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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2024-10-20
Target -> Attention (System Rename) Part 2 (#1721)
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-10-18
Clean up gitignores (#1715)
Derek Hensley
2024-10-18
Sync Colliders Final (#1718)
Derek Hensley
2024-10-17
action handler (#1717)
engineer124
2024-10-17
Target -> Attention (System Rename) (#1716)
engineer124
2024-10-16
Colliders Sync Tris Quad Sphere Line (#1714)
Derek Hensley
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-10-15
Player Docs: Body Shock and Body Burn (#1712)
engineer124
2024-10-15
Player Docs: Action Interrupt (#1707)
engineer124
2024-10-15
Player Docs: FocusActor and Lock-On Cleanup (#1711)
engineer124
2024-10-15
Player Docs: Misc Rotation (#1710)
engineer124
2024-10-15
Extract assets to extracted (#1708)
Derek Hensley
2024-10-15
Colliders Sync Cylinders (#1709)
Derek Hensley
2024-10-14
Player "Hostile" Docs (#1706)
engineer124
2024-10-12
Colliders Sync JntSphere (#1700)
Derek Hensley
2024-10-12
Port over OoT's new text pipeline (#1685)
Derek Hensley
2024-10-05
Add missing std headers to audio tools (#1704)
Anghelo Carvajal
2024-10-05
[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos (...
Dragorn421
2024-10-05
[headers] `z64malloc.h` -> `zelda_arena.h` (#1702)
Dragorn421
2024-10-02
[headers] Move z_actor functions to z64actor.h (#1696)
Dragorn421
2024-09-30
Divy out mkdir some more in the makefile (#1701)
Derek Hensley
2024-09-27
[headers] gfx_setupdl.h and z64skin_matrix.h (#1699)
Dragorn421
2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-09-27
Colliders Sync ColliderElement (#1698)
Derek Hensley
2024-09-27
promote some cc_check warnings to errors (#1687)
Dragorn421
2024-09-22
Player: Document "WaitForPutAway" (#1694)
engineer124
2024-09-19
Colliders Sync General Clean (#1693)
Derek Hensley
2024-09-19
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
engineer124
2024-09-19
Remove include_data_with_rodata spec hack by incremental link of z_game_over ...
Derek Hensley
2024-09-18
Add rand.h for non-qrand.c rand functions (#1684)
Dragorn421
2024-09-16
Update links (#1690)
Derek Hensley
2024-09-15
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...
Tharo
2024-09-10
Remove assets from automatic includes (#1683)
Derek Hensley
2024-09-10
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688)
Dragorn421
2024-09-07
Misc Clean (#1680)
Derek Hensley
2024-09-07
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add s...
Dragorn421
2024-09-07
Import data + bss (#1676)
Derek Hensley
2024-09-07
Fixup actor audio flags docs (#1682)
Dragorn421
2024-09-06
Small Misc Tooling (#1668)
Derek Hensley
2024-09-06
Update Room Documentation (#1678)
mzxrules
2024-09-04
Cleanup: Pass all paths to tools rather than tools constructing them (#1669)
Dragorn421
2024-09-04
[Audio 7/?] Extract sequences to assembly (#1677)
Tharo
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)
Tharo
2024-08-17
[Audio 5/?] Build the Samplebank Table (#1674)
Tharo
2024-08-14
[Audio 4/?] Build Samplebanks, match Audiotable (#1672)
Tharo
2024-08-14
Extract sFaultDrawerFont as blob (#1673)
Derek Hensley
2024-08-12
z_en_dinofos documented (#1661)
TrulyNaN
2024-08-11
[Audio 3/?] Set up building samples (#1671)
Tharo
2024-08-08
[Audio 2/?] Extract audio samples to wav (#1670)
Tharo
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