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Decompilation of The Legend of Zelda: Majora’s Mask
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z64bgcheck.h
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Author
2024-12-22
bgcheck macros from OoT (#1774)
Yanis
2024-10-02
[headers] Move z_actor functions to z64actor.h (#1696)
Dragorn421
2024-07-13
Another General Cleanup (#1651)
Derek Hensley
2024-06-03
More General Cleanup (#1638)
Derek Hensley
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2024-01-14
Update ZAPD (#1533)
louist103
2023-11-27
Split effect headers and a bit of cleanup (#1482)
Anghelo Carvajal
2023-06-24
Document Player's bgcheck routine (#1275)
engineer124
2023-05-22
`z_camera` with Partial Docs (3 Non-Equivalent) (#601)
engineer124
2023-04-18
DynaPoly Docs Pass (#1194)
engineer124
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2023-03-07
Misc cleanup 13 (#1189)
Derek Hensley
2022-10-13
Import Camera Data (#1097)
engineer124
2022-09-30
Quake & Distortion Cleanup (#1102)
engineer124
2022-08-07
General Cleanup 9 (#961)
Derek Hensley
2022-07-23
Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ...
engineer124
2022-06-26
PlayState rename (#835)
Tom Overton
2022-02-20
Camera Preparation (#644)
engineer124
2022-01-30
Rename "Quake2" -> "Distortion" (#588)
engineer124
2021-11-23
z_bgcheck.c (#357)
mzxrules
2021-07-05
Document most of global context (#198)
Zelllll
2021-05-18
Fix all warnings raised by IDO (#152)
Zach Banks
2021-04-29
Adds in scene support (#117)
Kenix3