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Decompilation of The Legend of Zelda: Majora’s Mask
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gbi.h
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Author
2024-06-23
Format gbi.h, move ucode defines to makefile (#1650)
Tharo
2024-06-20
Cleanup the point lighting gbi implementation (#1647)
Tharo
2024-01-29
General Cleanup 3 (#1543)
Derek Hensley
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-02-21
Fbdemo (TransitionTile) OK (#1163)
Derek Hensley
2022-10-28
Match func_80142440 (z_vr_box.c OK) (#1127)
engineer124
2022-10-22
ovl_fbdemo_wipe5 OK (#1015)
chloe!!
2022-10-05
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item s...
engineer124
2022-07-23
Hex Cleanup (#960)
engineer124
2022-06-19
z_bg_astr_bombwall decompiled (#841)
Alejandro Asenjo
2022-06-19
Gfxprint OK (#826)
Derek Hensley
2022-06-19
VisMono OK and documented (#829)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-02-19
Dm_Char00 (#611)
Maide
2021-03-27
z_lights fully matched (#80)
Rozelette
2020-10-26
ending_hero5 OK (#40)
fullgrowngaming
2020-04-22
Decompile z_rpc.c
rozlette
2020-04-21
Some work on z_view
rozlette
2019-12-29
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
rozlette
2019-12-20
Redo z_lights.c for new code base
rozlette
2019-12-15
Decompile z_eff_footmark.c
rozlette
2019-09-30
Use gbi.h from oot decomp
rozlette
2018-11-17
Decompile sinf.c
rozlette