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AgeCommit message (Expand)Author
2023-04-18Match `DynaPoly_ExpandSRT` (#1203)engineer124
2023-04-18Add --convert-statics=global-with-filename (#1217)Anghelo Carvajal
2023-04-18z_viszbuf (code_801420C0) OK (#1211)Derek Hensley
2023-04-15ovl_En_Slime & object_slime OK and documented (#1175)Blythe
2023-04-07Introduce `SaveContext.gameMode` enum (#1198)engineer124
2023-04-01Actors revert cleanup (#1221)Anghelo Carvajal
2023-03-31Update documentation to use updated Z64Utils release + updated directions (#1...Tom Overton
2023-03-30Effect table (#1209)Anghelo Carvajal
2023-03-30[Doc] small, names for mayor dotour's eye and eyebrow textures (#1220)krm01
2023-03-30`z_parameter`: Buttons (part 9) (#1192)engineer124
2023-03-30Audio `sequence.c` OK and documented (#1201)engineer124
2023-03-24`z64game_over.h` (#1183)Anghelo Carvajal
2023-03-24THA docs (#1177)Anghelo Carvajal
2023-03-23Updated function names in ovl_En_Bom & added documentation from OoT (#1219)hayden
2023-03-23z_room (1 non-matching) (#1143)engineer124
2023-03-21Misc Cleanup 14 (#1214)Derek Hensley
2023-03-21Ignore other rom extensions (#1218)EllipticEllipsis
2023-03-20Slowly Cleanup (#1213)Derek Hensley
2023-03-18Recomp v0.6 (#1215)Derek Hensley
2023-03-17subrepo asm-processor (#1212)Anghelo Carvajal
2023-03-16Document z_en_time_tag (#1140)engineer124
2023-03-15Audio `seqplayer.c`: AudioSeq_ to AudioScript_ (#1202)engineer124
2023-03-15Subrepos update (#1208)Anghelo Carvajal
2023-03-09`z_actor` documentation pass (#1154)Anghelo Carvajal
2023-03-08Rename `GameInfo` to `RegEditor` (#1178)Anghelo Carvajal
2023-03-08Stack cleanups (#1193)Anghelo Carvajal
2023-03-08HF progress script (#1200)Derek Hensley
2023-03-08Debug mode (#1185)Derek Hensley
2023-03-07Misc cleanup 13 (#1189)Derek Hensley
2023-03-07z64frameadvance.h (#1182)Anghelo Carvajal
2023-03-08rename audio files (#1188)engineer124
2023-03-07NPC Tracking (#1184)engineer124
2023-03-07Documented `object_sth` and `object_ahg`, both used by `EnSth` (Moon gazer wh...Isghj
2023-03-04Introduce BgCheckFlags Defines (#1195)engineer124
2023-03-04`z_fireobj.h` header (#1179)Anghelo Carvajal
2023-03-03speedXZ -> speed (#1186)engineer124
2023-03-03Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)engineer124
2023-03-02actor math cleanup (#1187)engineer124
2023-03-01EnSi OK (#1174)Francis Jeanneau
2023-02-28Add original asset names for all `object_e*` and `object_f*` files (#1181)Tom Overton
2023-02-27`z_eff_footmark` cleanup (#1180)Anghelo Carvajal
2023-02-24EnStopHeishi OK (#1156)louist103
2023-02-24TransitionFade OK (#1160)Derek Hensley
2023-02-24WeekEventFlags: Entrance Cutscenes Watched (#1166)engineer124
2023-02-24EnGe2 (Gerudo in Purple) OK and documented, object_gla documented (#1071)EllipticEllipsis
2023-02-21Add original asset names for all object_d* files (#1162)Tom Overton
2023-02-21Document `object_po_fusen` (Poe Balloon from romani ranch) (#1167)Isghj
2023-02-21Document EnSyatekiWf and do some slight cleanup on object_wf and other Syatek...Tom Overton
2023-02-21Debloating `z64.h` 1: Introducing `z64skybox.h` (#1150)Anghelo Carvajal
2023-02-21Introduce `object_table.h` (#1136)Anghelo Carvajal