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Decompilation of The Legend of Zelda: Majora’s Mask
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z64animation.h
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Author
2024-12-21
Standardize "ActorMovement" over "ActorMove" (#1773)
engineer124
2024-09-19
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
engineer124
2024-05-17
c_keyframe.c decompiled and documented (#1630)
Tharo
2023-11-18
Player doc: anim wrappers (#1434)
engineer124
2023-09-15
Move libultra variables to their respective headers (#1369)
Anghelo Carvajal
2023-08-14
Body Parts Docs (#1333)
engineer124
2023-05-31
ovl_Demo_Moonend ok (#1249)
Lucas Shaw
2023-05-28
`ovl_player_actor`: Dawn of a new PR (#1227)
Anghelo Carvajal
2023-04-18
`z_player_lib`: Dawn of the final PR (#1142)
Anghelo Carvajal
2023-04-18
Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups ...
Anghelo Carvajal
2023-03-07
Misc cleanup 13 (#1189)
Derek Hensley
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-11-05
EnTest3 (Kafei) (#1013)
petrie911
2022-08-07
General Cleanup 9 (#961)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-06-19
`z_fcurve_data` OK, match last function in `z_fcurve_data_skelanime`, documen...
EllipticEllipsis
2022-04-22
Enable full IDO warnings (#781)
EllipticEllipsis
2022-03-24
Demo_Syoten (#672)
Maide
2022-03-23
`z_skin` and `z_skin_awb` OK and documented a bit (#415)
Anghelo Carvajal
2022-02-14
SubS Animations and LimbRotTables (#624)
Derek Hensley
2022-01-16
SubS Skelanime functions (#572)
Derek Hensley
2021-12-18
Initial object file xmls (#312)
Tharo
2021-11-19
Sub_S Prototypes and approriate header stuff (#408)
Derek Hensley
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-09-22
`ovl_daytelop` OK (#277)
Anghelo Carvajal
2021-08-03
Overhaul the build system (#234)
Tharo
2021-06-09
`ovl_En_Ma_Yts` OK and partially documented (#164)
Anghelo Carvajal
2021-05-20
Misc fixes (#159)
Anghelo Carvajal
2020-10-11
z_skelanime OK (#34)
fullgrowngaming