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2024-07-11More General Cleanup (#1658)Derek Hensley
* gDs2nEyeTexAnim * sEnMm2EmptyDL * object_um_Matanimheader_007D10 * object_mnk_Matanimheader_019A20 * gTurtleEmpty2TexAnim * object_iknv_obj_Matanimheader_0113E0 * object_botihasira_Matanimheader_001A48 * gTwinmoldEmptyTexAnim * gBeaverYoungerBrotherEmptyTexAnim * gNwcEyeTexAnim * gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim * gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim * gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim * gKotakeEyeTexAnim * gDmZl4EmptyTexAnim * object_cs_Matanimheader_00F6D4 * gAnju1UnusedTexAnim * Empty blobs * EnKusa_IsUnderwater * IsUnderwater functions * s on static variable names in col check * scene_texture_01_Tex_002D40 * object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8 * object_gk * undefined_syms * object_fall2_Matanimheader_005CF0 * gTwinmoldEmpty1TexAnim typo
2024-01-14Skybox Docs (#1534)Derek Hensley
* xml * Docs * 0s
2023-06-05File Select (1 Non-Matching) (#1158)engineer124
* Everything below Main OK, and some small ones at the top * 3 more short ones * FileChoose_Main * SelectModeUpdate/Draw * SelectMode update functions done * 2 more small ones * ConfigModeDraw * SetWindowVtx * FileChoose_FadeInMenuElements * Rest of the Config Mode Update Functions * Minor cleanup * FileChoose_UpdateMainMenu * Make xml for title_static * Minor correction * One nasty draw, thanks Synray Co-Authored-By: Synray <31429825+Synray@users.noreply.github.com> * import data * some cleanup * import OoT docs * missed some docs * some progress * FileSelect_SetWindowContentVtx WIP * improve FileSelect_SetWindowContentVtx * match z_file_nameset_NES * cleanup and docs * title static * a few more functions * even more functions * small cleanup * Data Cleanup * 2 more matches * z_file_choose_80807940 OK * cleanup * fix merge master * FileSelect_DrawFileInfo wip * small cleanup * minor * fix merge * match FileSelect_DrawFileInfo * cleanup * fix merge * fix merge * sram cleanup * document select mode * many docs * more docs * more cleanup * small nitpick * consistency * more cleanup * more cleanup * small * small typos * octal bad * pr review * noop * elliptic review * more review * non-matching * oops * more suggestions * keyboard formatting * fix master * sound * padding --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
2022-10-01Replace player animation names with original names derived from OoT3D/MM3D ↵Tom Overton
(#1103)
2022-09-24Extract assets from link_animetion (#1056)Tom Overton
* Extract assets from link_animetion * Add empty last line
2022-04-24`do_action_static` OK and Documented (#802)engineer124
* do_action_static OK * Add in week_static * Spacing * Oops * Swap order
2022-01-22`scene_texture`s (#550)Anghelo Carvajal
* scene texture xml generator * Create XMLs for every scene_texture except 3 and 7 * Manually add blobs * add XMLs for not used ones * update spec * Add scene_texture as external files to every scene that uses them * add gsDPLoadTextureBlock_4b * gsDPLoadMultiBlock * gsDPLoadTLUT_pal16 * gsDPLoadMultiBlock_4b * Add back the blob I removed... * address review * Fix tluts * delete script
2022-01-16Two small xmls for parameter-related asset files (#548)EllipticEllipsis
2021-12-18Update progress script with new assets categories and update csv output ↵Anghelo Carvajal
format (#510) * Reorganize csvs and progress.py * Put stuff in the correct folders * Reduce lots of repeated code * Change csv output format * Filter out automaticaly named variables in "Matching" progress calculation for assets * Address Elliptic's review * Don't count handwritten files in progress and add a way to fix files detected in the wrong section * Add missing "total" * More fixing * Add two missing columns * Update paths in Jenkinsfile * Update progress shield in readme * Update progress link
2021-11-15sys_initial_check OK, documented, error message files debinarised (#437)EllipticEllipsis
* OK * Symbols and other documentation * Remove externs * spec * More documentation, decompile the texture files, some uintptr_t and size_t * Top-of-file comment * Move symbols back into right order * Use some defines * Missed an osTvType and a size_t * Add missing header to os.h * Use segment symbol macros * Remove duplicate header * Address review suggestions