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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2023-04-18
Match `DynaPoly_ExpandSRT` (#1203)
engineer124
2023-04-18
Add --convert-statics=global-with-filename (#1217)
Anghelo Carvajal
2023-04-18
z_viszbuf (code_801420C0) OK (#1211)
Derek Hensley
2023-04-15
ovl_En_Slime & object_slime OK and documented (#1175)
Blythe
2023-04-07
Introduce `SaveContext.gameMode` enum (#1198)
engineer124
2023-04-01
Actors revert cleanup (#1221)
Anghelo Carvajal
2023-03-31
Update documentation to use updated Z64Utils release + updated directions (#1...
Tom Overton
2023-03-30
Effect table (#1209)
Anghelo Carvajal
2023-03-30
[Doc] small, names for mayor dotour's eye and eyebrow textures (#1220)
krm01
2023-03-30
`z_parameter`: Buttons (part 9) (#1192)
engineer124
2023-03-30
Audio `sequence.c` OK and documented (#1201)
engineer124
2023-03-24
`z64game_over.h` (#1183)
Anghelo Carvajal
2023-03-24
THA docs (#1177)
Anghelo Carvajal
2023-03-23
Updated function names in ovl_En_Bom & added documentation from OoT (#1219)
hayden
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2023-03-21
Misc Cleanup 14 (#1214)
Derek Hensley
2023-03-21
Ignore other rom extensions (#1218)
EllipticEllipsis
2023-03-20
Slowly Cleanup (#1213)
Derek Hensley
2023-03-18
Recomp v0.6 (#1215)
Derek Hensley
2023-03-17
subrepo asm-processor (#1212)
Anghelo Carvajal
2023-03-16
Document z_en_time_tag (#1140)
engineer124
2023-03-15
Audio `seqplayer.c`: AudioSeq_ to AudioScript_ (#1202)
engineer124
2023-03-15
Subrepos update (#1208)
Anghelo Carvajal
2023-03-09
`z_actor` documentation pass (#1154)
Anghelo Carvajal
2023-03-08
Rename `GameInfo` to `RegEditor` (#1178)
Anghelo Carvajal
2023-03-08
Stack cleanups (#1193)
Anghelo Carvajal
2023-03-08
HF progress script (#1200)
Derek Hensley
2023-03-08
Debug mode (#1185)
Derek Hensley
2023-03-07
Misc cleanup 13 (#1189)
Derek Hensley
2023-03-07
z64frameadvance.h (#1182)
Anghelo Carvajal
2023-03-08
rename audio files (#1188)
engineer124
2023-03-07
NPC Tracking (#1184)
engineer124
2023-03-07
Documented `object_sth` and `object_ahg`, both used by `EnSth` (Moon gazer wh...
Isghj
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2023-03-04
`z_fireobj.h` header (#1179)
Anghelo Carvajal
2023-03-03
speedXZ -> speed (#1186)
engineer124
2023-03-03
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1190)
engineer124
2023-03-02
actor math cleanup (#1187)
engineer124
2023-03-01
EnSi OK (#1174)
Francis Jeanneau
2023-02-28
Add original asset names for all `object_e*` and `object_f*` files (#1181)
Tom Overton
2023-02-27
`z_eff_footmark` cleanup (#1180)
Anghelo Carvajal
2023-02-24
EnStopHeishi OK (#1156)
louist103
2023-02-24
TransitionFade OK (#1160)
Derek Hensley
2023-02-24
WeekEventFlags: Entrance Cutscenes Watched (#1166)
engineer124
2023-02-24
EnGe2 (Gerudo in Purple) OK and documented, object_gla documented (#1071)
EllipticEllipsis
2023-02-21
Add original asset names for all object_d* files (#1162)
Tom Overton
2023-02-21
Document `object_po_fusen` (Poe Balloon from romani ranch) (#1167)
Isghj
2023-02-21
Document EnSyatekiWf and do some slight cleanup on object_wf and other Syatek...
Tom Overton
2023-02-21
Debloating `z64.h` 1: Introducing `z64skybox.h` (#1150)
Anghelo Carvajal
2023-02-21
Introduce `object_table.h` (#1136)
Anghelo Carvajal
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