| Age | Commit message (Collapse) | Author |
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* Bombers Part 1: Rename (used) assets
* Fix duplicate definition
* Suggested renames
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* gDs2nEyeTexAnim
* sEnMm2EmptyDL
* object_um_Matanimheader_007D10
* object_mnk_Matanimheader_019A20
* gTurtleEmpty2TexAnim
* object_iknv_obj_Matanimheader_0113E0
* object_botihasira_Matanimheader_001A48
* gTwinmoldEmptyTexAnim
* gBeaverYoungerBrotherEmptyTexAnim
* gNwcEyeTexAnim
* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim
* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim
* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim
* gKotakeEyeTexAnim
* gDmZl4EmptyTexAnim
* object_cs_Matanimheader_00F6D4
* gAnju1UnusedTexAnim
* Empty blobs
* EnKusa_IsUnderwater
* IsUnderwater functions
* s on static variable names in col check
* scene_texture_01_Tex_002D40
* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8
* object_gk
* undefined_syms
* object_fall2_Matanimheader_005CF0
* gTwinmoldEmpty1TexAnim typo
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* Match EnOkuta
* Match data
* Use the generated reloc
* Delete extern stuff and format
* Extract the DL
* Fix lots of stuff
* Copy a lot of names over from EnSyatekiOkuta
* SFX enums
* Lots more stuff
* Constants and other stuff
* Some more stuff I missed
* Name more functions using OoT/SyatekiOkuta as reference
* An easy function I missed
* Some floats
* Getter macros
* Types enum
* Name the cylinder inits a little clearer
* Create bodyparts enum and name all data
* Name all functions
* Name `timer` struct var and all temps
* Name the `jumpHeight` struct var
* Create damage effect enum
* Name the extracted DL
* Name `numConsecutiveProjectiles`
* Finish docs
* Document XML
* Clarify that this blue Octorok isn't the shooting gallery one
* Respond to reviews
* Stuff
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Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* First batch of functions
* more ok
* z_map_data OK
* More OKs, MinimapList ZAPD breaking change
* func_80103A58 improvements, more OK
* func_80106D5C and func_801091F0 decomped
* func_801031D0 decomped and some fixes
* house cleaning, more OKs more decomp
* Even more OKs
* func_80105C40 almost OK, more OKs
* func_80108AF8 OK and more
* All functions attempted
* func_8010534C OK
* Start documentation, rename DoorCtx
* More OKs, split map_data.data, more doc
* incremental clean-up, more function names
* more function names
* func_801068FC OK
* old uncommitted changes
* minor tweaks
* implement easy fixes
* more fixes
* z_map_disp OK, implement more suggestions
* delete utility program
* migrate data
* TransiActor ->TransitionActor
* Major documentation pass
* first pass of changes
* warning fix attempt, revert ZFile.cpp
* Fix FAKE match
* Easy fixes
* implement gDPLoadTextureBlock_Runtime
* z_demo bss patch
* Extract white square texture
* Implement more suggestions
* rework MapIndex/DungeonIndex
* revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions
* more suggestions
* minor nits
* fix #include
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* Init, Destroy, Update, easy actions
* Just the hard 3 + 1 left
* One left
* OK
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Data/bss in, extract colheader
* Clean up externs
* Better match for func_809EECBC
* Sfx
* Lot of naming
* fix build
* Name skel stuff
* name limbdraws
* name colliders
* Document `object_boss05`
* Port some names from Odolwa
* Name bio baba types (and relatedly clean up EnPp)
* Better names for the LimbDraw functions + some related vars
* Name all functions
* Name a lot of struct vars
* Colliders and body parts
* Name all struct vars (might come back for a few of these though)
* Name most stack vars
* Fragment states, ice data
* Limb rot index
* Damage effects
* Enum for hit reactions
* Enums for movement state/attack state
* Finish up
* Missed this in EnPp
* Respond to reviews
* Fix comment
* Reverse order for postlimbdraw, etc. functions
* Remove blank line at the top
* Respond to review
* Make a "getter" macro for the force detach timer
* Respond to review
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Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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* Initial docs
* Tons of stuff done
* Fix spacing thing now that the function is actually named
* Temporarily add un-macro'd flags as comment
* Name and document EnSyatekiOkuta_IsHiddenByAnotherOctorok
* Finish naming all functions
* Better macros + explanations
* Comments on a lot of functions
* Some stuff I was supposed to revert
* Fix merge issue
* Another merge fix
* Make data static + move it in-function
* Respond to engineer's review
* circleOrCrossAlpha -> hitResultAlpha
* Respond to more of engineer's feedback
* octorokHitType -> lastHitOctorokType
* Animation enum stuff
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* Everything below Main OK,
and some small ones at the top
* 3 more short ones
* FileChoose_Main
* SelectModeUpdate/Draw
* SelectMode update functions done
* 2 more small ones
* ConfigModeDraw
* SetWindowVtx
* FileChoose_FadeInMenuElements
* Rest of the Config Mode Update Functions
* Minor cleanup
* FileChoose_UpdateMainMenu
* Make xml for title_static
* Minor correction
* One nasty draw, thanks Synray
Co-Authored-By: Synray <31429825+Synray@users.noreply.github.com>
* import data
* some cleanup
* import OoT docs
* missed some docs
* some progress
* FileSelect_SetWindowContentVtx WIP
* improve FileSelect_SetWindowContentVtx
* match z_file_nameset_NES
* cleanup and docs
* title static
* a few more functions
* even more functions
* small cleanup
* Data Cleanup
* 2 more matches
* z_file_choose_80807940 OK
* cleanup
* fix merge master
* FileSelect_DrawFileInfo wip
* small cleanup
* minor
* fix merge
* match FileSelect_DrawFileInfo
* cleanup
* fix merge
* fix merge
* sram cleanup
* document select mode
* many docs
* more docs
* more cleanup
* small nitpick
* consistency
* more cleanup
* more cleanup
* small
* small typos
* octal bad
* pr review
* noop
* elliptic review
* more review
* non-matching
* oops
* more suggestions
* keyboard formatting
* fix master
* sound
* padding
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Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
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* OK
* PR fixes
* someone please add clang-format-11 to the AUR thanks
* Add outname
* Update z_fbdemo_wipe3.c
* ARRAY_COUNTU
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who wants to buy Ocean spiderhouse) (#1169)
* object_sth/object_ahg: docs
* Ssh: formatter
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Oops missed one
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Seth: fixes
* Sth: more requested changes
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Sth/Ahg: requested changes
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Sth: further function name requested changes
* Sth: minor note
* Sth: fix animation name
* Sth: forgot to rename saved flag
* Seth: change ocean wallet week reg name
* Sth: some requested changes
* Sth: fixed week event reg, added more
* Sth/Ssh/Si: changed from two defines to 1
* Si/Sth/Ssh: mistook fanfare for sfx, token define renamed
* Sth/Ssh/Sekihi: requested changes and some weekregflag docs
* Sekihi: fix missing header for skull count
* Sekihi: moved flag description to z64save
* Sekihi: moved flag description to z64save
* Sth: removed flag
* Update include/z64save.h
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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related stuff) (#1152)
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* progress
* progress
* about to merge data. probably a bad idea
* matches with ZAPD
* docs
* done for now
* progress
* about to merge data. probably a bad idea
* matches with ZAPD
* docs
* done for now
* Fix makefile and add non matching to spec
* did some git stuff
* Git being a problem as usual
* format
* PR fixes
* PR fixes
* PR fixes
* Merge master and fixes
* going to merge play
* merged in the big one
* docs
* PR fixes
* format
* Clean up
* transition
* Better init
* Glitchy animations
* PR
* Format
* PR comments
* Missed one
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* fix conflicts
* Fix conflicts
* format
* PR
Co-authored-by: louist103 <louist103@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* all functions matching
* all functions matching
* all functions matching (for real this time)
* data extracted and imported
* ovl_Oceff_Storm OK
* reloc
* pr review
* texture name
* renamings
* renamings
* Magic_Reset
* pr review
* gSPTextureRectangle
* pr review
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* progress
* progress
* ovl_Oceff_Wipe5 OK
* Co-authored-by: Derek-Hensley hensley.derek58@gmail.com
* Co-authored-by: Synray synray@users.noreply.github.com
* Co-authored-by: darkeye darkeye@users.noreply.github.com
* pr review
* pr review
* Magic_Reset
* fixes
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* ovl_Oceff_Wipe Decompiled
* format
* format
* pr review
* renaming
* renamings
* renamings
* magic
* pr review
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* ovl_Oceff_Wipe4 decompiled
* pr review
* renamings
* renamings
* Material -> Model
* pr review
* Magic_Reset
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* Name everything in object_mtoride
* Get ready for PR
* Update some of the names
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* ovl_Oceff_Wipe2 Decompiled
* pr review
* renamings
* renamings
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* ovl_Oceff_Spot decompiled
* format
* renamings and pr review
* pr review
* pr review
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* all functions matching
* ovl_Oceff_Wipe3 decompiled
* bss
* pr review
* pr review
* renamings
* pr review
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* progress
* ovl_Oceff_Wipe7 OK
* pr review
* format
* renamings
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* Document powder keg assets
* Add "barrel" to one of the asset names
* Update variables.txt
* ptr -> fuseSegmentPtr
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* OK
* format
* extract tex explicitly
* FHGFLASH_SHOCK_NO_ACTOR
* typo
* Hitmark
* sZeroVec
* eff
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* EnBigokuta
* EnBji
* Soldiers
* Start harfgibud
* Finish harfgibud
* Pamela
* PametFrog
* format
* bigslime
* bji comment
* PR + small cleanup of Eye Tex anims
* Shikashi
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* ovl_En_Sth2 Decompiled and Documented
* &
* enum
* space
* pr review
* warnings
* pr review
* trailing coma + format
* pr review
* trailing coma
* review
* focusOffset
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* Obj_Toudai
* PR
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* ovl_Obj_Jgame_Light decompiled
* xml
* doc
* pr review
* playstate
* playstate
* pr review
* pr review
* missing macro
* pr review
* pr review
* pr review
* pr review
* isOn
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* Document object_okuta
* Document ovl_en_syateki_okuta assets
* Leg -> Arm
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* EnSyatekiOkuta_Init and EnSyatekiOkuta_Destroy OK
* func_80A36260, func_80A362A8, func_80A362F8, and func_80A36350 OK
* func_80A361F4 OK
* Decomp a bunch of functions
* Better match for func_80A368E0
* func_80A36CB0 OK
* Draw functions OK
* All functions OK
* Import data to C
* Use object symbols
* Final cleanup and generated spec
* Remove something I missed
* char -> UNK_TYPE1
* Respond to reviews
* Remove static from unnamed variables, whoops
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* Obj_Smork
* PR
* PR
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* Obj_Entotu
* Time macro
* PR
* Merge
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* Gakufu OK, copy progress from audio WIP
* Extraction
* import wip in prep for audio data import
* Add in `code_8019AF00.c` functions
* Finish docs
* Spacing
* Add enum
* Many PR suggestions
* Another enum
* PR Suggestions
* Fix bss
* Move comment higher
* Fix bss
Co-authored-by: angie <angheloalf95@gmail.com>
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* fire arrow OK
* Light arrows OK
* Format
* Assets
* Mtx Mode
* PR fixes
* pr fixes
* Update src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
* Update src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
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* En_Tanron1
* PR
* Fmt
* PR and match (thanks petrie)
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* En_Horse_Game_Check
* PR
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* En_Sda
* Format hello?
* PR
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* Uncorrupted; Not OK
* Merged upstream -- actually OK
* Update assets/xml/overlays/ovl_Oceff_Wipe6.xml
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* - Removed Extra 0 characters; clang-format-11
* Removed new warnings.
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* En_Bombers
* No need for this >:
* Override
* PR
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* Obj_Grass
* PR
* PR
* PR
* Match (thanks Synray)
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* En_Mm3
* PR
* Merge
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* En_Sth
* Skull tokens
* PR
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* En_Bom_Bowl_Man
* sAnimations
* Fixup data
* PR
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* Dm_Char01
* Merge
* Extract verts
* PR
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* Add comment to Arrow_Ice xml and update DL names
* Update asset names
* Improve texture names
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* Broken
* En_Bom
* PR
* PR
* Merge
* PR
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