index
:
mm
gha
main
Decompilation of The Legend of Zelda: Majora’s Mask
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
include
/
variables.h
Age
Commit message (
Expand
)
Author
2024-12-21
Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-wi...
Tharo
2024-09-07
Import data + bss (#1676)
Derek Hensley
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)
Tharo
2024-08-17
[Audio 5/?] Build the Samplebank Table (#1674)
Tharo
2024-07-28
Introduce a bunch of small new headers (#1649)
Anghelo Carvajal
2024-07-28
Misc Cleanup (#1665)
Derek Hensley
2024-07-24
ovl_En_Knight OK (#1659)
Tharo
2024-07-13
Another General Cleanup (#1651)
Derek Hensley
2024-06-25
Add a `z64play.h` header (#1646)
Anghelo Carvajal
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-03-31
Introduce `z64pause_menu.h` header (#1505)
Anghelo Carvajal
2024-02-20
Clean2 (#1605)
Derek Hensley
2024-02-08
Introduce More Audio Headers (#1515)
engineer124
2024-02-01
A higher level language for schedule scripts (#1462)
Anghelo Carvajal
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2024-01-21
Extract Kanji + some adjacent docs (#1536)
Derek Hensley
2024-01-20
Framebuffer filter docs (#1528)
Derek Hensley
2024-01-15
General Cleanup (#1529)
Derek Hensley
2024-01-14
Dmadata Migration (#1526)
Derek Hensley
2023-11-29
Cleanup External Audio Headers (#1520)
engineer124
2023-11-27
Split effect headers and a bit of cleanup (#1482)
Anghelo Carvajal
2023-11-27
Organize `libc64` files (#1492)
Anghelo Carvajal
2023-11-26
Move the system heap and the framebuffers to their own segments (#1488)
Anghelo Carvajal
2023-11-24
Introduce Audio `reverb.h` (#1511)
engineer124
2023-11-23
Yet another header cleanup (#1508)
Anghelo Carvajal
2023-11-17
Audio Voice Decompiled (#1490)
engineer124
2023-11-10
Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` (#1...
engineer124
2023-11-10
Small boot cleanup (#1475)
Derek Hensley
2023-10-31
z_kankyo Decompiled (3 non-matching) (#1451)
engineer124
2023-10-31
Cutscene Camera OK (Some Docs) (#1411)
engineer124
2023-10-26
Decompile Remaining code_8019AF00.c Functions (1 non-matching) (#1442)
engineer124
2023-10-05
Object Cleanup (#1410)
engineer124
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-10-04
Z_message (2 NON_MATCHINGS) (#1398)
Derek Hensley
2023-10-03
Speedmeter OK (#1393)
Derek Hensley
2023-09-27
z_message_nes (1 NON_MATCHING) (#1394)
Derek Hensley
2023-09-24
Cleanup pass for CIC6105.c (#1371)
Anghelo Carvajal
2023-09-15
Move libultra variables to their respective headers (#1369)
Anghelo Carvajal
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-09-02
Documentation pass for the Target system (#1281)
Anghelo Carvajal
2023-08-21
Game bss and cleanup (#1356)
Derek Hensley
2023-08-12
Gamestate table (#1354)
Anghelo Carvajal
2023-08-09
`z64vi*.h` and `sys_cfb.h` headers (#1259)
Anghelo Carvajal
2023-08-04
Fix Cutscene Bss (#1305)
engineer124
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-26
Idle + Main bss and cleanup (#1292)
Derek Hensley
2023-06-25
Import some bss (#1301)
Derek Hensley
2023-06-24
Load Docs (#1222)
Derek Hensley
2023-06-21
AudioMgr cleanup (#1300)
Derek Hensley
[next]