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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2024-09-27
[headers] gfx_setupdl.h and z64skin_matrix.h (#1699)
Dragorn421
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-27
Colliders Sync ColliderElement (#1698)
Derek Hensley
2024-09-27
promote some cc_check warnings to errors (#1687)
Dragorn421
2024-09-22
Player: Document "WaitForPutAway" (#1694)
engineer124
2024-09-19
Colliders Sync General Clean (#1693)
Derek Hensley
2024-09-19
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
engineer124
2024-09-19
Remove include_data_with_rodata spec hack by incremental link of z_game_over ...
Derek Hensley
2024-09-18
Add rand.h for non-qrand.c rand functions (#1684)
Dragorn421
2024-09-16
Update links (#1690)
Derek Hensley
2024-09-15
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...
Tharo
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-09-10
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
Dragorn421
2024-09-07
Misc Clean (#1680)
Derek Hensley
2024-09-07
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add s...
Dragorn421
2024-09-07
Import data + bss (#1676)
Derek Hensley
2024-09-07
Fixup actor audio flags docs (#1682)
Dragorn421
2024-09-06
Small Misc Tooling (#1668)
Derek Hensley
2024-09-06
Update Room Documentation (#1678)
mzxrules
2024-09-04
Cleanup: Pass all paths to tools rather than tools constructing them (#1669)
Dragorn421
2024-09-04
[Audio 7/?] Extract sequences to assembly (#1677)
Tharo
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)
Tharo
2024-08-17
[Audio 5/?] Build the Samplebank Table (#1674)
Tharo
2024-08-14
[Audio 4/?] Build Samplebanks, match Audiotable (#1672)
Tharo
2024-08-14
Extract sFaultDrawerFont as blob (#1673)
Derek Hensley
2024-08-12
z_en_dinofos documented (#1661)
TrulyNaN
2024-08-11
[Audio 3/?] Set up building samples (#1671)
Tharo
2024-08-08
[Audio 2/?] Extract audio samples to wav (#1670)
Tharo
2024-08-08
[Audio 1/?] Extract Samplebanks and Soundfonts to XML (#1666)
Tharo
2024-07-31
z_collision_check_OK (#1481)
Revo
2024-07-31
EnBsb (Captain Keeta) OK (#1667)
Derek Hensley
2024-07-28
Introduce a bunch of small new headers (#1649)
Anghelo Carvajal
2024-07-28
Misc Cleanup (#1665)
Derek Hensley
2024-07-28
z_en_zl4 OK (#1663)
engineer124
2024-07-28
Extract Keyframe Assets data (#1664)
Derek Hensley
2024-07-27
Fix MSCRIPT_CMD_UNSET_EVENT_INF command (#1660)
Derek Hensley
2024-07-24
ovl_En_Knight OK (#1659)
Tharo
2024-07-20
Cleaner AudioScript_SequenceChannelProcessScript Match (#1662)
inspectredc
2024-07-17
Document garbage data on the on-screen clock. (#1648)
Anghelo Carvajal
2024-07-14
Document object_bob (#1656)
Derek Hensley
2024-07-13
Another General Cleanup (#1651)
Derek Hensley
2024-07-11
More General Cleanup (#1658)
Derek Hensley
2024-07-09
Add original asset names to all `object_t*` files (#1657)
Tom Overton
2024-07-04
ovl_bg_dblue_elevator OK and documented (#1654)
TrulyNaN
2024-07-02
`z_parameter.c`: remaining functions, do action documentation, gfx cleanup (#...
Tharo
2024-07-02
Explicitly extract room DLs that ZAPD can't detect (#1653)
Tom Overton
2024-07-02
Suppress address warning in en_s_goro (#1655)
Derek Hensley
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-06-24
Animation Cleanup: En_T* (#1522)
engineer124
2024-06-23
EnOkuta (Octorok and its projectiles) OK and documented (#1641)
Tom Overton
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