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Decompilation of The Legend of Zelda: Majora’s Mask
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segment_symbols.h
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Author
2024-12-19
Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd t...
Tharo
2024-06-14
Small general cleanup (#1644)
Derek Hensley
2024-06-03
More General Cleanup (#1638)
Derek Hensley
2024-05-12
Use Romfile in place of vromStart and vromEnd in structs (#1618)
Derek Hensley
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2023-11-26
Move the system heap and the framebuffers to their own segments (#1488)
Anghelo Carvajal
2023-11-02
Enable `-Wint-conversion` warning (#1266)
Anghelo Carvajal
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-08-12
Gamestate table (#1354)
Anghelo Carvajal
2023-06-18
Add yar (Yaz0 ARchives) support to build system (#1255)
Anghelo Carvajal
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-05-04
Transition table (#1210)
Anghelo Carvajal
2023-03-30
Effect table (#1209)
Anghelo Carvajal
2023-02-21
Introduce `object_table.h` (#1136)
Anghelo Carvajal
2022-10-23
Kaleido_Update OK and documented (#1113)
engineer124
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-09-27
Give Deku Princess/King/Butler's objects the "correct" name (#1084)
Tom Overton
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2021-12-27
z_kaleido_manager and z_kaleido_scope_call OK (#489)
Lucas Shaw
2021-11-15
sys_initial_check OK, documented, error message files debinarised (#437)
EllipticEllipsis
2021-09-22
`ovl_daytelop` OK (#277)
Anghelo Carvajal
2021-08-03
Overhaul the build system (#234)
Tharo
2021-04-29
Adds in scene support (#117)
Kenix3
2020-09-27
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)
Rozelette