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2026-07-19Document a few symbols regarding the Ikana Canyon guard (#1868)HEADmainJordan Longstaff
* Document a few symbols regarding the Ikana Canyon guard * Use switch-case in lieu of temp * Reformat switch-case * Re-format switch-case, fix braces
2026-07-18Document `EnTest3` (#1881)Jordan Longstaff
* Document `EnTest3` * Add comments for enum-type fields * Add scheduled action index comments Co-authored-by: Copilot <copilot@github.com> * Use enums in comparisons * Rename `sp3C` * Rewrite comments on speak data Co-authored-by: Copilot <copilot@github.com> * Reformat * Missed a text comment * Missed another text comment --------- Co-authored-by: Copilot <copilot@github.com>
2026-07-18Document `BgIknvDoukutu` (#1867)Jordan Longstaff
2026-07-18Bombers Part 3: `EnBombers` (#1849)Jordan Longstaff
* Bombers Part 3: Wandering NPCs and caught players * Rename WEEKEVENTREG flags * Fix missing rename of `unk_2A0`
2026-05-27[n64-jp-1.1] audio_thread_manager (#1880)Derek Hensley
2026-04-28Document `ObjWturn` (#1866)Jordan Longstaff
2026-04-28[n64-jp-1.1] idle (#1875)Derek Hensley
2026-04-26[n64-jp-1.1] libu64/debug (#1873)Derek Hensley
2026-04-26[n64-jp-1.1] z_std_dma (#1879)Derek Hensley
2026-04-26Bombers Part 2: Guard (#1848)Jordan Longstaff
* Bombers Part 2: Guard * Fix errors * Re-rename functions
2026-04-21String macros (#1871)Derek Hensley
* PRINTF * T * fault * yaz0 * __osMalloc * audio_thread_manager * graph * padmgr * sched * z_play * z_arrow_ice * z_arrow_light * z_elf_msg * z_elf_msg3 * z_elf_msg4 * z_elf_msg5 * z_mir_ray * stackcheck * Include versions in macros.h * Fix workaround for permuter
2026-04-20[n64-jp-1.1] __osMalloc.c matched (#1845)Anghelo Carvajal
* match osmalloc * some names * format * Breakup osFree checks and move strings around * misc changes
2026-04-19`EnPr2` Skullfish documented (#1830)Isghj
* Pr2: some docs, first struct pass * Pr2: Most functions named * Pr2: more docs * Pr2: object documented * Pr2: object documented * Pr2: format * Pr2: more docs, format * Pr2: requested changes * Pr2: requested changes * Pr2: forgot prz used the object too * Pr2: more skelton limb enum changes * Pr2: removed old comment
2026-04-17Document `WEEKEVENTREG` enabling peephole in Curiosity Shop (#1870)Jordan Longstaff
2026-04-09Use <Limb LimbType=> not <Limb Type=> in gkeep and object_link_child (#1859)Dragorn421
2026-04-09Document `BgAstrBombwall` (#1865)Jordan Longstaff
2026-04-08Document `EnKendoJs` (#1838)Jordan Longstaff
* Document `EnKendoJs` * Fix typedefs * Fix isSlashingLog reference * Found out what that unused animation was * Rename animation constants * Rename WEEKEVENTREG flag * Remove trailing whitespaces * Fix uses of isSlashingLog * Rename Skel object * Deciphered FF part of params * Dismantle message enum * Remove mask message macro * Refactor message start macro * Rename text ID arrays * Use boolean values for isRetracting * Remove statement added by faulty merge * Rename message handler functions * Minigame round union for clarity
2026-03-28Audio: Fix note values (#1864)Tharo
Due to the layout of the pitch_frequencies lookup table, note values computed in extraction were reflected around middle C (midi note number 60). This didn't matter for matching, values would successfully roundtrip. However when using samples in external programs or converting soundfonts to standard formats the note values would lead to incorrect playback of sounds. This change corrects the note values so that external programs correctly infer the pitch of the sound when played at a particular MIDI key.
2026-03-26[n64-jp-1.1] CIC6105.c matched (#1843)Anghelo Carvajal
* match CIC6105.c * Renames and fixes * Fix bss * format * Review * Version check inequalities
2026-03-09sampleconv: Improve WAV SMPL chunk handling, properly handle (#1862)Tharo
odd chunk sizes * Read WAV SMPL chunks for note info when INST chunks are not available * Populate the SMPL chunk on conversion to wav * Properly handle unaligned (odd) WAV chunk sizes
2026-03-09Soundfont Compiler: Implement fine-tuning in the final tuning calculation ↵Tharo
(#1863)
2026-02-18Bombers Part 1: Rename (used) assets (#1847)Jordan Longstaff
* Bombers Part 1: Rename (used) assets * Fix duplicate definition * Suggested renames
2026-02-10Match various `Bg_*_Bombwall` actors for JP 1.1 (#1856)Tom Overton
2026-02-10Match `Bg_Fire_Wall` for JP 1.1 (#1855)Tom Overton
2026-02-10Match `Bg_F40_Switch` for JP 1.1 (#1854)Tom Overton
* Match `Bg_F40_Switch` for JP 1.1 * Put some data and BSS behind the version flag too * Delete comment
2026-02-09Match `Bg_Ingate` for JP 1.1 (#1857)Tom Overton
2026-02-09Match `Bg_Dblue_Balance` for JP 1.1 (#1853)Tom Overton
* Match `Bg_Dblue_Balance` for JP 1.1 * Respond to review
2026-02-05Match `Bg_Crace_Movebg` for JP 1.1 (#1852)Tom Overton
2026-02-04[n64-jp-1.1] stackcheck.c matched (#1844)Anghelo Carvajal
* Match stackcheck * format * review
2026-02-04Rename globals related to textbox and icon scaling (#1846)Jordan Longstaff
2026-02-04Allow `atblgen` to process `sequence_order.in` with empty lines in between ↵Anghelo Carvajal
lines for building on Macos (#1850) * Allow atblgen to process `sequence_order.in` with empty lines in between other lines * Fix memory leak issues and missing flags in makefile * FIx warning that apparently only appeared because optimization flags are now enabled * Skip empty lines at the beginning of the file
2026-02-04Match `Boss_Hakugin` for JP 1.1 (#1851)Tom Overton
2025-12-15Document `EnMaruta` (#1839)Jordan Longstaff
* Document `EnMaruta` * Document type from params * Rename display lists properly * Format * Add ASCII picture to explain DL array * Use boolean values for isRetracting * Shorten name of zero vector * Rename to gPracticeLogWholeDL Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Forgot to rename the other reference * Rename to SetupRiseThroughFloor * Add comments marking "on floor setup" as theory-only --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2025-12-13Name four global variables in `z_message.c` (#1832)Jordan Longstaff
* Name static arrays for SoDT skip message IDs * Rename two more static variables * Convert hex drop thresholds to decimal * Rename to text IDs
2025-12-09Document number input display and control functions (#1840)Jordan Longstaff
2025-12-09Document `func_808B849C` (#1841)Jordan Longstaff
* Document `func_808B849C` * Clarify doc about number returned Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Add number comparisons * Try arithmetic in remains function * Reverse addition operation - will it break matching? --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2025-12-09Rename multiple variables in `MessageContext` (#1837)Jordan Longstaff
* Rename multiple variables in `MessageContext` * Fix errors * Better rename for price fields * Rename two more fields related to number inputs * More renames for text line positioning fields * Fix copy-paste error
2025-12-09Rename `WEEKEVENTREG_73_80` (#1842)Jordan Longstaff
2025-12-09`EnDnk` Documented (#1831)Isghj
* Dnk: some docs * Dnk: more docs * Dnk: format * Dnk: More docs * Dnk: more docs * Dnk: more docs * Dnk: specify variants * Pr2: requested changes
2025-12-08Multiversion code support (n64-jp-1.1) (#1826)Derek Hensley
* setup n64-jp-1.1 disasm * Add versions * New microcode * Bootstrap z_sram * Bootstrap ovl_file_choose * Bootstrap kaleido scope * Bootstrap BgHeavyBlock * MessageContext shift * SaveContext shift * ItemId shift * Fix `PLAYER_CSACTION` shift * format * Add JP only to Heavy Block Description * Makefile multi version comment --------- Co-authored-by: Tom Overton <tom.overton@outlook.com>
2025-12-06Document textbox types, backgrounds and two related global array variables ↵Jordan Longstaff
(#1835) * Document `D_801CFC78`, `func_80150A84` and textbox types * Format * Textbox background enum * More enum usages * Rename D_801D03A8 * Fix value of TEXTBOX_BG_NONE * Convert background type enum to macros * Restore enum, fix BSS ordering * Rename to SetTextboxColor * More BSS fixing
2025-12-06Document `func_80148CBC` (#1836)Jordan Longstaff
* Document `func_80148CBC` * Add doc comment
2025-12-06`EnPoComposer` and `object_po_composer` further documented (#1833)Isghj
* PoComposer: some docs * PoComposer: the rest of the object documented * PoComposer: docs tweaked * PoComposer: missing weekevent reg in a schedule file wasnt found by rename script * PoComposer: document tweaks * PoComposer: forgot the texture name
2025-12-05Fix `rename_sym.sh` tool: functions.txt/variables.txt (#1829)Isghj
* rename_sym: fixed to work with new disasm functions/variables locations * rename_sym: re-enabled asm
2025-12-04Document `func_801514B0` (#1834)Jordan Longstaff
* Document `func_801514B0` * Add transformation enum reference * Rename to ShowDescription * Format
2025-11-14`EnFz` and `object_fz`: Freezard documented (#1828)Isghj
* Freezard: some docs * Freezard: more docs * Freezard: most function names * Freezard: last function named * Freeza: more docs * Freezard: oops wrong actor name * Fz: more docs * Fz: more docs * Fz: Object named * Fz: Object named * Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them * Freezer: docs * Free: more docs * F: format * Fz: more docs * Fz: format * EnFz: more docs, format * Fz: More minor docs * Fz: more docs, format * Apply suggestions from code review Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * EnFz: More requested changes * Fz: updated function declarations * EnFz: one of the flags was still 0 * Fz: updated functions.txt for disasm * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-11-09Correctly type the global char arrays in build.h as const (#1827)Gabriel Ravier
Given that these arrays are typed as const in in build.c (and in OOT's include/build.h), it seems logical to also type them as const here.
2025-10-27Rename EnHorse_CheckBoost (#1824)Ozero4
2025-08-29Switch to spimdisasm (#1822)Derek Hensley
* Switch to spimdisasm * Remove disasm step from Jenkins * PR Review * Update spimdisasm and macro.inc * jlabel visibility
2025-08-20Build only in spec (#1823)Derek Hensley