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* Document `EnInsect`
* Rename ENINSECT_GET_1 to ENINSECT_GET_INIT_FLAGS
* Keep values in hex
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Apply reviews in EnInsect
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Start documenting Toto
* Document EnToto_IsFacingPlayer and Unk2B6/isPlayerCancelingSoundCheck
* Rename EnTotoText to EnTotoSpeakData to align with EnTest3 (Kafei)
* Update gitignore
* Document some HandleTalk and SetupTalk functions similar to EnTest3
* Rename D_80BA502C to sEnTotoSpeakData1
* Document TalkState setup funcs
* Update gitignore, document talk state update functions (from En_Test3)
* Toto talk loop animations
* Update gitignore for functions.txt
* Document ActionFuncs
* Clean up remaining undocumented variables
* Clean up comments
* Run format.py and clean up result, and revert makefile changes
* Add missing newline at end of z_en_toto.h
* Clean up gitignore and other local stuff
* gitignore again
* Gitignore again again
* Gitignore again again again
* Restore old graphovl.py
* Update include/z64save.h
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Toto/z_en_toto.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Rename SetupAction and Action functions; fix block comments; create enum for TalkData
* move enum up so it's declared before it's used lol
* Change shouldCancelSoundCheck and ShouldPlaySoundCheckCompleteCutscene to bool
* Run format.py even though it makes the SpeakData array less readable yay
* Remove accidentally pushed files
* Enum for SpeakDataIndex
* SpeakDataIndex
* Index into SpeakData with enums
* Apply requested changes
* Apply clang-format
* Apply requested changes (rename SetPlayedFlags, add formsPlayed enum, fix a few missing enum replacements)
* Change enum to macros
* Apply more suggested changes
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Co-authored-by: AlexisACooper1 <alexis@lingualogica.net>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Scene_CommandAltHeaderList
* Scene_CommandWindSettings
* Scene_CommandCollisionHeader
* EnMkk_Draw float
* func_8012F73C
* Object_UpdateEntries
* GET_PLAYER_ANIM
* KaleidoSetup_Update combine ifs
* KaleidoManager_GetRamAddr
* func_800F4A10 OWL_WARP_CLOCK_TOWN
* Rand_Next modulus instead of and
* Rand_Next s16 casts back to & 0xFFFF
* Player_InitItemActionWithAnim review suggestion
* KaleidoSetup_Update review
* func_8012F73C review
* Revert "GET_PLAYER_ANIM"
This reverts commit 3c6fb061ebe19338c9ce984906853b9d962ccf89.
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* [n64-jp-1.1] build OK
* [n64-jp-1.1] flg_set OK
* [n64-jp-1.1] game OK
* [n64-jp-1.1] graph OK (except bss)
* [n64-jp-1.1] main OK
* [n64-jp-1.1] padmgr OK
* [n64-jp-1.1] cmpdma OK
* [n64-jp-1.1] sys_freeze OK
* [n64-jp-1.1] sys_initial_check OK
* [n64-jp-1.1] sys_slowly OK
* [n64-jp-1.1] title_setup OK
* [n64-jp-1.1 z_DLF OK]
* [n64-jp-1.1] actor OK
* [n64-jp-1.1] bgcheck OK
* [n64-jp-1.1] collision btltbls OK
* [n64-jp-1.1] collision check OK
* [n64-jp-1.1] common_data OK
* [n64-jp-1.1] debug mode OK
* [n64-jp-1.1] demo OK
* [n64-jp-1.1] effect_soft_sprite OK
* Review suggestions
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* Enum for boss remains in blue warp
* Enum offset macros
* Rearrange enum subtraction
* DmHina enum
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* Fisherman documentation
* Rename eye texture arry, create indexing enum
* Apply many suggestions
* Missed eye texture renames
* More suggestions
* Change and to modulus
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* Document `ObjLupygamelift`
* Suggestions
* More enum usages
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* [n64-jp-1.1] irqmgr
* Remove IRQMGR_PRINTF
* US is fine with the extra if 1s
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* [n64-jp-1.1] yaz0
* PR suggestions
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* Fixed Dockerfile.
Dockerfile updated per the file on https://practicerom.com/public/packages/debian/howto.txt
and Debian/Ubuntu's apt-key command being deprecated.
* Update dockerfile as per new download instructions.
* Modify Dockerfile.
* Remove sudo from Dockerfile.
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* Documentation pass on WaterBox code
* format
* vtx flags, fix comments
* format
* Add function documentation comment
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* Player_Action_DismountLadder
* actionVar2 naming in setup
* Player_Action_DismountLadder format
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Co-authored-by: djevangelia <djevangelia>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* D_801AEFA0 -> gActorEmtpyDL
* gActorSetupOpaDL
* gActorSetupXluDL
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* [n64-jp-1.1] Boss03
* PR suggestions
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* object_boj_TLUT_009848
* Add dependencies comment to xmls
* ExternalFile gameplay_keep
* Combine gEffFireMaskTexs into one gEffFireMaskTex
* gEffFleckTex
* gGoronEyeTLUT TlutOffsets
* gHiliteTexs
* gUnknownCircle4Tex
* object_nwc_Tex_001A40
* gBartenEyeTLUT TlutOffsets
* object_in2
* gFsnEyeTLUT TlutOffset
* object_rz_TLUT_00B650
* object_bji_TLUT_004130
* gOwlEyeTLUTs
* Many TlutOffsets
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* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*`
* [assets] Add TlutOffset to CI textures: `object_[c-i]*`
* remove extra space before TlutOffset
* [assets] Add TlutOffset to CI textures: `object_[j-n]*`
* [assets] Add TlutOffset to CI textures: `object_[o-z]*`
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Migrate CI to Github Actions (#1884)
Changes the CI system from Jenkins to Github Actions (GHA) like we did for OoT
This is an adaptation of the Jenkinsfile we have and the solution made by @Dragorn421 for OoT
Relevant OoT PRs:
- https://github.com/zeldaret/oot/pull/2740
- https://github.com/zeldaret/oot/pull/2742
- https://github.com/zeldaret/oot/pull/2754
New features include:
- Not needing to selfhost a runner
- Required private stuff for building is hosted on a private repo
- Building multiple versions in parallel
- Our old jenkinsfile wasn't building `n64-jp-1.1`. Even if it doesn't match right now, I think it is important checking a PR doesn't completely break it.
- Run bss fixer in CI
- Upload mapfiles as build artifacts
This specific approach to handle GHA for decomp projects was adapted from the one used by the GC/Wii community. It is documented here https://github.com/encounter/dtk-template/blob/main/docs/github_actions.md There's a writeup about this adaptation for N64 projects [here](https://github.com/AngheloAlf/drmario64/pull/19).
* Remove duplicated step id
* Wire up compiler_archives machinery
* Remove extra quote
* Select bash as the default shell
* Fix asset extraction for WIP versions
* Properly fix the assets step this time
* fix assets building for jp
* Prevent running CI on forks
Incorporates the changes from https://github.com/zeldaret/oot/pull/2788
* Incorporate fix_bss tiebreaking algorithm from https://github.com/zeldaret/oot/pull/2779
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* Document a few symbols regarding the Ikana Canyon guard
* Use switch-case in lieu of temp
* Reformat switch-case
* Re-format switch-case, fix braces
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* Document `EnTest3`
* Add comments for enum-type fields
* Add scheduled action index comments
Co-authored-by: Copilot <copilot@github.com>
* Use enums in comparisons
* Rename `sp3C`
* Rewrite comments on speak data
Co-authored-by: Copilot <copilot@github.com>
* Reformat
* Missed a text comment
* Missed another text comment
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Co-authored-by: Copilot <copilot@github.com>
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* Bombers Part 3: Wandering NPCs and caught players
* Rename WEEKEVENTREG flags
* Fix missing rename of `unk_2A0`
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* Bombers Part 2: Guard
* Fix errors
* Re-rename functions
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* PRINTF
* T
* fault
* yaz0
* __osMalloc
* audio_thread_manager
* graph
* padmgr
* sched
* z_play
* z_arrow_ice
* z_arrow_light
* z_elf_msg
* z_elf_msg3
* z_elf_msg4
* z_elf_msg5
* z_mir_ray
* stackcheck
* Include versions in macros.h
* Fix workaround for permuter
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* match osmalloc
* some names
* format
* Breakup osFree checks and move strings around
* misc changes
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* Pr2: some docs, first struct pass
* Pr2: Most functions named
* Pr2: more docs
* Pr2: object documented
* Pr2: object documented
* Pr2: format
* Pr2: more docs, format
* Pr2: requested changes
* Pr2: requested changes
* Pr2: forgot prz used the object too
* Pr2: more skelton limb enum changes
* Pr2: removed old comment
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* Document `EnKendoJs`
* Fix typedefs
* Fix isSlashingLog reference
* Found out what that unused animation was
* Rename animation constants
* Rename WEEKEVENTREG flag
* Remove trailing whitespaces
* Fix uses of isSlashingLog
* Rename Skel object
* Deciphered FF part of params
* Dismantle message enum
* Remove mask message macro
* Refactor message start macro
* Rename text ID arrays
* Use boolean values for isRetracting
* Remove statement added by faulty merge
* Rename message handler functions
* Minigame round union for clarity
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Due to the layout of the pitch_frequencies lookup table, note values
computed in extraction were reflected around middle C (midi note
number 60). This didn't matter for matching, values would successfully
roundtrip. However when using samples in external programs or
converting soundfonts to standard formats the note values would lead
to incorrect playback of sounds. This change corrects the note values
so that external programs correctly infer the pitch of the sound when
played at a particular MIDI key.
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* match CIC6105.c
* Renames and fixes
* Fix bss
* format
* Review
* Version check inequalities
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odd chunk sizes
* Read WAV SMPL chunks for note info when INST chunks are not available
* Populate the SMPL chunk on conversion to wav
* Properly handle unaligned (odd) WAV chunk sizes
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(#1863)
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* Bombers Part 1: Rename (used) assets
* Fix duplicate definition
* Suggested renames
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