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AgeCommit message (Expand)Author
2024-10-20Target -> Attention (System Rename) Part 2 (#1721)engineer124
2024-10-19FALLTHROUGH Attribute, switch cleanup (#1719)engineer124
2024-10-18Clean up gitignores (#1715)Derek Hensley
2024-10-18Sync Colliders Final (#1718)Derek Hensley
2024-10-17action handler (#1717)engineer124
2024-10-17Target -> Attention (System Rename) (#1716)engineer124
2024-10-16Colliders Sync Tris Quad Sphere Line (#1714)Derek Hensley
2024-10-16Animation Cleanup: En_V* and En_W* (#1713)engineer124
2024-10-15Player Docs: Body Shock and Body Burn (#1712)engineer124
2024-10-15Player Docs: Action Interrupt (#1707)engineer124
2024-10-15Player Docs: FocusActor and Lock-On Cleanup (#1711)engineer124
2024-10-15Player Docs: Misc Rotation (#1710)engineer124
2024-10-15Extract assets to extracted (#1708)Derek Hensley
2024-10-15Colliders Sync Cylinders (#1709)Derek Hensley
2024-10-14Player "Hostile" Docs (#1706)engineer124
2024-10-12Colliders Sync JntSphere (#1700)Derek Hensley
2024-10-12Port over OoT's new text pipeline (#1685)Derek Hensley
2024-10-05Add missing std headers to audio tools (#1704)Anghelo Carvajal
2024-10-05[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos (...Dragorn421
2024-10-05[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)Dragorn421
2024-10-02[headers] Move z_actor functions to z64actor.h (#1696)Dragorn421
2024-09-30Divy out mkdir some more in the makefile (#1701)Derek Hensley
2024-09-27[headers] gfx_setupdl.h and z64skin_matrix.h (#1699)Dragorn421
2024-09-27InitVars -> Profile (#1697)Derek Hensley
2024-09-27Colliders Sync ColliderElement (#1698)Derek Hensley
2024-09-27promote some cc_check warnings to errors (#1687)Dragorn421
2024-09-22Player: Document "WaitForPutAway" (#1694)engineer124
2024-09-19Colliders Sync General Clean (#1693)Derek Hensley
2024-09-19Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)engineer124
2024-09-19Remove include_data_with_rodata spec hack by incremental link of z_game_over ...Derek Hensley
2024-09-18Add rand.h for non-qrand.c rand functions (#1684)Dragorn421
2024-09-16Update links (#1690)Derek Hensley
2024-09-15[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...Tharo
2024-09-10Remove assets from automatic includes (#1683)Derek Hensley
2024-09-10[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)Dragorn421
2024-09-07Misc Clean (#1680)Derek Hensley
2024-09-07[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add s...Dragorn421
2024-09-07Import data + bss (#1676)Derek Hensley
2024-09-07Fixup actor audio flags docs (#1682)Dragorn421
2024-09-06Small Misc Tooling (#1668)Derek Hensley
2024-09-06Update Room Documentation (#1678)mzxrules
2024-09-04Cleanup: Pass all paths to tools rather than tools constructing them (#1669)Dragorn421
2024-09-04[Audio 7/?] Extract sequences to assembly (#1677)Tharo
2024-08-27[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)Tharo
2024-08-17[Audio 5/?] Build the Samplebank Table (#1674)Tharo
2024-08-14[Audio 4/?] Build Samplebanks, match Audiotable (#1672)Tharo
2024-08-14Extract sFaultDrawerFont as blob (#1673)Derek Hensley
2024-08-12z_en_dinofos documented (#1661)TrulyNaN
2024-08-11[Audio 3/?] Set up building samples (#1671)Tharo
2024-08-08[Audio 2/?] Extract audio samples to wav (#1670)Tharo