (#1856)
Tom Overton
2026-02-10
Match `Bg_Fire_Wall` for JP 1.1 (#1855)
Tom Overton
2026-02-10
Match `Bg_F40_Switch` for JP 1.1 (#1854)
Tom Overton
2026-02-09
Match `Bg_Ingate` for JP 1.1 (#1857)
Tom Overton
2026-02-09
Match `Bg_Dblue_Balance` for JP 1.1 (#1853)
Tom Overton
2026-02-05
Match `Bg_Crace_Movebg` for JP 1.1 (#1852)
Tom Overton
2026-02-04
Match `Boss_Hakugin` for JP 1.1 (#1851)
Tom Overton
2025-12-15
Document `EnMaruta` (#1839)
Jordan Longstaff
2025-12-09
Document `func_808B849C` (#1841)
Jordan Longstaff
2025-12-09
Rename multiple variables in `MessageContext` (#1837)
Jordan Longstaff
2025-12-09
Rename `WEEKEVENTREG_73_80` (#1842)
Jordan Longstaff
2025-12-09
`EnDnk` Documented (#1831)
Isghj
2025-12-08
Multiversion code support (n64-jp-1.1) (#1826)
Derek Hensley
2025-12-06
`EnPoComposer` and `object_po_composer` further documented (#1833)
Isghj
2025-12-04
Document `func_801514B0` (#1834)
Jordan Longstaff
2025-11-14
`EnFz` and `object_fz`: Freezard documented (#1828)
Isghj
2025-10-27
Rename EnHorse_CheckBoost (#1824)
Ozero4
2025-06-03
Document Player's Face and z_actor FaceChange functions (#1777)
engineer124
2025-05-25
Misc Fixes (#1809)
Derek Hensley
2025-04-23
Fix OOB in bom bowl man (#1808)
louist103
2025-03-03
Document credits dog OOB access (#1796)
Derek Hensley
2025-03-03
EffectSs Sync (#1799)
Derek Hensley
2025-02-26
`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)
Isghj
2025-02-21
Remove asm-processor in favor of preprocess.sh (#1760)
Derek Hensley
2025-02-21
Small Misc fix cleanups (#1797)
Derek Hensley
2025-02-21
`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)
Isghj
2025-02-16
Misc FAKE fixes (#1783)
Derek Hensley
2025-01-27
GCC Testing Vanilla bugs (#1789)
Derek Hensley
2025-01-24
Torch: arrow lit type enum (#1792)
Isghj
2025-01-20
Provide AVOID_UB for some bugs found in GCC compiler testing (#1785)
Tharo
2025-01-12
Sync soundfont_compiler.c with recent OoT change, give automatic names to seq...
Tharo
2024-12-26
Misc Fixes (#1778)
Derek Hensley
2024-12-21
Standardize "ActorMovement" over "ActorMove" (#1773)
engineer124
2024-12-19
Fix return type of EnDeath_UpdateCoreVelocityAndRotation (#1769)
Tharo
2024-12-17
Document Update Actor Flags (#1762)
engineer124
2024-12-17
Add original asset names to all `object_y*` and `object_z*` files (#1765)
Tom Overton
2024-12-15
Document Culling (#1759)
engineer124
2024-12-13
[Audio 9/9] Loose ends (#1755)
Tharo
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